Wellknown vs Mallery (allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone
                7 submarines moved from 92 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                1 bomber moved from Gibraltar to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                3 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 12 destroyers, 5 fighters and 6 submarines moved from 7 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                4 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Midway to Hawaiian Islands
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 bombers moved from Malta to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from Gibraltar to United Kingdom

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 bomber, 2 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries, 1 fighter and 12 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Caucasus to Sikang

    Place Units - British
                2 destroyers and 1 transport placed in 110 Sea Zone
                3 infantry placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific


  • Friendly bump…no rush!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 artilleries moved from Ukraine to Bryansk
                1 bomber moved from Southern Italy to United Kingdom

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 1 units heading to United Kingdom
                    British launches 4 interceptors out of United Kingdom
                    1 bomber owned by the Italians lost in United Kingdom
                    Air Battle is over, the attackers have all died
                Battle in Bryansk
                    Italians attack with 1 armour and 2 artilleries
                    Russians defend with 2 artilleries
                    Italians win, taking Bryansk from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Cleaning up after air battles

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                6 infantry moved from Northern Italy to Western Germany
                5 infantry moved from Northern Italy to France

    Place Units - Italians
                1 armour and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,1,4,2,2,6,1,6,1,5,6,4
                Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total


  • Thanks for your patience. Been a busy week, should play faster in the coming weeks.  :-)


  • No problem…just spent the weekend in Tokyo/Disney…it was a blast…enjoy your weekend!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 4 artilleries, 3 fighters, 2 infantry and 1 mech_infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3,5,6,6,5,6,5,5,1,2,2,5,1,1,3,3,2,3,6,1,2,4,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Politics - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Rostov to Tambov
                2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
                1 bomber moved from Eastern Poland to Tambov
                1 fighter and 3 tactical_bombers moved from Ukraine to Smolensk
                1 bomber moved from Eastern Poland to Smolensk
                1 bomber moved from Shensi to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers, 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
                1 bomber, 1 fighter and 3 tactical_bombers moved from Smolensk to Bryansk
                1 aaGun, 3 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
                8 armour, 14 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Bryansk
                1 aaGun, 7 artilleries and 2 infantry moved from Ukraine to Bryansk
                3 infantry moved from Bessarabia to Ukraine
                5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun, 1 artillery and 12 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                3 fighters moved from Western Germany to Bryansk
                1 fighter and 2 tactical_bombers moved from France to Ukraine
                2 aaGuns and 2 infantry moved from Western Germany to Germany
                5 infantry moved from France to Western Germany
                1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                2 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,2,3,1,4,4,1,3,4,1,4
                Germans collect 50 PUs (4 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to Rostov
                      Russians take Rostov from Germans

    Combat - Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
                EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
                EDIT: Changing ownership of Italian Somaliland from Italians to Russians
                EDIT: Turning off Edit Mode
                1 infantry moved from Volgograd to Tambov
                2 infantry moved from Volgograd to Samara
                2 aaGuns and 18 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs


  • Well….here goes nothing!


  • I hope I won’t trip on the finish line…  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                2 artilleries, 2 battleships, 4 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                4 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone
                2 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
                4 fighters and 2 tactical_bombers moved from 55 Sea Zone to New South Wales
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
                1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
                5 fighters and 2 tactical_bombers moved from Anhwe to Sikang
                2 bombers moved from Kwangsi to Sikang
                1 armour moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Sikang
                2 artilleries, 5 infantry and 7 mech_infantrys moved from Shensi to Sikang

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 2 artilleries, 7 fighters, 8 infantry and 5 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 mech_infantry
                    Japanese captures 13PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 artillery, 4 fighters and 8 infantry
                    Casualties for ANZAC: 2 aaGuns, 1 armour, 5 artilleries, 4 fighters, 5 infantry and 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers
                    British defend with 2 mech_infantrys; Chinese defend with 2 artilleries, 1 fighter and 13 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Japanese: 5 infantry and 4 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                    Casualties for Chinese: 2 artilleries, 1 fighter and 13 infantry
                Battle in Western Australia

    Non Combat Move - Japanese
                3 carriers and 3 destroyers moved from 55 Sea Zone to 62 Sea Zone
                3 carriers, 1 destroyer and 4 submarines moved from 54 Sea Zone to 62 Sea Zone
                3 fighters and 5 tactical_bombers moved from New South Wales to 62 Sea Zone
                2 bombers, 5 fighters and 2 tactical_bombers moved from Sikang to Shensi

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                3 infantry placed in India
                5 fighters and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,2,2,1,5,1,1,6,3,5,2,6,5,6,2,3,3,6,1,6,1,3,6,2,2,5,6,2,2,3,4,2,2,1,4,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,6,1,5,6,2,4
                Japanese collect 53 PUs (19 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs


  • That’s game…. :cry:

    Rematch?


  • Well i guess that’s it (if I missed something and it’s not I may have to alter my ncm). Up until America’s fleet lost it teeth (ie it’s ground units) I felt like you had me on the ropes. Japan was still my hope for the game but it took me awhile to realize the opportunity you had given me. Anyhow it was a fun game!  :-)

    I’m certainly up for a rematch, I’ll take the allies for 13…  :-)


  • They are yours sir! Name your locales!


  • Inf ngu, inf alx, ss sz96 please.  :-)

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