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14L G40 Bold v Ghost - game 3
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone -
edit comming up… please wait
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone -
Kamikaze/scramble in z6? - If yes, you can roll kamikazedice to speed up decision regarding scramble…
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Use 1 kami at a cruiser.
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Japanese defend with 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Korea
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 3 infantry
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Korea from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Korea to Amur
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Queensland to PhilippinesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Kansu
2 infantry moved from Suiyuyan to KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Egypt
1 artillery and 2 infantry moved from Alexandria to EgyptCombat - British
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Brazil to French Guiana
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Brazil to French Guiana
2 infantry moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 cruiser moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
British undo move 1.
1 destroyer placed in 110 Sea Zone
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1
British collect 33 PUs (1 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
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Disasters everywhere for axis and allied dice coming up gold so far… if previous games are any indication it will continue to the bitter end lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Belarus
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Cyprus from British, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Bulgaria to Greece
1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Philippines to ManchuriaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Manchuria
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC win, taking 35 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Manchuria to Korea
2 fighters moved from Manchuria to Amur
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
1 artillery and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Baltic States to Novgorod
8 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
1 artillery and 3 infantry moved from Norway to Finland
1 infantry moved from Norway to FinlandCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Finland
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 8 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
8 armour owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Belarus
Russians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 7 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to 115 Sea Zone
2 artilleries and 2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Baltic States
3 artilleries and 3 infantry moved from Poland to Baltic States
1 aaGun, 5 artilleries and 21 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bulgaria to Romania
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Romania
1 aaGun moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Greater Southern Germany to Western Germany
1 fighter moved from 114 Sea Zone to BelarusPlace Units - Germans
1 artillery and 5 infantry placed in Germany
7 mech_infantrys placed in Western Germany
Germans undo move 2.
4 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in Germany
3 infantry and 7 mech_infantrys placed in Western Germany
Germans undo move 2.
1 infantry placed in Germany
2 infantry and 7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 fighter moved from Scotland to Nenetsia
1 fighter moved from Vologda to RussiaCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
1 armour moved from Novgorod to Nenetsia
1 artillery and 3 infantry moved from Novgorod to Archangel
4 infantry moved from Russia to Smolensk
1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Timguska to Kansu
2 infantry moved from Yenisey to Yakut S.S.R.
2 aaGuns and 9 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour and 1 infantry placed in Volgograd
1 infantry placed in Ukraine
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 5 SuicideAttackTokens; 68 PUs;
Japanese buy 1 destroyer, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Jehol to Manchuria
2 infantry moved from Hopei to Chahar
2 fighters and 2 tactical_bombers moved from Yunnan to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
3 artilleries and 4 infantry moved from Hopei to Shensi
1 bomber moved from Yunnan to Manchuria
2 fighters moved from Japan to 21 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
3 tactical_bombers moved from Yunnan to Shensi
1 submarine moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Battle in Borneo
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser
Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 3 artilleries, 4 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Manchuria
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Anhwe
3 fighters and 3 tactical_bombers moved from Chahar to Anhwe
1 aaGun moved from Hopei to Shensi
3 tactical_bombers moved from Shensi to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 39 Sea Zone to 44 Sea Zone
2 fighters moved from 21 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 1 submarine, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in India
2 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,2,3,1,5,2,2,2,5
Japanese collect 41 PUs (8 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 mech_infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Amur to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone -
Scramble in z6?
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use 2 kamis each on the destroyers going to z20.





