@SuperbattleshipYamato disregard my last, here is the right one
League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 12 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
2 fighters moved from Eastern United States to 123 Sea Zone
1 bomber moved from Gibraltar to Algeria
1 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
Americans win, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 123 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 2 submarines
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 2 submarines
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Midway: 1 harbour
EDIT: Changing PUs for Americans from 12 to 0
EDIT: Turning off Edit Mode
2 fighters moved from 123 Sea Zone to Iceland
1 armour moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Algeria to Trans-Jordan
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Shensi
2 artilleries placed in Yunnan
Chinese undo move 2.
Chinese undo move 1.
1 artillery and 1 infantry placed in Szechwan
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 14 to 13
EDIT: Turning off Edit Mode -
I missed that British ncm change earlier.
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I see it was just moving those AA guns - so it’s handled.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
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@Shin:
I see it was just moving those AA guns - so it’s handled.
Didn’t know if the ncm was still allowed. so the AA’s weren’t moved by me in the file you gave me. If the ncm was still allowed, then if you could do it.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
3 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
5 bombers moved from Western Germany to Trans-Jordan
5 fighters and 3 tactical_bombers moved from Southern Italy to Syria
1 tactical_bomber moved from Western Germany to 98 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 artilleries moved from Normandy Bordeaux to FranceCombat - Germans
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Oh yea, it’s a friendly game. I don’t mind at all - I just hadn’t noticed.
Anyway, do you want to lose the bomber first in Jordan? I need an OOL
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@Shin:
Oh yea, it’s a friendly game. I don’t mind at all - I just hadn’t noticed.
Anyway, do you want to lose the bomber first in Jordan? I need an OOL
Obviously I want the bomber to die first. Max defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
3 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
5 bombers moved from Western Germany to Trans-Jordan
5 fighters and 3 tactical_bombers moved from Southern Italy to Syria
1 tactical_bomber moved from Western Germany to 98 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 artilleries moved from Normandy Bordeaux to FranceCombat - Germans
Battle in Gibraltar
Battle in 98 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win, taking Gibraltar from British with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Syria
Germans attack with 5 fighters and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber
Germans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 3 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Trans-Jordan
Germans attack with 5 bombers
British defend with 3 fighters and 1 infantry; Americans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 4 bombers
Casualties for British: 3 fighters and 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber moved from Trans-Jordan to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
5 fighters moved from Syria to Alexandria
3 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun and 5 infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
1 submarine placed in 112 Sea Zone
4 armour and 6 mech_infantrys placed in Germany
1 harbour placed in France
1 harbour placed in Greater Southern Germany
1 harbour placed in Slovakia Hungary
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 harbour
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 harbour
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 harbour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
Turned out really well for me. Most of the German air is now deceased.
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Yea, but ALL of the British air is gone.
I had hoped for less accurate defense vs the bombers, but ah well.
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@Shin:
Yea, but ALL of the British air is gone.
I had hoped for less accurate defense vs the bombers, but ah well.
Not all of it. 1 plane left in Europe and 4 in the Pacific. Also we have the Flying Tiger chits this turn…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Russians
2 aaGuns, 4 artilleries and 17 infantry moved from Belarus to Bryansk
2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Bryansk
2 artilleries and 3 infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
5 infantry moved from Russia to Bryansk
5 infantry moved from Yenisey to Timguska
2 aaGuns and 10 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 41 to 46
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 24 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
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Also buying a medium factory for 20 IPCs, and will adjust for the extra 2 IPCs for the fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 24 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 33 Sea Zone to 62 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to KweichowCombat - Japanese
Battle in New South Wales
Japanese converts factory_upgrade into different units
Battle in Guam
Battle in Kweichow
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking New South Wales from UK_Pacific, taking Guam from Americans, taking Kweichow from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 24 to 2
EDIT: Turning off Edit Mode
2 artilleries, 2 infantry and 1 mech_infantry moved from Kwangsi to Hunan
2 artilleries moved from Kiangsi to Hunan
5 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
1 aaGun and 4 infantry moved from Jehol to Anhwe
1 battleship, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 62 Sea Zone
1 infantry moved from Anhwe to Hunan
2 bombers, 2 fighters and 1 tactical_bomber moved from Kweichow to HunanPlace Units - Japanese
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_major
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 5
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 43 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
Ack! I totally forgot I hadn’t actually built anything in Kwangtung. Ah well.