@SuperbattleshipYamato disregard my last, here is the right one
League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 armour and 1 mech_infantry; Remaining resources: 20 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kwangsi
2 fighters moved from Japan to Hunan
1 mech_infantry moved from Hunan to Chahar
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Hunan to Hopei
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from UK_Pacific
1 armour, 3 artilleries and 4 infantry moved from New South Wales to 62 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 62 Sea Zone to 55 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from 62 Sea Zone to Northern Territory
1 fighter moved from 62 Sea Zone to Northern Territory
1 carrier moved from 62 Sea Zone to 55 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Java
Battle in Northern Territory
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 artillery and 5 infantry
Japanese win, taking Java from Dutch, taking Northern Territory from UK_Pacific with 1 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery and 5 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Hopei to Hunan
1 aaGun moved from Anhwe to Hunan
1 fighter moved from Northern Territory to 55 Sea Zone
1 fighter moved from Hunan to Kwangtung
3 fighters moved from Caroline Islands to JapanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
5 armour placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 5 armour
EDIT: Adding units owned by Japanese to Kiangsu: 5 mech_infantrys
EDIT: Adding units owned by Japanese to New South Wales: 3 infantry
EDIT: Changing PUs for Japanese from 20 to 1
EDIT: Adding units owned by Japanese to Manchuria: 1 factory_major
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 5
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
Adding one IPC to UK Pacific. You forgot to increase the ipcs by one after changing the units in India.
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Sorry. Japan should lose one as well now that I think about it, since that Australian TT I took is worthless now.
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I will remove it :D.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 56 to 55
EDIT: Turning off Edit Mode
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kweichow
3 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 56 to 55
EDIT: Turning off Edit Mode
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kweichow
3 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway -
I am buying another infantry with UK pacific. AA costs 1 left and had 2 ipc left.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 56 to 55
EDIT: Turning off Edit Mode
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kweichow
3 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to NorwayCombat - British
Battle in Norway
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking Norway from Germans with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Kweichow
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing PUs for British from 1 to 0
EDIT: Changing PUs for UK_Pacific from 2 to 0
EDIT: Turning off Edit Mode
1 infantry moved from French Indo China to Kwangsi
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 aaGuns moved from Yunnan to Kwangsi
3 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 infantry moved from Yunnan to KwangsiPlace Units - British
2 transports placed in 110 Sea Zone
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 32 to 37
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 1 aaGun and 3 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 22 to 19
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
2 transports placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Changing PUs for Americans from 2 to 1
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Shensi to Hopei
1 artillery moved from Suiyuyan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Shensi to Hopei
1 artillery moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
7 artilleries and 11 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 artillery and 1 infantry placed in Kwangsi
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 artillery placed in Szechwan
Chinese undo move 4.
Chinese undo move 1.
2 artilleries placed in Kwangsi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 16
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
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The extra cost for the Ftrs balances out the savings on the airfield.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 112 Sea Zone
1 bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 bomber moved from Western Germany to Novgorod
5 infantry moved from Karelia to Finland
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to NovgorodCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Eastern Poland
2 bombers moved from Novgorod to Eastern Poland
3 infantry moved from Eastern Poland to Western Ukraine
4 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from Southern Italy to DenmarkPlace Units - Germans
3 fighters placed in Western Germany
1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
1 airfield placed in DenmarkTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
I was just counting VCs, and unless I’m gravely mistaken, I’m going to win this.
Japan had 7 VCs right now - and I can take Malaya for an 8th best round.
THe only one in any danger of being taken is Kwangtung, and I can stack that to the skies.
THere’s really no point to going on with this one, is there? These Japan VC rules need a major rewrite. Japan almost can’t lose.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
1 fighter moved from Belarus to Archangel
2 armour and 2 mech_infantrys moved from Bryansk to Archangel
10 artilleries moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
5 infantry moved from Novosibirsk to Vologda
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 35 to 40
EDIT: Turning off Edit Mode