pps. in the snaps above my stuff in Ontario and Quebec got all knocked around while switching out lime green Brits from revised and cAnzacs to play ahah. But you get the general idea we tried for in the end. Anyway, in our set up and tweak session I was a bit more focused on G with the variable. But we both were having fun trying to see how to get the Commonwealth up into the fight. We settled on regular Anzac units for Canada, (rather than confusing the situation with the lime greens) but I did find that I kind of like the lime green potentially for China as the fighter looks a bit closer than using a US model, and the artillery seemed to match up alright. Anyway, this shot was from lining things up trying to decide heheh, lots of things got shifted around from Quebec and Ontario and Nova Scotia as we were looking at the set up, so these snaps don’t show the fighters in the right place, but the other ones were blurry. In any case, it was fun just to set up! More thoughts in the days to come :)
Back to Commonwealth Ideas…
Also, again not necessary for Halifax, but another simple rule I hit on was:
Universal rule: All units listed in land territories for the starting unit set up, must match the National roundel marker of the territory they are in. (Basically to get rid of all co-located units at the beginning of play, something which introduces confusion I find.) This would effectively mean that step one is…
1. Place all roundel adjustments: in this case Canzac roundel control markers on W. Canada (and Newfoundland if desired) Halifax Rules!
2. switch out co-located units on the gamemap, so they all always match the territory’s national roundel control marker.
In this case all British units in Canada become Canzac. Which is desirable, but also with this simple rule, the Canzac unit in Malaya, and the French units in London would become British. This could perhaps be used in lieu of any need for Allied bid adjustment, since Britain would gain back some of the units it loses to Canzac. And the wording of the rule is universal, thus easy to implement! No need for co-location of different nations at the outset.
I call this “control marker” unit replacement. Basically the unit set up could stay exactly the same as printed on the OOB unit box set up chart, the only new information you need is which territory roundel changes to make, and the unit changes plug in automatically.
Using this mechanism you can eliminate all co-located units from the set up! Co-located units are confusing at the beginning anyway, and this workaround gets you a balance that strikes much closer to what UK would likely need. Because the rule is universal, you could do the same thing for China if desired. You don’t have to, but if you wanted, you change all China’s territories to an American roundel, all units immediately become American (this might weaken the Allies in the long run, as a counterbalance if needed, since they wouldn’t have as much inf wall potential). Or you could do it for France or on any territory that you wanted to collapse or change in terms of possession in different types of games. The numbers of units and unit types within the territory stay the same as those printed on the set up chart for that territory, but the roundel change means “replace units to the nation of the Roundel.”
I think that would be nice as a universal rule, because it makes everything else simpler. First place Control Marker tweak (alter possession as needed for the given scenario), then switch out units to match the roundel change. Make sense?
One thing I like to avoid, if it can be avoided, is a change to the Boxed set up cards. Pre-placement bids are one example of changes to the Box set up, but also hard set up adjustments. These introduce confusion because the set up doesn’t match the box. But with the control marker mechanic for unit possession, you could include Canada easily. All units at the start of play (the ones written down on the set up unit boxes), are replaced by units matching the national roundel of that territory (in the set up.)
So for our purposes Canadian roundels are considered Anzac (Canzac) all units there become Commonwealth. The British would get an extra fighter and 2 inf in UK, along with the extra dude in Malaya to aid the Indian defense (the units change to Brits to match the roundel). This makes up for not having the Brit units in Canada, but also removes a strong need for an Ontario fighter in the Atlantic, since UK would have one in London for the Battle of Britain right from the start. Canada could buy more air if desired at the Major factory. UK gaining the units in Malaya and UK just makes for a simpler cleaner look, or in the case of the latest manual they could get the extra dude in Egypt too for g40. With one clean move, you get Canada in, and you get all co-located units out. Simplifies everything at a go.
Sea Zones don’t count for this, because they don’t have national control markers.
The advantage to the universal rule, is that you can make set up adjustments with control markers, without breaking the unit totals/types. Everything stays true to the boxed set up, for ease of use and wider adoptability.
Also, another smaller earthquake aftershock in the Bay Area just now!!! Once more I take this as a sign!
