0% for April

Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    If you are happy to leave it as it is , I will do Russia in the morning then.
    Goodnight all.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Urals
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Urals
                2 artilleries and 3 infantry moved from Russia to Bryansk

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Urals
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Urals
                2 artilleries and 3 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Urals
                    Russians attack with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 armour and 2 mech_infantrys
                    Russians win, taking Urals from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Urals to Russia
                1 fighter moved from Urals to Russia
                1 fighter moved from Urals to Russia
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Samara
                1 aaGun moved from Samara to Tambov
                11 artilleries and 30 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 aaGun moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                9 infantry moved from Samara to Tambov
                1 infantry moved from Amur to Sakha
                1 infantry moved from Sakha to Buryatia

    Place Units - Russians
                1 infantry placed in Volgograd
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Russians :

    Sakha : 1 infantry
        Buryatia : 1 infantry
        Bryansk : 2 artilleries and 2 infantry
        Urals : 1 armour
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
        Tambov : 3 aaGuns, 12 artilleries, 1 fighter and 47 infantry
        Volgograd : 1 aaGun, 1 factory_minor and 2 infantry
        Caucasus : 2 infantry
        Smolensk : 1 infantry
        Samara : 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 26 / 31
        Japanese : 61 / 68
        Americans : 50 / 68
        Chinese : 4 / 5
        British : 33 / 35
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    @wittmann:

    Dawgoneit:when you amphibiously assault,  you have to unload both units from a TT. You cannot choose to unload one only(unlike non combat into a friendly territory).
    I think someone needs to edit the US Art and the UK unit into the same territories as the ones you unloaded.
    It is another AAA error. Sorry!

    awe man. I have been kicked in the but lately with the rules. (sub rules RRRRRRRRRRR)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    why did they have to make the sub rules so confusing.
    well anyways thank you for the info. didn’t no that.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    sub rule’s

    Blowing my top.jpg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    My pleasure (bring anally retentive when it comes to Rules).

    Subs are way too powerful in Global. And cheap.

    I did PM you over the amphibious landing thing, but discovered late yesterday that I had sent it to Well known Soldier Instead! No idea how I managed that.

    The enemy are fine with it, so that is that.
    Good day all.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    well I thougt that I could stop an amphibious assault sith a sub. I thought you had to take out the sub to land. I had put it there (Malya) so I could do a move and save my pieces also. (10 tanks 2 mechs). no destroyers for japan at all. but come to find out he can ignore my sub and what tanks what mechs blaaaa. so maybe there goes another game. what the bleep any ways.
    well I hope you guys enjoyed my rant. I no I feel better (NOT!!)
    if you didn’t, sorry man.
    OVER AND OUT!!!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    That is annoying.
    If it had been me,  I would have told you that you had unintentionally left an opening.
    But then we are friends.
    I hope this in incident helps you remember which units make a SZ hostile now (and impassable therefore).

    Can you not download the rules somewhere and learn them properly that way? I would not know where to look, but you could PM Gamerman. I am sure he would direct you to the right place.


  • I’m confused…was this for Germany or in the Pac Map…I will honestly admit I had not paid “too” much attention to the movements over there just due to my focus on these annoying Russians and that pesky fleet on my front lawn.

    Have you seen my 2013 and 2014 record?  It’s pretty abysmal, so I know all too well about losing…granted, I have a lot of forfeits as well, but this is round 7 and I’m no where near taking Russia, so I wouldn’t be disheartened…I just lost to Karl in Round 6 as the allies (technically, it would have been lose Russia in 7, and the official victory in 8), but when it was a 100% take of Russia including my buys, I had no desire to waste our time.

    Take our 1v1 game Wayne, for example…I may have Japan “under control”, but Germany is making 85 a turn…and it still takes money to keep Japan under control, so I am not confident yet in my ability to close it out.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    if your talking of my rant. its not about this game or our game. I’m not mad at any one. I just have a hard time making sense of a couple of rules.

  • 13

    @dawgoneit:

    well I thougt that I could stop an amphibious assault sith a sub. I thought you had to take out the sub to land. I had put it there (Malya) so I could do a move and save my pieces also. (10 tanks 2 mechs). no destroyers for japan at all. but come to find out he can ignore my sub and what tanks what mechs blaaaa. so maybe there goes another game. what the bleep any ways.
    well I hope you guys enjoyed my rant. I no I feel better (NOT!!)
    if you didn’t, sorry man.
    OVER AND OUT!!!

