I have given this some more thought and I think we should stick with YG’s original naming for the different production centers:
Industrial Complex = 10 units
Major Factory = 5 units
Minor Factory = 3 units
Yeah, with this we would be changing “Minor ICs” to “Major Factories” but we are also changing production limit from 3 to 5. So we are not really “changing” them but more like we are eliminating “Minor ICs” all together.
The main consideration for me is the fact that the Industrial Complex is not only the biggest production center, but also the most un-replaceable. If an Industrial Complex or a Major Factory is captured, either one is downgraded to a Minor Factory.
If that territory is liberated, the original owner can upgrade the Minor Factory to a Major Factory for 10 IPCs.
However, NEITHER a Major Factory nor a Minor Factory can ever be upgraded to an Industrial Complex. Once an Industrial Complex is lost, it is gone forever. Thus, that production unit has a name that is different from the lower production units.
I think this is a good naming for the different production levels and I really don’t think it adds that much complexity or confusion. Most of us that will be implementing these rules are well versed in all the nuances with this game already and should be well able to differentiate the different production levels. As for newbie players, this whole game is full of complex rules and terms even out of the box so a change to the production units would just be one more thing. New players shouldn’t be playing this game alone anyway. They need to have one of us more experienced players that can explain the rules to them until they get a few games under their belt.
Anyway, I am going with YG’s original naming of the different production levels in my games. It just seems more reasonable to me.
Thanks everyone for listening.