0% for April

Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Belarus
                2 armour and 6 mech_infantrys moved from Novgorod to Archangel
                1 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Novgorod to Belarus
                2 bombers moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
                3 bombers moved from Southern Italy to Belarus
                1 fighter moved from Western Germany to Southern Italy
                1 artillery and 1 infantry moved from Novgorod to Archangel
                4 mech_infantrys moved from Slovakia Hungary to Bessarabia
                6 artilleries moved from Bessarabia to Ukraine
                1 mech_infantry moved from Western Germany to Poland
                1 infantry moved from Holland Belgium to France
                1 artillery moved from Normandy Bordeaux to France
                1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
                2 infantry moved from Ukraine to Rostov

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in Belarus
                    Germans attack with 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 4 infantry
                    Germans win, taking Belarus from Russians with 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 4 infantry
                Battle in Archangel
                    Germans attack with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys
                    Russians defend with 1 armour
                    Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Rostov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
                2 bombers moved from Russia to Ukraine
                4 bombers moved from Belarus to Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 aaGun moved from Northern Italy to Southern Italy
                1 transport moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 artilleries placed in Ukraine
                2 infantry placed in France
                2 bombers and 1 fighter placed in Western Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 32 PUs;
                Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Belarus
                2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
                1 artillery moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Caucasus to Rostov
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 32 PUs;
                Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Belarus
                2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
                1 artillery moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Caucasus to Rostov
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Rostov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 4 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 fighter moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia
                1 infantry moved from Samara to Vologda
                5 infantry moved from Samara to Russia
                2 aaGuns and 10 infantry moved from Novosibirsk to Samara
                1 aaGun moved from Volgograd to Tambov
                1 aaGun, 1 artillery and 8 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Northwest Persia to Volgograd
                2 aaGuns, 1 armour, 13 artilleries and 24 infantry moved from Bryansk to Russia
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 infantry and 1 mech_infantry placed in Volgograd
                1 infantry placed in Volgograd
                1 armour, 4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Territory Summary for Russians :

    Sakha : 1 infantry
        Amur : 1 infantry
        Belarus : 1 armour and 2 mech_infantrys
        Bryansk : 2 infantry
        Rostov : 2 artilleries and 3 infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 2 fighters, 38 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 2 aaGuns, 1 artillery and 8 infantry
        Western Ukraine : 1 artillery and 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor, 2 infantry and 2 mech_infantrys
        Smolensk : 1 infantry
        Samara : 2 aaGuns and 10 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 31
        Japanese : 55 / 73
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 21
        ANZAC : 18 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Kweichow to Kansu
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Hopei to Suiyuyan
                1 bomber moved from Kweichow to Suiyuyan
                1 artillery moved from Szechwan to Sikang
                1 bomber moved from Kweichow to Sikang
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 39 Sea Zone to 79 Sea Zone
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
                1 armour and 1 mech_infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 mech_infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 39 Sea Zone to Java
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East

    Combat - Japanese
                Battle in 79 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Java, round 2 :  1/5 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Java, round 3 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Aleutian Islands
                Battle in Soviet Far East
                Battle in Sikang
                    Japanese attack with 1 artillery and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
                    Japanese win, taking Aleutian Islands from Americans, taking Soviet Far East from Russians with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Guam
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Guam from Americans, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Kweichow to India
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Szechwan to Kweichow
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                1 mech_infantry moved from Szechwan to Burma
                1 fighter moved from 79 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from 39 Sea Zone to India
                1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from French Indo China to India
                1 bomber moved from Sikang to India
                1 bomber moved from Suiyuyan to Kweichow
                2 submarines moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from French Indo China to India

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Malaya
                3 infantry placed in India
                1 armour and 2 mech_infantrys placed in Shantung
                2 destroyers and 1 submarine placed in 36 Sea Zone
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kwangsi : 1 flag
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun and 4 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 infantry and 1 mech_infantry
        Kweichow : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry and 1 mech_infantry
        India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 4 tactical_bombers
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Aleutian Islands : 1 flag, 1 infantry
        Soviet Far East : 1 flag, 1 artillery and 1 infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 armour
        42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports
        41 Sea Zone : 1 flag, 1 submarine
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        39 Sea Zone : 1 transport
        21 Sea Zone : 1 transport
        8 Sea Zone : 1 transport
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 30 / 31
        Japanese : 63 / 68
        Americans : 50 / 70
        Chinese : 2 / 7
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Bloody Hell: have you got 4 Factories on the continent?
    We are f****d!