    Which attack are we talking about? I am unable to figure it out. Like Witt said, we are all friends and if I had seen that I would have mentioned it to you…as we have in our individual games before.


  • No disrespect meant……I wasn’t sure…I agree though…would have not been a big deal, but I am confused which side of the map we were talking about…because at first I thought it was Europe, but maybe now Pac?

    There are a lot of rules…nobody is perfect on them…not even the top tier guys.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Unknown: is not this game. Must be one of Dawgoneit’s League games.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    sorry my friends, I was just frustrated about one of my league games and unloaded here.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Doesn’t bother us, honestly. Although, the Axis leaders  were in a twist trying to work out what they had done. Only I understand you!

    You are up Unknown, by the way. I know you need reminding at times.
    You a grandad yet? Or can’t you remember.

  • 13

    @dawgoneit:

    sorry my friends, I was just frustrated about one of my league games and unloaded here.

    no worries my friend…that is what we are here for  :-)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Kweichow to Sikang
                      Japanese take Sikang from Chinese
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 armour moved from Kweichow to Shensi
                1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
                1 armour moved from Java to 42 Sea Zone
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour and 2 mech_infantrys moved from 41 Sea Zone to Sumatra
                1 bomber, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers moved from India to West India
                1 bomber moved from Kweichow to West India
                1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sumatra
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sumatra, round 2 :  2/5 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Shensi, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India
                    Japanese attack with 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                        Japanese roll dice for 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in West India, round 2 :  6/15 hits
                        UK_Pacific roll dice for 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 :  6/12 hits
                        3 infantry owned by the British, 1 armour owned by the British, 3 infantry owned by the Japanese, 1 artillery owned by the British, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
                    retreated to West India
                    UK_Pacific win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 fighters, 3 infantry and 1 mech_infantry
                    Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 4 tactical_bombers moved from West India to India
                1 armour moved from Malaya to Burma
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour placed in French Indo China
                3 mech_infantrys placed in Malaya
                2 destroyers placed in 36 Sea Zone
                1 submarine placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                1 artillery and 2 infantry placed in India
                1 armour placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 armour
        India : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Aleutian Islands : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag, 1 artillery and 1 infantry
        French Indo China : 1 flag, 1 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 armour and 2 mech_infantrys
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 2 tactical_bombers and 3 transports
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag, 2 destroyers
        25 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 25 / 31
        Japanese : 68 / 78
        Americans : 50 / 68
        Chinese : 2 / 5
        British : 33 / 35
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                1 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 armour moved from 125 Sea Zone to Norway
                1 infantry moved from 125 Sea Zone to Norway
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from New Guinea to 55 Sea Zone
                1 fighter moved from 49 Sea Zone to 46 Sea Zone
                1 fighter moved from 49 Sea Zone to 55 Sea Zone
                1 carrier moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 8 Sea Zone to 25 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                1 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 armour moved from 125 Sea Zone to Norway
                1 infantry moved from 125 Sea Zone to Norway
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from New Guinea to 55 Sea Zone
                1 fighter moved from 49 Sea Zone to 46 Sea Zone
                1 fighter moved from 49 Sea Zone to 55 Sea Zone
                1 carrier moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 8 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Southern France
                Battle in Norway
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win, taking Southern France from Italians, taking Norway from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 46 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 battleship in Holland Belgium, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                3 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 infantry and 1 mech_infantry moved from Tunisia to Libya
                1 mech_infantry moved from Libya to Tobruk

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                3 armour, 1 artillery and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries, 1 bomber and 4 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 destroyer and 2 submarines
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Egypt : 1 armour and 1 mech_infantry
        United Kingdom : 1 artillery
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Norway : 1 flag, 1 armour and 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 mech_infantry
        Libya : 1 infantry
        125 Sea Zone : 1 transport
        86 Sea Zone : 1 transport
        93 Sea Zone : 1 transport
        101 Sea Zone : 1 cruiser and 1 destroyer
        Brazil : 1 flag, 1 artillery and 3 infantry
        107 Sea Zone : 1 transport
        110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 25 / 31
        Japanese : 68 / 78
        Americans : 63 / 78
        Chinese : 2 / 5
        British : 33 / 35
        UK_Pacific : 2 / 0
        Italians : 11 / 21
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 0.941
            Standard Deviation : 0.970
            Total rolls : 18

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

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