@SuperbattleshipYamato disregard my last, here is the right one
League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 112 Sea Zone
1 bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 bomber moved from Western Germany to Novgorod
5 infantry moved from Karelia to Finland
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to NovgorodCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Eastern Poland
2 bombers moved from Novgorod to Eastern Poland
3 infantry moved from Eastern Poland to Western Ukraine
4 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from Southern Italy to DenmarkPlace Units - Germans
3 fighters placed in Western Germany
1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
1 airfield placed in DenmarkTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
I was just counting VCs, and unless I’m gravely mistaken, I’m going to win this.
Japan had 7 VCs right now - and I can take Malaya for an 8th best round.
THe only one in any danger of being taken is Kwangtung, and I can stack that to the skies.
THere’s really no point to going on with this one, is there? These Japan VC rules need a major rewrite. Japan almost can’t lose.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
1 fighter moved from Belarus to Archangel
2 armour and 2 mech_infantrys moved from Bryansk to Archangel
10 artilleries moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
5 infantry moved from Novosibirsk to Vologda
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 35 to 40
EDIT: Turning off Edit Mode -
Ah! I had not noticed all the USAsians down in Kiwiland.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from UK_Pacific
1 armour moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Hunan to 41 Sea Zone
3 artilleries moved from Northern Territory to 55 Sea Zone
3 artilleries and 3 transports moved from 55 Sea Zone to 62 Sea Zone
1 carrier moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New South Wales
2 artilleries and 6 infantry moved from Hunan to Kiangsi
5 mech_infantrys moved from Kiangsu to Kiangsi
2 infantry and 1 mech_infantry moved from Chahar to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Kiangsi
1 bomber, 5 fighters and 3 tactical_bombers moved from Hunan to KwangtungCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 artillery
Japanese win, taking Hopei from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Malaya
Battle in Kiangsi
Japanese attack with 2 artilleries, 7 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Kiangsi from Chinese with 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship, 2 cruisers, 3 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to Java
3 artilleries moved from 62 Sea Zone to New South WalesPlace Units - Japanese
3 infantry placed in New South Wales
3 infantry placed in Kwangtung
5 mech_infantrys placed in Kiangsu
4 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
Japan now has 8 VCs. Good luck taking NSW or Kwangtung!
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And for the record, that was Japan’s 5th move.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Finland
1 fighter moved from United Kingdom to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - British
Turning on Edit Mode
EDIT: Changing PUs for Americans from 151 to 76
EDIT: Changing PUs for Chinese from 31 to 16
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Finland
1 fighter moved from United Kingdom to FinlandCombat - British
Battle in Kwangtung
British attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 10 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 4 tactical_bombers
Japanese win with 2 armour, 1 artillery, 10 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -39
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for British: 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Battle in Finland
British attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 5 infantry
retreated to Finland
Germans win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Finland to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
5 artilleries and 5 infantry moved from Burma to Yunnan
1 aaGun and 8 infantry moved from India to BurmaPlace Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
1 factory_minor placed in Norway
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 18 to 13
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 fighters moved from Southern Italy to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Battle in 92 Sea Zone
Italians attack with 2 fighters
British defend with 1 carrier
Units damaged: 1 carrier owned by the British
Italians win, taking Trans-Jordan from British with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 carrier
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Alexandria to Southern ItalyPlace Units - Italians
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
3 carriers moved from 63 Sea Zone to 42 Sea Zone
3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
3 carriers moved from 63 Sea Zone to 42 Sea Zone
3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
3 carriers moved from 63 Sea Zone to 42 Sea Zone
3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 bomber
Americans win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 infantry
Battle in 62 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 carrier and 3 transports
Americans win, taking 62 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier and 3 transports
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Changing PUs for Americans from 4 to 3
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers and 1 submarine
EDIT: Adding units owned by Americans to 16 Sea Zone: 2 destroyers and 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Shensi
2 infantry moved from Szechwan to Shensi
9 artilleries and 10 infantry moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries placed in Yunnan
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 16 to 15
EDIT: Turning off Edit Mode -
Edited my American NCM. Shouldn’t be an issue considering China/US happens at the same time.
Shame I didn’t realise another way out when I was playing with UK. Otherwise I wouldn’t have suicided my UK troops the way I did. But Java is a VC. I just hope there is some way to mark the territories. Cause it is confusing as hell.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
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Hey, i forgot you could have gotten Java too!
No biggie. Just means I win next round.
Hey, after this - you want to play a few regular League games with normal G40 rules? I really want to take you on in a situation where wonky rulesets don’t take away from the clarity of things.
Also, switching one of my MInf for an AA gun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to Belarus
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Denmark to 125 Sea Zone
1 fighter moved from Denmark to 126 Sea Zone
3 infantry moved from Finland to Karelia
2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Russia
3 bombers moved from Eastern Poland to Russia
5 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to France
1 fighter moved from Alexandria to Southern ItalyCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4,7,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 17
EDIT: Turning off Edit Mode
4 bombers moved from Russia to Novgorod
2 fighters moved from Belarus to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
1 tactical_bomber moved from 125 Sea Zone to Novgorod
1 fighter moved from 126 Sea Zone to Novgorod
2 aaGuns, 18 armour, 5 artilleries, 22 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
18 armour moved from Eastern Poland to Baltic States
9 mech_infantrys moved from Eastern Poland to Baltic StatesPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs