@simon33 No scrambles.
Mallery29 +11 Allies -VS- dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
3 fighters and 1 tactical_bomber moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
3 fighters and 1 tactical_bomber moved from India to Shan StateCombat - Japanese
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 fighter in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits
ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Shan State to India
2 fighters and 2 tactical_bombers moved from Kiangsu to India
2 armour moved from Timguska to Shensi
1 armour moved from Evenkiyskiy to Kansu
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
1 tactical_bomber moved from Japan to KiangsuPlace Units - Japanese
1 armour, 1 fighter and 1 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,4,5,2,3,1,1,1,6,6,1,3,4,2,2,2,1,5,1,6,1,4,6,1,1,2,6,3,4,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,3,2,5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2,6,2,6,6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,5,1,6,3,5,1,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,6,1,4,4,3
Japanese collect 29 PUs (25 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 armour, 3 infantry and 3 mech_infantrys
Shensi : 2 armour
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour and 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
44 Sea Zone : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 69 / 84
Russians : 3 / 5
Japanese : 54 / 34
Americans : 56 / 81
Chinese : 1 / 6
British : 30 / 30
UK_Pacific : 8 / 0
Italians : 20 / 31
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.696
Median : 4.000
Variance : 1.955
Standard Deviation : 1.398
Total rolls : 23Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
Average roll : 4.182
Median : 4.000
Variance : 2.900
Standard Deviation : 1.703
Total rolls : 11ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
6 bombers moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 bomber and 2 infantry moved from Malaya to Shan State
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Shan State
Americans attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Shan State from Japanese with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 7 bombers and 1 destroyer
Italians defend with 3 submarines
Americans win with 7 bombers remaining. Battle score for attacker is 10
Casualties for Italians: 3 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Americans
7 bombers moved from 91 Sea Zone to United Kingdom
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 bomber moved from Shan State to Malaya
5 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters moved from 37 Sea Zone to MalayaPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Tobruk to Ukraine
2 armour and 2 mech_infantrys moved from Egypt to Iraq
British take Trans-Jordan from Italians
British take Iraq from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 37 Sea Zone to 54 Sea ZoneCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Tobruk to Egypt
2 fighters moved from Tobruk to Gibraltar
6 destroyers and 2 transports moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
3 infantry placed in Egypt
7 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Volgograd to Northwest PersiaNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 armour and 2 infantry placed in Volgograd
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUsTerritory Summary for Italians :
West India : 1 flag
Syria : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Bessarabia : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Caucasus : 1 flag
95 Sea Zone : 1 destroyer and 7 submarines
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
Yugoslavia : 1 aaGunProduction/PUs Summary :
Germans : 69 / 84
Russians : 3 / 5
Japanese : 52 / 34
Americans : 57 / 83
Chinese : 2 / 2
British : 33 / 38
UK_Pacific : 8 / 0
Italians : 17 / 20
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 2 armour, 1 artillery and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 transports moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to Malaya
2 aaGuns and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 aaGun and 2 armour placed in Malaya
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 3 factory_minors; Remaining resources: 70 PUs;
Germans buy 2 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Sikang to Kweichow
1 bomber, 5 fighters and 1 tactical_bomber moved from Rostov to Iraq
2 armour and 1 mech_infantry moved from Kazakhstan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 3 factory_minors; Remaining resources: 70 PUs;
Germans buy 2 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Sikang to Kweichow
1 bomber, 5 fighters and 1 tactical_bomber moved from Rostov to Iraq
2 armour and 1 mech_infantry moved from Kazakhstan to SzechwanCombat - Germans
Battle in Iraq
Germans attack with 1 bomber, 5 fighters and 1 tactical_bomber
British defend with 2 armour and 2 mech_infantrys
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Szechwan
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 2 infantry
Germans win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Germans
8 armour moved from Kazakhstan to Northwest Persia
1 bomber, 3 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Rostov to Bryansk
2 artilleries and 3 infantry moved from Rostov to Volgograd
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
2 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to Shan State
6 fighters and 3 tactical_bombers moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to Shan State
6 fighters and 3 tactical_bombers moved from India to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 6 fighters, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 3/11 hits
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 1 armour, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from Shan State to India
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 armour moved from Kansu to Kweichow
2 armour moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
3 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Amur to Siberia
1 infantry moved from Siberia to Soviet Far East
3 armour moved from India to Yunnan
2 armour moved from Kweichow to Yunnan
3 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Manchuria to AnhwePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 2.
