cwglee51 v mike G40.tsvg I did a manual save. place your bid please. I am on version 2.7+15160
League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Tunisia to Algeria
2 fighters moved from Southern Italy to 99 Sea Zone
2 artilleries and 1 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 2 fighters
British defend with 2 cruisers
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 cruisers
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 12 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
2 fighters moved from Eastern United States to 123 Sea Zone
1 bomber moved from Gibraltar to Algeria
1 infantry moved from Morocco to Algeria -
Also buying a harbour.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 12 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
2 fighters moved from Eastern United States to 123 Sea Zone
1 bomber moved from Gibraltar to Algeria
1 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
Americans win, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 123 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 2 submarines
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 2 submarines
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Midway: 1 harbour
EDIT: Changing PUs for Americans from 12 to 0
EDIT: Turning off Edit Mode
2 fighters moved from 123 Sea Zone to Iceland
1 armour moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Algeria to Trans-Jordan
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Shensi
2 artilleries placed in Yunnan
Chinese undo move 2.
Chinese undo move 1.
1 artillery and 1 infantry placed in Szechwan
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 14 to 13
EDIT: Turning off Edit Mode -
I missed that British ncm change earlier.
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I see it was just moving those AA guns - so it’s handled.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
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@Shin:
I see it was just moving those AA guns - so it’s handled.
Didn’t know if the ncm was still allowed. so the AA’s weren’t moved by me in the file you gave me. If the ncm was still allowed, then if you could do it.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
3 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
5 bombers moved from Western Germany to Trans-Jordan
5 fighters and 3 tactical_bombers moved from Southern Italy to Syria
1 tactical_bomber moved from Western Germany to 98 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 artilleries moved from Normandy Bordeaux to FranceCombat - Germans
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Oh yea, it’s a friendly game. I don’t mind at all - I just hadn’t noticed.
Anyway, do you want to lose the bomber first in Jordan? I need an OOL
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@Shin:
Oh yea, it’s a friendly game. I don’t mind at all - I just hadn’t noticed.
Anyway, do you want to lose the bomber first in Jordan? I need an OOL
Obviously I want the bomber to die first. Max defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
3 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
5 bombers moved from Western Germany to Trans-Jordan
5 fighters and 3 tactical_bombers moved from Southern Italy to Syria
1 tactical_bomber moved from Western Germany to 98 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 artilleries moved from Normandy Bordeaux to FranceCombat - Germans
Battle in Gibraltar
Battle in 98 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win, taking Gibraltar from British with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Syria
Germans attack with 5 fighters and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber
Germans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 3 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Trans-Jordan
Germans attack with 5 bombers
British defend with 3 fighters and 1 infantry; Americans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 4 bombers
Casualties for British: 3 fighters and 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber moved from Trans-Jordan to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
5 fighters moved from Syria to Alexandria
3 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun and 5 infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
1 submarine placed in 112 Sea Zone
4 armour and 6 mech_infantrys placed in Germany
1 harbour placed in France
1 harbour placed in Greater Southern Germany
1 harbour placed in Slovakia Hungary
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 harbour
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 harbour
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 harbour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
Turned out really well for me. Most of the German air is now deceased.
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Yea, but ALL of the British air is gone.
I had hoped for less accurate defense vs the bombers, but ah well.
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@Shin:
Yea, but ALL of the British air is gone.
I had hoped for less accurate defense vs the bombers, but ah well.
Not all of it. 1 plane left in Europe and 4 in the Pacific. Also we have the Flying Tiger chits this turn…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Russians
2 aaGuns, 4 artilleries and 17 infantry moved from Belarus to Bryansk
2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Bryansk
2 artilleries and 3 infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
5 infantry moved from Russia to Bryansk
5 infantry moved from Yenisey to Timguska
2 aaGuns and 10 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 41 to 46
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 24 PUs; 6 SuicideAttackTokens;Combat Move - Japanese