14L G40 wheatbeer (Axis) vs Ghostglider (Allies +16)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - British
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                3 fighters moved from United Kingdom to 113 Sea Zone
                1 bomber moved from Gibraltar to 98 Sea Zone
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma


  • Scramble?

  • 17

    nope

    didn’t see that move coming  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                3 fighters moved from United Kingdom to 113 Sea Zone
                1 bomber moved from Gibraltar to 98 Sea Zone
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 2 fighters
                    Italians defend with 1 battleship and 2 transports
                    British win, taking 98 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 14
                    Casualties for British: 2 fighters
                    Casualties for Italians: 1 battleship and 2 transports
                Battle in Holland Belgium
                Battle in 113 Sea Zone
                    British attack with 4 fighters
                    Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                    2 submarines owned by the Germans Submerged
                    British win, taking Holland Belgium from Germans with 3 fighters remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for British: 1 fighter

    Non Combat Move - British
                3 fighters moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 bomber moved from 98 Sea Zone to Malta
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Malta
                1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 destroyer moved from 75 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from Burma to India
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Italian Somaliland to Belgian Congo
                1 infantry moved from Belgian Congo to Kenya
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Alberta Saskatchewan Manitoba to Western United States

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 4 infantry

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Persia
                      Italians take Persia from British
                1 armour moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                3 fighters moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 armour and 3 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 3 infantry in Northwest Persia, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
                    Italians win, taking Northwest Persia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/4 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 :  2/4 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Greece to Romania
                4 infantry moved from Greece to Bulgaria

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                Italians collect 15 PUs (3 lost to blockades); end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 41 / 47
        Russians : 36 / 36
        Japanese : 53 / 64
        Americans : 55 / 76
        Chinese : 9 / 10
        British : 29 / 34
        UK_Pacific : 5 / 5
        Italians : 18 / 28
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 aaGun and 2 infantry moved from Queensland to Northern Territory
                2 infantry moved from New South Wales to South Australia
                1 aaGun moved from Queensland to South Australia

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Gibraltar to United Kingdom

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Poland to Holland Belgium
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 tactical_bomber moved from Southern Italy to Holland Belgium
                1 infantry moved from Vyborg to Karelia
                1 tactical_bomber moved from Poland to Karelia
                1 infantry moved from Finland to Karelia
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Poland to Karelia
                1 infantry moved from Baltic States to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 mech_infantry moved from Poland to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
                1 mech_infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 5 armour, 1 infantry and 6 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 1 infantry and 6 mech_infantrys in Eastern Poland, round 2 :  3/12 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Karelia
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Karelia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery moved from Norway to Finland
                2 tactical_bombers moved from Karelia to Finland
                2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                2 fighters moved from Iraq to Egypt
                2 bombers and 2 tactical_bombers moved from Iraq to Southern Italy
                1 aaGun moved from Poland to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                2 armour and 2 mech_infantrys moved from Baltic States to Vyborg
                2 aaGuns, 8 armour, 5 artilleries and 16 infantry moved from Baltic States to Novgorod
                1 armour and 4 mech_infantrys moved from Germany to Romania
                8 mech_infantrys moved from Poland to Novgorod
                1 armour moved from Poland to Eastern Poland

    Place Units - Germans
                3 artilleries placed in France
                5 infantry and 5 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to France: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 32 / 36
        Japanese : 49 / 64
        Americans : 55 / 76
        Chinese : 9 / 10
        British : 26 / 34
        UK_Pacific : 5 / 5
        Italians : 18 / 28
        ANZAC : 14 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                3 infantry moved from Archangel to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 armour moved from Bryansk to Caucasus
                6 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Yenisey to Yakut S.S.R.
                2 aaGuns and 10 infantry moved from Yenisey to Timguska
                2 artilleries and 7 infantry moved from Russia to Bryansk
                1 artillery moved from Bryansk to Smolensk

    Place Units - Russians
                2 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Yunnan
                1 infantry moved from Jehol to Chahar
                2 bombers moved from Yunnan to Chahar
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Korea to Amur
                1 armour and 2 mech_infantrys moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from Philippines to Celebes
                2 fighters moved from 41 Sea Zone to Java
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter moved from 41 Sea Zone to Java
                1 fighter moved from Japan to Amur
                1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                2 carriers moved from 41 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 3 fighters and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 :  3/5 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Siberia
                Battle in Chahar
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Siberia from Russians, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Amur, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Amur to Manchuria
                1 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                1 aaGun, 1 artillery and 3 infantry moved from Hunan to Yunnan
                5 infantry moved from Anhwe to Hunan
                2 bombers moved from Chahar to Yunnan
                1 infantry moved from Korea to Manchuria
                3 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Celebes to 42 Sea Zone
                3 fighters moved from Java to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to Burma
                2 fighters moved from 37 Sea Zone to Burma
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                3 tactical_bombers moved from Philippines to Burma
                3 tactical_bombers moved from Jehol to Burma
                2 fighters moved from Japan to French Indo China
                1 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                1 carrier placed in 19 Sea Zone
                1 fighter and 2 tactical_bombers placed in French Indo China
                2 infantry placed in Japan
                1 artillery and 1 infantry placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 30 / 32
        Japanese : 60 / 65
        Americans : 52 / 76
        Chinese : 7 / 10
        British : 26 / 34
        UK_Pacific : 5 / 5
        Italians : 18 / 28
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 4 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from Malta to Gibraltar
                1 bomber moved from Malta to Gibraltar
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Northern Territory to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 battleship and 1 cruiser moved from 54 Sea Zone to 49 Sea Zone
                1 battleship and 1 cruiser moved from 49 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 54 Sea Zone to Caroline Islands
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                2 fighters moved from Malta to 92 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to Queensland
                1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                4 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                3 artilleries, 1 fighter and 13 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from 91 Sea Zone to Holland Belgium
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 fighters and 1 tactical_bomber moved from India to Northwest Persia
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    British win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery
                    British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Persia
                Battle in Northwest Persia
                    British attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour and 2 infantry
                    British win, taking Persia from Italians with 1 fighter remaining. Battle score for attacker is -9
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 armour and 2 infantry

    Non Combat Move - British
                1 fighter moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Kenya to Ethiopia
                4 mech_infantrys moved from Belgian Congo to Ethiopia
                1 infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Malta to 91 Sea Zone
                1 bomber moved from Malta to Ethiopia
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to 110 Sea Zone

    Place Units - British
                3 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Romania to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Belarus, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 fighters and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Egypt to Northwest Persia
                3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                4 infantry moved from Bulgaria to Romania
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,6,2,6,2,5,3,1,3,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
                Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 29 / 32
        Japanese : 59 / 65
        Americans : 54 / 76
        Chinese : 8 / 9
        British : 30 / 31
        UK_Pacific : 5 / 6
        Italians : 18 / 17
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun and 3 infantry moved from South Australia to Queensland
                1 fighter moved from Queensland to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                1 aaGun and 1 infantry moved from Northern Territory to South Australia

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total


  • ANZAC FTR on US Carrier - It is presently alone…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                2 tactical_bombers moved from Finland to 110 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium

  • 17

    need scramble orders SZ110


  • Max scramble, thanks

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