@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 harbour, 6 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Jehol to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
4 armour, 8 artilleries, 6 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Shan State to 41 Sea Zone
1 bomber moved from Shan State to 41 Sea Zone
2 tactical_bombers moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 4 armour, 8 artilleries, 6 infantry and 1 mech_infantry
British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 11 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 7 artilleries and 1 mech_infantry remaining. Battle score for attacker is 30
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for British: 3 aaGuns, 1 artillery and 11 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Korea
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Korea from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
4 infantry moved from Celebes to 44 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
4 infantry and 2 transports moved from 44 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 3 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 54 Sea Zone
3 carriers moved from 35 Sea Zone to 55 Sea Zone
3 destroyers moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
5 fighters moved from French Indo China to Anhwe
2 tactical_bombers moved from Yunnan to Anhwe
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from 41 Sea Zone to Kwangsi
Place Units - Japanese
1 armour and 1 infantry placed in French Indo China
1 armour and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 harbour placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone
7 submarines moved from 92 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 bomber moved from Gibraltar to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 12 destroyers, 5 fighters and 6 submarines moved from 7 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
4 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 bombers moved from Malta to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber, 2 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 12 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Caucasus to Sikang
Place Units - British
2 destroyers and 1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
Friendly bump…no rush!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 artilleries moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to United Kingdom
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
1 bomber owned by the Italians lost in United Kingdom
Air Battle is over, the attackers have all died
Battle in Bryansk
Italians attack with 1 armour and 2 artilleries
Russians defend with 2 artilleries
Italians win, taking Bryansk from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Cleaning up after air battles
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
6 infantry moved from Northern Italy to Western Germany
5 infantry moved from Northern Italy to France
Place Units - Italians
1 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,1,4,2,2,6,1,6,1,5,6,4
Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total
Thanks for your patience. Been a busy week, should play faster in the coming weeks. :-)
No problem…just spent the weekend in Tokyo/Disney…it was a blast…enjoy your weekend!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 4 artilleries, 3 fighters, 2 infantry and 1 mech_infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3,5,6,6,5,6,5,5,1,2,2,5,1,1,3,3,2,3,6,1,2,4,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
1 bomber moved from Eastern Poland to Tambov
1 fighter and 3 tactical_bombers moved from Ukraine to Smolensk
1 bomber moved from Eastern Poland to Smolensk
1 bomber moved from Shensi to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
1 bomber, 1 fighter and 3 tactical_bombers moved from Smolensk to Bryansk
1 aaGun, 3 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
8 armour, 14 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Bryansk
1 aaGun, 7 artilleries and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 1 artillery and 12 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
3 fighters moved from Western Germany to Bryansk
1 fighter and 2 tactical_bombers moved from France to Ukraine
2 aaGuns and 2 infantry moved from Western Germany to Germany
5 infantry moved from France to Western Germany
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,2,3,1,4,4,1,3,4,1,4
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
2 aaGuns and 18 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Well….here goes nothing!
I hope I won’t trip on the finish line… :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
2 artilleries, 2 battleships, 4 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
4 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone
2 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to New South Wales
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
5 fighters and 2 tactical_bombers moved from Anhwe to Sikang
2 bombers moved from Kwangsi to Sikang
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
2 artilleries, 5 infantry and 7 mech_infantrys moved from Shensi to Sikang
Combat - Japanese
Battle in New South Wales
Japanese attack with 2 artilleries, 7 fighters, 8 infantry and 5 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 artillery, 4 fighters and 8 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 5 artilleries, 4 fighters, 5 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers
British defend with 2 mech_infantrys; Chinese defend with 2 artilleries, 1 fighter and 13 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 5 infantry and 4 mech_infantrys
Casualties for British: 2 mech_infantrys
Casualties for Chinese: 2 artilleries, 1 fighter and 13 infantry
Battle in Western Australia
Non Combat Move - Japanese
3 carriers and 3 destroyers moved from 55 Sea Zone to 62 Sea Zone
3 carriers, 1 destroyer and 4 submarines moved from 54 Sea Zone to 62 Sea Zone
3 fighters and 5 tactical_bombers moved from New South Wales to 62 Sea Zone
2 bombers, 5 fighters and 2 tactical_bombers moved from Sikang to Shensi
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in India
5 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,2,2,1,5,1,1,6,3,5,2,6,5,6,2,3,3,6,1,6,1,3,6,2,2,5,6,2,2,3,4,2,2,1,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,6,1,5,6,2,4
Japanese collect 53 PUs (19 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
That’s game…. :cry:
Rematch?
Well i guess that’s it (if I missed something and it’s not I may have to alter my ncm). Up until America’s fleet lost it teeth (ie it’s ground units) I felt like you had me on the ropes. Japan was still my hope for the game but it took me awhile to realize the opportunity you had given me. Anyhow it was a fun game! :-)
I’m certainly up for a rematch, I’ll take the allies for 13… :-)
They are yours sir! Name your locales!
Inf ngu, inf alx, ss sz96 please. :-)