G40 Kristian (Allies +10) vs Hertugen & bonusbent (Axis)
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Test summary from TripleA, engine version: 1.8.0.3, time: 13:51:44
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Novgorod to Karelia
2 tactical_bombers moved from Novgorod to Karelia
2 fighters moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Russians
11 infantry moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
4 artilleries moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
10 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
2 aaGuns moved from Novgorod to Archangel
5 infantry moved from Novgorod to Archangel
2 fighters moved from Karelia to Russia
2 tactical_bombers moved from Karelia to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yakut S.S.R. to Yenisey
12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
Test summary from TripleA, engine version: 1.8.0.3, time: 20:39:56
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from Hunan to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Java
Battle in Sumatra
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
1 fighter moved from Hunan to Yunnan
1 aaGun and 6 infantry moved from Chahar to Anhwe
4 infantry moved from Jehol to AnhwePlace Units - Japanese
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
Test summary from TripleA, engine version: 1.8.0.3, time: 21:28:25
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 106 Sea Zone from Germans, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 cruisers moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Midway to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to Morocco
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 submarines and 2 transports placed in 101 Sea Zone
2 carriers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
1 armour moved from Trans-Jordan to Alexandria
British take Alexandria from Italians
4 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 bomber moved from Egypt to 96 Sea Zone
1 tactical_bomber moved from Egypt to 96 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 armour moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to 41 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Italian Somaliland
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Italian Somaliland from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 bomber moved from 96 Sea Zone to Egypt
1 fighter moved from Egypt to Caucasus
1 fighter moved from 109 Sea Zone to Morocco
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
1 artillery and 1 fighter placed in United Kingdom
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for French: 1 destroyer
Casualties for Italians: 1 tactical_bomberNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Test summary from TripleA, engine version: 1.8.0.3, time: 09:06:35
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 fighter moved from Malta to CaucasusNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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Test summary from TripleA, engine version: 1.8.0.3, time: 21:10:22
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
6 infantry moved from Finland to Karelia
2 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 armour moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Belarus
7 mech_infantrys moved from Eastern Poland to Belarus
12 armour moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 5 submarines moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 13 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 13 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries and 9 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 fighters, 5 submarines and 4 tactical_bombers
British defend with 2 destroyers and 1 fighter; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Units damaged: 2 carriers owned by the Americans
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Germans: 5 submarines and 2 tactical_bombers
Casualties for British: 2 destroyers and 1 fighter
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transportNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 bombers moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Germans
1 armour and 8 mech_infantrys placed in Germany
1 factory_minor placed in Western UkraineTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
2 aaGuns moved from Archangel to Vologda
4 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 artillery moved from Smolensk to Russia
9 infantry moved from Smolensk to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Yenisey to Timguska
12 infantry moved from Yenisey to Timguska
1 armour moved from Iraq to CaucasusPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 2 factory_minors and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
5 artilleries, 10 infantry and 1 mech_infantry moved from Shensi to Tsinghai
2 bombers moved from Yunnan to Tsinghai
3 tactical_bombers moved from Yunnan to Tsinghai
4 fighters moved from Yunnan to Tsinghai
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Tsinghai
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 18 infantry
1 armour owned by the Japanese and 4 artilleries owned by the Japanese retreated to Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Chinese: 18 infantry
Casualties for Japanese: 1 artillery, 11 infantry and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Tsinghai to Shensi
4 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
1 aaGun and 10 infantry moved from Anhwe to Kweichow
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Malaya to Shan State
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
4 destroyers and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Den kinesiske fighter ser noget ensom ud.
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Den kinesiske fighter ser noget ensom ud.
Burde den ikke have haft lov til at flyve ud, mod så bare aldrig at måtte komme ind igen?
Prøv lige at forklar kamikaze-reglerne for mig. Dem har jeg ikke helt fattet.
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Kamikaze-reglerne gaelder kun for Japan, idet Japan er eneste nation med kamikaze tokens. Kamikazeangrebet er i virkeligheden en forsvarsaktion og den forudsaetter, at Japan endnu har mindst 1 kamikaze token tilbage.
Kamikazeangreb kan kun foretages mod overfladekrigsskibe og dermed ikke mod ubaade, TTs og fly.
Hver gang Japan foretager et kamikazeangreb opbruges en token. Japan starter med 6 tokens.
Kamikazeangreb kan foretages i SZ med det roede kamikazeikon. Naar der er kamp i en saadan zone, og Japan forsvarer, kan Japan frit vaelge at bruge en eller flere af de tilbagevaerende tokens. Japan maa selv udvaelge maalene for kamikazeangrebene.
Et taenkt eksempel:
Japan bliver angrebet af USA i SZ 6. Japan forsvarer SZ 6 med 2 DD. USA angriber med 1 DD, 1 BB og en fighter.
Japan har 6 tokens tilbage og vaelger i eksemplet at opbruge de 4 tokens, saaledes at der finder to kamikazeangreb sted mod den amerikanske DD og 2 mod BB.Inden amerikanerne faar lov at rulle terninger gennemfoeres kamikazeangrebene. Kamikazeangriberne rammer paa 1 og 2.
Rulles der f.eks. 2 og 5 mod DD er den amerikanske DD ramt og faar derved ikke lov at kaempe. Tilsvarende hvis der rulles 2 og 5 mod BB, vil det amerikanske BB vaere skadet allerede fra foerste runde.
I foerste kamprunde ville USA saaledes kun have et skadet BB og en fighter at rulle for, mens Japan fortsat forsvarer med to DD.
Hvis Japan i ovenstaaende eksempel ikke har nogen DD, og USA vil lave en landgang paa Japan med en TT, ville det amerikanske BB som udgangspunkt vaere berettiget til at fyre en bredside af mod de forsvarende enheder. Hvis Japan imidlertid bruger en kamikaze token i forbindelse med landgangen - som vil resultere i en kamp - da afskeres det amerikanske BB fra at skyde paa land.
Hvis Japan ikke har nogen enheder til at forsvare, hverken til vands eller paa land, kan der ikke bruges kamikaze tokens.
Giver det mening?
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Den kinesiske fighter ser noget ensom ud.
Burde den ikke have haft lov til at flyve ud, mod s� bare aldrig at m�tte komme ind igen?
Pr�v lige at forklar kamikaze-reglerne for mig. Dem har jeg ikke helt fattet.
Den maa ikke flyve ud. Den maa end ikke angribe en SZ ud for Kina. Den maa lande i den engelske provins, som ligger lige oest for Indien. Husker ikke navnet nu.