Japanese undo move 1.
3 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 31
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,2,1,6,6,2,2,5,5,4,2,4,3,4,2,6,2,6,5,5,6,3,6,5,3,6,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,4,5,2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,2,3,1,3,6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,6,1,1,3,5,3,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,5,6,1,1,1,2,2
Japanese collect 22 PUs (31 lost to blockades); end with 22 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 3 infantry
Kiangsu : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 5 armour
Suiyuyan : 1 flag
Kweichow : 4 armour and 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 armour and 3 mech_infantrys
Shan State : 1 flag, 1 armour and 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
44 Sea Zone : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 3 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 71 / 86
Russians : 3 / 4
Japanese : 53 / 27
Americans : 56 / 83
Chinese : 0 / 2
British : 33 / 38
UK_Pacific : 8 / 0
Italians : 17 / 20
ANZAC : 20 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 25 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 32 times
6 was rolled 28 times
Average roll : 3.658
Median : 4.000
Variance : 0.723
Standard Deviation : 0.850
Total rolls : 149Null / Other
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.594
Median : 4.000
Variance : 0.338
Standard Deviation : 0.582
Total rolls : 69Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.455
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Americans Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.594
Median : 4.000
Variance : 0.338
Standard Deviation : 0.582
Total rolls : 69 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
7 bombers moved from United Kingdom to Western Germany
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Malaya to Shan State
1 artillery and 2 fighters moved from Malaya to Shan State
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State -
Scramble orders for Japan?
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ya 2fighters and 1 tac
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
7 bombers moved from United Kingdom to Western Germany
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Malaya to Shan State
1 artillery and 2 fighters moved from Malaya to Shan State
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan StateCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 14 submarines
Japanese defend with 3 destroyers, 2 fighters and 1 tactical_bomber
11 submarines owned by the Americans Submerged
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 destroyers
Casualties for Americans: 3 submarines
Battle in Western Germany
Americans attack with 7 bombers
Germans defend with 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Americans win with 5 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 fighters
Casualties for Americans: 2 bombers
Battle in Shan State
Americans attack with 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 artillery
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 bomber moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
3 fighters moved from Shan State to Malaya
2 submarines moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 5 submarines moved from 92 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 91 Sea Zone
5 bombers moved from Western Germany to United Kingdom
1 aaGun, 3 infantry, 3 mech_infantrys and 4 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 mech_infantry moved from Alexandria to EgyptPlace Units - Americans
1 bomber placed in Eastern United States
2 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea Zone
4 destroyers and 1 transport placed in 101 Sea Zone
Americans undo move 4.
3 destroyers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - British
British buy 1 aaGun, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 bomber moved from Russia to NovgorodCombat - British
Battle in Bryansk
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - British
1 bomber moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
5 destroyers and 2 transports moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 aaGun and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to Iraq
1 armour moved from Volgograd to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to Iraq
1 armour moved from Volgograd to BryanskCombat - Italians
Battle in Iraq
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Iraq to Northwest Persia
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
1 mech_infantry placed in VolgogradTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
2 armour, 1 bomber, 3 fighters and 1 tactical_bomber moved from Malaya to Shan State
ANZAC take Shan State from Japanese
2 armour, 1 bomber, 3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Yunnan
ANZAC attack with 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 5 armour
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 5 armour
Casualties for ANZAC: 2 armour, 1 bomber and 1 fighterNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
2 aaGuns, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 aaGuns and 4 infantry moved from 37 Sea Zone to Malaya
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in Malaya
2 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs