14L G40 Bold v Ghost - game 3


  • edit comming up… please wait


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 bomber moved from Western United States to Korea
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser moved from 33 Sea Zone to 6 Sea Zone


  • Kamikaze/scramble in z6? - If yes, you can roll kamikazedice to speed up decision regarding scramble…

  • '12

    Use 1 kami at a cruiser.

  • '12

    No scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 bomber moved from Western United States to Korea
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser moved from 33 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
                    Japanese defend with 1 submarine
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Korea
                    Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 3 infantry
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Korea from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Korea to Amur
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                2 submarines moved from 33 Sea Zone to 19 Sea Zone
                1 fighter moved from 33 Sea Zone to Philippines
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Queensland to Philippines

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
                2 infantry placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 8 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Suiyuyan to Chahar
                3 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu
                2 infantry moved from Suiyuyan to Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Kenya to Egypt
                1 artillery and 2 infantry moved from Alexandria to Egypt

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery and 4 infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Morocco to Tunisia
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Brazil to French Guiana
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Brazil to French Guiana
                2 infantry moved from United Kingdom to Scotland
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 cruiser moved from 81 Sea Zone to 71 Sea Zone

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                British undo move 1.
                1 destroyer placed in 110 Sea Zone
                1 transport placed in 109 Sea Zone
                1 fighter placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1
                British collect 33 PUs (1 lost to blockades); end with 34 PUs total

    Turn Complete - UK_Pacific

  • '12

    Disasters everywhere for axis and allied dice coming up gold so far… if previous games are any indication it will continue to the bitter end lol

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Romania to Belarus
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus
                Battle in Belarus
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Cyprus from British, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 mech_infantrys moved from Southern Italy to Western Germany
                1 infantry moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy
                2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Bulgaria to Greece
                1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Philippines to Manchuria

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Battle in Manchuria
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 infantry
                    ANZAC win, taking 35 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Manchuria to Korea
                2 fighters moved from Manchuria to Amur
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 cruiser moved from 33 Sea Zone to 21 Sea Zone
                2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
                1 artillery and 2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Tunisia to Libya
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 destroyer moved from 81 Sea Zone to 71 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Eastern Poland to Baltic States
                1 mech_infantry moved from Baltic States to Novgorod
                8 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                1 fighter moved from Western Germany to 114 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
                1 artillery and 3 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Russians defend with 1 cruiser
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Finland
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Finland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 8 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
                    8 armour owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Belarus
                    Russians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 7 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to 115 Sea Zone
                2 artilleries and 2 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                2 artilleries and 4 infantry moved from 115 Sea Zone to Baltic States
                3 artilleries and 3 infantry moved from Poland to Baltic States
                1 aaGun, 5 artilleries and 21 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Bulgaria to Romania
                1 fighter and 2 tactical_bombers moved from Trans-Jordan to Romania
                1 aaGun moved from Northern Italy to Southern France
                2 aaGuns moved from Northern Italy to Western Germany
                1 aaGun moved from Greater Southern Germany to Western Germany
                1 fighter moved from 114 Sea Zone to Belarus

    Place Units - Germans
                1 artillery and 5 infantry placed in Germany
                7 mech_infantrys placed in Western Germany
                Germans undo move 2.
                4 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 1.
                1 artillery and 2 infantry placed in Germany
                3 infantry and 7 mech_infantrys placed in Western Germany
                Germans undo move 2.
                1 infantry placed in Germany
                2 infantry and 7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 fighter moved from Scotland to Nenetsia
                1 fighter moved from Vologda to Russia

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 infantry moved from Northwest Persia to Iraq
                1 armour moved from Novgorod to Nenetsia
                1 artillery and 3 infantry moved from Novgorod to Archangel
                4 infantry moved from Russia to Smolensk
                1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk
                3 infantry moved from Ukraine to Bryansk
                6 infantry moved from Timguska to Kansu
                2 infantry moved from Yenisey to Yakut S.S.R.
                2 aaGuns and 9 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 armour and 1 infantry placed in Volgograd
                1 infantry placed in Ukraine
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 5 SuicideAttackTokens; 68 PUs;
                Japanese buy 1 destroyer, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 8 PUs;

    Combat Move - Japanese
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Jehol to Manchuria
                2 infantry moved from Hopei to Chahar
                2 fighters and 2 tactical_bombers moved from Yunnan to Chahar
                1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
                3 artilleries and 4 infantry moved from Hopei to Shensi
                1 bomber moved from Yunnan to Manchuria
                2 fighters moved from Japan to 21 Sea Zone
                1 destroyer moved from 34 Sea Zone to 21 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Yunnan to 20 Sea Zone
                3 tactical_bombers moved from Yunnan to Shensi
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Celebes
                Battle in Borneo
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 cruiser
                    Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 cruiser
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Chahar
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Shensi
                    Japanese attack with 3 artilleries, 4 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Shensi from Chinese with 3 artilleries, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Manchuria
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Manchuria to Anhwe
                3 fighters and 3 tactical_bombers moved from Chahar to Anhwe
                1 aaGun moved from Hopei to Shensi
                3 tactical_bombers moved from Shensi to Anhwe
                1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 carrier moved from 39 Sea Zone to 44 Sea Zone
                2 fighters moved from 21 Sea Zone to 44 Sea Zone
                1 battleship and 1 cruiser moved from 39 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 battleship, 1 submarine, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 fighters placed in Japan
                3 mech_infantrys placed in India
                2 infantry and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,2,3,1,5,2,2,2,5
                Japanese collect 41 PUs (8 lost to blockades); end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 mech_infantry moved from Korea to Manchuria
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 23 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 bomber moved from Amur to 6 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                1 fighter moved from 92 Sea Zone to 99 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                1 cruiser moved from 110 Sea Zone to 125 Sea Zone
                1 carrier moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from 110 Sea Zone to 92 Sea Zone


  • Scramble in z6?

  • '12

    @Ghostglider:

    Scramble in z6?

    no scramble

  • '12

    use 2 kamis each on the destroyers going to z20.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 mech_infantry moved from Korea to Manchuria
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 23 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 bomber moved from Amur to 6 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                1 fighter moved from 92 Sea Zone to 99 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                1 cruiser moved from 110 Sea Zone to 125 Sea Zone
                1 carrier moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from 110 Sea Zone to 92 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 2,1
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 2 fighters and 4 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 2 bombers, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Manchuria
                    Americans attack with 1 artillery and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Manchuria from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 99 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 99 Sea Zone to Syria
                2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 1 destroyer moved from 26 Sea Zone to 23 Sea Zone
                2 fighters moved from Western United States to 23 Sea Zone
                2 fighters moved from 6 Sea Zone to Philippines
                1 fighter moved from 20 Sea Zone to Philippines
                2 bombers moved from 6 Sea Zone to Midway

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 3 infantry placed in Western United States
                Americans undo move 2.
                Americans undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Holland Belgium: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Normandy Bordeaux
                3 fighters and 1 infantry placed in Western United States
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

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