  • 13

    In the words of the greatest British spy in the history of mankind…Yeah Baby, Yeah!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    na man its me I cant win a game to save my life.  :cry:

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 21 Sea Zone
                1 submarine moved from 25 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 21 Sea Zone
                1 submarine moved from 25 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 :  6/8 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 46 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 1 fighter moved from 26 Sea Zone to 49 Sea Zone
                1 fighter moved from Western United States to 49 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 21 Sea Zone to New Guinea

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries and 4 infantry
        New Guinea : 1 bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        49 Sea Zone : 1 carrier and 2 fighters
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        2 Sea Zone : 1 submarine
        8 Sea Zone : 1 submarine
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        United Kingdom : 1 armour, 1 artillery and 2 infantry
        Morocco : 1 armour, 1 artillery and 2 infantry
        Tunisia : 1 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 armour and 1 mech_infantry
        101 Sea Zone : 1 transport
        91 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        110 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 30 / 31
        Japanese : 63 / 68
        Americans : 53 / 68
        Chinese : 2 / 7
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.125
            Median : 2.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Japanese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                3 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                3 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Kansu, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 2 infantry
        Tsinghai : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 30 / 31
        Japanese : 61 / 68
        Americans : 53 / 68
        Chinese : 4 / 5
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.190
            Median : 2.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from West India to 39 Sea Zone
                5 fighters and 1 tactical_bomber moved from West India to Burma

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from West India to 39 Sea Zone
                5 fighters and 1 tactical_bomber moved from West India to Burma

    Combat - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 fighter
                EDIT: Adding units owned by UK_Pacific to West India: 1 fighter
                EDIT: Battle in 39 Sea Zone
                    EDIT: Japanese defend with 1 transport
                    EDIT: Japanese win
                    EDIT: Turning off Edit Mode
                Battle in Burma
                    British attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 5 fighters and 1 tactical_bomber in Burma, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                    British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 fighter
                Battle in Normandy Bordeaux

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from Burma to West India
                1 mech_infantry moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India
                1 artillery moved from Persia to Eastern Persia
                2 armour moved from Iraq to Persia
                3 armour moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 armour moved from Tobruk to Egypt
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 transport placed in 110 Sea Zone
                3 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific
                Some Units in West India change ownership: 1 fighter

    Territory Summary for British and UK_Pacific :

    West India : 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Belgian Congo : 3 armour, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry and 1 mech_infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 3 armour
        Eastern Persia : 1 flag, 1 artillery
        81 Sea Zone : 1 carrier
        Persia : 2 armour
        110 Sea Zone : 1 artillery and 2 transports

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 30 / 31
        Japanese : 61 / 68
        Americans : 53 / 68
        Chinese : 4 / 5
        British : 35 / 35
        UK_Pacific : 2 / 0
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.172
            Median : 3.000
            Variance : 1.107
            Standard Deviation : 1.052
            Total rolls : 29

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @dawgoneit:

    na man its me I cant win a game to save my life.  :cry:

    You can and will win more. 1940 is hard to master. Makes my head hurt at times!
    Don’t be hard on yourself.
    I am happy to partner you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Western Germany
                8 infantry moved from France to Western Germany

    Place Units - Italians
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • This is far from over….Europe is still a battle even if I have finally got you pushed back to Russia…the fleet is off my coast!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers and 1 submarine
        62 Sea Zone : 1 destroyer and 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 30 / 31
        Japanese : 61 / 68
        Americans : 53 / 68
        Chinese : 4 / 5
        British : 33 / 35
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
                EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        Iraq : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 30 / 31
        Japanese : 61 / 68
        Americans : 53 / 68
        Chinese : 4 / 5
        British : 33 / 35
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Dawgoneit:when you amphibiously assault,  you have to unload both units from a TT. You cannot choose to unload one only(unlike non combat into a friendly territory).
    I think someone needs to edit the US Art and the UK unit into the same territories as the ones you unloaded.
    It is another AAA error. Sorry!


  • We can edit if you want, but I’m not going to be able to do much to the fleet, so it can be edited into the UK…His land units are about to get smashed anyways…

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