@knp7765:
It wasn’t that big a deal for me because I just used ANZAC roundels for all Commonwealth territories so I covered up both British and Canadian roundels.
With this game, I am not a fan of having Canada as a separate power. I know that Canada contributed a lot during the real war, but in this game they are just too weak at 7 IPCs per turn. In most of our games, ANZAC never really gets to contribute very much because of their remoteness and small income. I think it would be even worse for Canada. At start they have 1 Minor IC/Minor Factory, 2 infantry, 1 artillery, 1 tank, 1 transport and 1 destroyer. They don’t even have any aircraft (unless you modify the setup) and would take 2 turns just to be able to buy 1 fighter.
I also didn’t like weakening UK’s economy -7 but if you play with a combined UK income then that isn’t such a problem.
Now, Italy also starts with only 10 IPCs per turn, but they are in a more centralized location and start out with a good sized military. So you can get things going pretty good with them depending on what UK does and if they get some help from big brother Germany.
That’s why I like the Commonwealth idea. I include South Africa in it so they start with 20 IPCs and can make more of a contribution and a variety of places to assert that influence. Also, changing the starting Minor factories to Major factories helps too.
Great post KNP,
and I agree, there will be many ways to play it… Here are a few I’ve read so far:
1. New Commonwealth nation will include Canada, and ANZAC for a total of $17, and $38 for the UK (Halifax Rules).
2. New Commonwealth nation will include Canada, ANZAC, and South Africa for a total of $20, and $35 for the UK.
3. Canada is a separate nation with $7, their turn is between ANZAC, and France, double economy for the UK -$7.
4. Canada is a separate nation with $7, their turn is between ANZAC, and France, single economy for the UK -$7.
5. Canada and ANZAC have a combined economy, but separate pieces and roundels (move and fight separately)
6. Canada and ANZAC have a combined economy, but separate pieces and roundels (move and fight together)
There are pros and cons to each Commonwealth concept, and although I like the idea of the UK dropping to 35 IPCs using KNPs Commonwealth which includes South Africa, I don’t like taking away a second production facility from them. So instead of the UK having the freedom to build on 3 territories to begin the game, they will only have London and India. It’s a different side of the same coin with The Commonwealth who will have 3 major factories in which to spend only $20, I find this a waste of Allied production capabilities IMO. 2 production units for a nation spending 17 IPCs, and 3 production units for a nation spending 38 IPCs seems a lot more balanced than 3 production units for a nation spending 20 IPCs, and 2 production units for a nation spending 35 IPCs. But I love the diversity in which this Commonwealth nation is manifesting, Halifax is just a universal template for those who wish to experiment with some solid guidelines, it’s the hard core vets who will take this foundation and expand on it in creative ways.