@captainwalker @Karl7 @Witt I would like to play 2on2, but I would prefer changing teams, so we don’t end up digging deeper and deeper trenches.
I would like to talk strategy with all of you, and learn from it.
What do you guys think?
Thank you, thank you….is the you starting to realize and accept the assimilation that is coming? :lol:
Resistance is futile!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 34 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to 54 Sea Zone
3 fighters moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States
Americans undo move 3.
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 6 armour; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 6 armour; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to India
Combat - British
Battle in India
British attack with 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
4 fighters and 1 tactical_bomber moved from Egypt to West India
2 fighters moved from 81 Sea Zone to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
2 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Tunisia to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
3 armour placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Baltic States to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 2 armour
Russians defend with 1 armour and 1 infantry
Russians win with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - Italians
1 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Southern France to France
1 artillery moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
ANZAC collect 17 PUs (1 lost to blockades); end with 19 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Iraq : 2 infantry
Production/PUs Summary :
Germans : 47 / 61
Russians : 30 / 35
Japanese : 55 / 73
Americans : 50 / 70
Chinese : 5 / 7
British : 33 / 34
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 18 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 61
Russians : 30 / 35
Japanese : 55 / 73
Americans : 50 / 70
Chinese : 5 / 7
British : 33 / 34
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 18 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Belarus
2 armour and 6 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
2 bombers moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
3 bombers moved from Southern Italy to Belarus
1 fighter moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Slovakia Hungary to Bessarabia
6 artilleries moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Holland Belgium to France
1 artillery moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
2 infantry moved from Ukraine to Rostov
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Belarus
Germans attack with 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans win, taking Belarus from Russians with 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
2 bombers moved from Russia to Ukraine
4 bombers moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 aaGun moved from Northern Italy to Southern Italy
1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
2 infantry placed in France
2 bombers and 1 fighter placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 32 PUs;
Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Belarus
2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
2 infantry moved from Caucasus to Rostov
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 32 PUs;
Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Belarus
2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
2 infantry moved from Caucasus to Rostov
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 4 infantry
Russians win, taking Belarus from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Samara to Vologda
5 infantry moved from Samara to Russia
2 aaGuns and 10 infantry moved from Novosibirsk to Samara
1 aaGun moved from Volgograd to Tambov
1 aaGun, 1 artillery and 8 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Northwest Persia to Volgograd
2 aaGuns, 1 armour, 13 artilleries and 24 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
1 infantry placed in Volgograd
1 armour, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Territory Summary for Russians :
Sakha : 1 infantry
Amur : 1 infantry
Belarus : 1 armour and 2 mech_infantrys
Bryansk : 2 infantry
Rostov : 2 artilleries and 3 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 2 fighters, 38 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 2 aaGuns, 1 artillery and 8 infantry
Western Ukraine : 1 artillery and 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor, 2 infantry and 2 mech_infantrys
Smolensk : 1 infantry
Samara : 2 aaGuns and 10 infantry
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 48 / 61
Russians : 31 / 31
Japanese : 55 / 73
Americans : 50 / 70
Chinese : 5 / 7
British : 33 / 34
UK_Pacific : 2 / 0
Italians : 14 / 21
ANZAC : 18 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kweichow to Kansu
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 bomber moved from Kweichow to Suiyuyan
1 artillery moved from Szechwan to Sikang
1 bomber moved from Kweichow to Sikang
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 79 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 armour and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 39 Sea Zone to Java
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 1/5 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Java
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Java, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Aleutian Islands
Battle in Soviet Far East
Battle in Sikang
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Japanese win, taking Aleutian Islands from Americans, taking Soviet Far East from Russians with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Guam
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Guam from Americans, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kweichow to India
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Burma
1 artillery moved from Szechwan to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Szechwan to Burma
1 fighter moved from 79 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to India
1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 bomber moved from Sikang to India
1 bomber moved from Suiyuyan to Kweichow
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to India
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Shantung
2 destroyers and 1 submarine placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 4 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry and 1 mech_infantry
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Aleutian Islands : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 armour
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports
41 Sea Zone : 1 flag, 1 submarine
46 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag, 2 destroyers and 1 submarine
39 Sea Zone : 1 transport
21 Sea Zone : 1 transport
8 Sea Zone : 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 48 / 61
Russians : 30 / 31
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 2 / 7
British : 33 / 34
UK_Pacific : 2 / 0
Italians : 14 / 21
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Bloody Hell: have you got 4 Factories on the continent?
We are f****d!
In the words of the greatest British spy in the history of mankind…Yeah Baby, Yeah!
na man its me I cant win a game to save my life. :cry:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 submarine moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 submarine moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 6/8 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 46 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Western United States to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 21 Sea Zone to New Guinea
Place Units - Americans
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Territory Summary for Americans :
Queensland : 2 artilleries and 4 infantry
New Guinea : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
49 Sea Zone : 1 carrier and 2 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
2 Sea Zone : 1 submarine
8 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
United Kingdom : 1 armour, 1 artillery and 2 infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Tunisia : 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 armour and 1 mech_infantry
101 Sea Zone : 1 transport
91 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
110 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 45 / 61
Russians : 30 / 31
Japanese : 63 / 68
Americans : 53 / 68
Chinese : 2 / 7
British : 33 / 34
UK_Pacific : 2 / 0
Italians : 14 / 21
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.125
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.846
Median : 2.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 2 infantry
Tsinghai : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 45 / 61
Russians : 30 / 31
Japanese : 61 / 68
Americans : 53 / 68
Chinese : 4 / 5
British : 33 / 34
UK_Pacific : 2 / 0
Italians : 14 / 21
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.190
Median : 2.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.846
Median : 2.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13