@dawgoneit glad you only had technical issues! Good to have you back
Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)
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I can roll in the post, I’ll just remodify the one edit, but I highly recommend just editing it into the UK….I think that would be the better thing for the unit than a senseless death…it’s not really in the rules because of the landing elsewhere, but I’ll let you all decide on what you want to do and I’ll post roll for it (realize I’ll just send an extra inf or two to account), but my recommendation is still to edit it into the UK…
My airforce says hi by the way… :wink:
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If you want to do the edit, go ahead…I may need to do my turn over again, so if you do, do it from the French turn…I will have to modify my turn accordingly of course…
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If you are happy to leave it as it is , I will do Russia in the morning then.
Goodnight all. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Urals
2 artilleries and 3 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Urals
2 artilleries and 3 infantry moved from Russia to BryanskCombat - Russians
Battle in Urals
Russians attack with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 mech_infantrys
Russians win, taking Urals from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Urals to Russia
1 fighter moved from Urals to Russia
1 fighter moved from Urals to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 aaGun moved from Samara to Tambov
11 artilleries and 30 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 aaGun moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
9 infantry moved from Samara to Tambov
1 infantry moved from Amur to Sakha
1 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 infantry placed in Volgograd
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Russians :
Sakha : 1 infantry
Buryatia : 1 infantry
Bryansk : 2 artilleries and 2 infantry
Urals : 1 armour
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 3 aaGuns, 12 artilleries, 1 fighter and 47 infantry
Volgograd : 1 aaGun, 1 factory_minor and 2 infantry
Caucasus : 2 infantry
Smolensk : 1 infantry
Samara : 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 63
Russians : 26 / 31
Japanese : 61 / 68
Americans : 50 / 68
Chinese : 4 / 5
British : 33 / 35
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@wittmann:
Dawgoneit:when you amphibiously assault, you have to unload both units from a TT. You cannot choose to unload one only(unlike non combat into a friendly territory).
I think someone needs to edit the US Art and the UK unit into the same territories as the ones you unloaded.
It is another AAA error. Sorry!awe man. I have been kicked in the but lately with the rules. (sub rules RRRRRRRRRRR)
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why did they have to make the sub rules so confusing.
well anyways thank you for the info. didn’t no that. -
sub rule’s

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My pleasure (bring anally retentive when it comes to Rules).
Subs are way too powerful in Global. And cheap.
I did PM you over the amphibious landing thing, but discovered late yesterday that I had sent it to Well known Soldier Instead! No idea how I managed that.
The enemy are fine with it, so that is that.
Good day all. -
well I thougt that I could stop an amphibious assault sith a sub. I thought you had to take out the sub to land. I had put it there (Malya) so I could do a move and save my pieces also. (10 tanks 2 mechs). no destroyers for japan at all. but come to find out he can ignore my sub and what tanks what mechs blaaaa. so maybe there goes another game. what the bleep any ways.
well I hope you guys enjoyed my rant. I no I feel better (NOT!!)
if you didn’t, sorry man.
OVER AND OUT!!! -
That is annoying.
If it had been me, I would have told you that you had unintentionally left an opening.
But then we are friends.
I hope this in incident helps you remember which units make a SZ hostile now (and impassable therefore).Can you not download the rules somewhere and learn them properly that way? I would not know where to look, but you could PM Gamerman. I am sure he would direct you to the right place.
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I’m confused…was this for Germany or in the Pac Map…I will honestly admit I had not paid “too” much attention to the movements over there just due to my focus on these annoying Russians and that pesky fleet on my front lawn.
Have you seen my 2013 and 2014 record? It’s pretty abysmal, so I know all too well about losing…granted, I have a lot of forfeits as well, but this is round 7 and I’m no where near taking Russia, so I wouldn’t be disheartened…I just lost to Karl in Round 6 as the allies (technically, it would have been lose Russia in 7, and the official victory in 8), but when it was a 100% take of Russia including my buys, I had no desire to waste our time.
Take our 1v1 game Wayne, for example…I may have Japan “under control”, but Germany is making 85 a turn…and it still takes money to keep Japan under control, so I am not confident yet in my ability to close it out.
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if your talking of my rant. its not about this game or our game. I’m not mad at any one. I just have a hard time making sense of a couple of rules.
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well I thougt that I could stop an amphibious assault sith a sub. I thought you had to take out the sub to land. I had put it there (Malya) so I could do a move and save my pieces also. (10 tanks 2 mechs). no destroyers for japan at all. but come to find out he can ignore my sub and what tanks what mechs blaaaa. so maybe there goes another game. what the bleep any ways.
well I hope you guys enjoyed my rant. I no I feel better (NOT!!)
if you didn’t, sorry man.
OVER AND OUT!!!Which attack are we talking about? I am unable to figure it out. Like Witt said, we are all friends and if I had seen that I would have mentioned it to you…as we have in our individual games before.
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No disrespect meant……I wasn’t sure…I agree though…would have not been a big deal, but I am confused which side of the map we were talking about…because at first I thought it was Europe, but maybe now Pac?
There are a lot of rules…nobody is perfect on them…not even the top tier guys.
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Unknown: is not this game. Must be one of Dawgoneit’s League games.
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sorry my friends, I was just frustrated about one of my league games and unloaded here.
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Doesn’t bother us, honestly. Although, the Axis leaders were in a twist trying to work out what they had done. Only I understand you!
You are up Unknown, by the way. I know you need reminding at times.
You a grandad yet? Or can’t you remember. -
sorry my friends, I was just frustrated about one of my league games and unloaded here.
no worries my friend…that is what we are here for :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 2 mech_infantrys moved from 41 Sea Zone to Sumatra
1 bomber, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers moved from India to West India
1 bomber moved from Kweichow to West India
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in West India, round 2 : 6/15 hits
UK_Pacific roll dice for 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 6/12 hits
3 infantry owned by the British, 1 armour owned by the British, 3 infantry owned by the Japanese, 1 artillery owned by the British, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
retreated to West India
UK_Pacific win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters, 3 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 4 tactical_bombers moved from West India to India
1 armour moved from Malaya to Burma
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Korea to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in India
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour
India : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Aleutian Islands : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 armour and 2 mech_infantrys
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 2 tactical_bombers and 3 transports
46 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag, 2 destroyers
25 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 63
Russians : 25 / 31
Japanese : 68 / 78
Americans : 50 / 68
Chinese : 2 / 5
British : 33 / 35
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





