The United Kingdom and The Commonwealth


  • Your idea’s on a combined Canada, South Africa, Anzac force is interesting. That would add much needed flavor for the allies, and combining India and London is nice as well. I still don’t see why factories are a problem.

  • Sponsor

    Here’s my idea concerning production facilities…

    Industrial Complex:
    Produces up to 10 units
    Maximum damage 20
    Unoperational at 10 damage
    May not be purchased (original setup units only)

    Major Factory:
    Produces up to 5 units
    Maximum damage 10
    Unoperational at 5 damage
    May not be purchased (original setup units only)

    Minor Factory
    Produces up to 3 units
    Maximum damage 6
    Unoperational at 3 damage
    Cost is 12 IPCs
    May be placed on any territory with an IPC value of 2 or greater.

    Therefore, all Minor ICs in the setup are now Major Factories capable of producing up to 5 units each, including a new one on India (original Industreal Complex downgraded to a Major Factory).


  • This looks really good Young Grasshopper.

  • Sponsor

    @theROCmonster:

    This looks really good Young Grasshopper.

    Thanks, this way Canada, South Africa, Normandy, Southern France, Southern Italy, Leningrad, Ukraine, Stalingrad, India, and ANZAC will all be able to produce 5 units each, even the 3 on the US before going to war. I suppose any Industreal Complex or Major Factory would be reduced to a Minor Factory when captured by an enemy. Gamers could use monopoly houses:

    Industrial Complex = Gray plastic A&A ICs
    Major Factory = Red Hotel (Red for 5)
    Minor Factory = Green House (Green for 3)

  • 2024 '22 '21 '19 '15 '14

    Yes and yes!  :-D

    That production system seems far more agreeable! Going to try something like this in my next game.
    Great work Grasshopper

    Here’s my idea concerning production facilities…

    Industrial Complex:
    Produces up to 10 units
    Maximum damage 20
    Unoperational at 10 damage
    May not be purchased (original setup units only)

    Major Factory:
    Produces up to 5 units
    Maximum damage 10
    Unoperational at 5 damage
    May not be purchased (original setup units only)

    Minor Factory
    Produces up to 3 units
    Maximum damage 6
    Unoperational at 3 damage
    Cost is 12 IPCs
    May be placed on any territory with an IPC value of 2 or greater.

    Therefore, all Minor ICs in the setup are now Major Factories capable of producing up to 5 units each, including a new one on India (original Industreal Complex downgraded to a Major Factory).

  • Sponsor

    Thanks Black Elk, although it was KNP’s mid-level Industrial Complex idea that provided the basis for mine. I like using the monopoly pieces because a red hotel is synonymous with a red chip representing 5 units, and a green house is synonymous with a green chip representing 3 units.

  • 2024 '22 '21 '19 '15 '14

    Yeah what I like about it is how the larger production centers are fixed from the outset so they could be represented with any generic markers (old units from Revised or AA50, or Monopoly, I like that idea), but what I especially like is how the Minor factories could serve basically like the base concept from the older boards that I always wanted to see in effect. 12 seems a good cost

    In my games I like to fix production from the ouset, but having only one purchase option on the factories instead of 2 or 3, would definitely be helpful for G40.

  • 2024 '22 '21 '19 '15 '14

    ps. This concept could potentially be used for other boards as well. If people wanted to try different production schemes on them.

    IC at 10, Major at 5, Minor at 3
    Gray, Red, Green. Brilliant!

    With ICs and Majors set, and Minors as the purchase option.

    Using the factories from Classic, Revised or AA50, and Monopoly pieces… The brilliance and the color coordination.
    Its basically genius. Nice work dude! I’m definitely going to experiment with this idea

  • Sponsor

    @Black_Elk:

    ps. This concept could potentially be used for other boards as well. If people wanted to try different production schemes on them.

    IC at 10, Major at 5, Minor at 3
    Gray, Red, Green. Brilliant!

    With ICs and Majors set, and Minors as the purchase option.

    Using the factories from Classic, Revised or AA50, and Monopoly pieces… The brilliance and the color coordination.
    Its basically genius. Nice work dude! I’m definitely going to experiment with this idea

    Thanks alot Black Elk, to avoid hijacking this UK / Commonwealth thread I have created a new discusion for this production idea here…

    http://www.axisandallies.org/forums/index.php?topic=34111.msg1311089#msg1311089

  • Customizer

    Hey All,
    I am going to try this idea out this weekend. I am using the great Delta G40 card deck developed by Young Grasshopper and per his suggestion, it just seems better to have the UK as a single economy. Of course, so to not make the UK too wealthy, I am also using the Commonwealth to include ANZAC, South Africa, West South Africa and all of Canada. Here are the rules I am going with, sort of a mish-mash of ideas from the preceding Commonwealth ideas:
    1 > Calcutta is no longer a capital but just a Victory City. Also, the Major IC is now replaced with one of my patented Mid-Level ICs. (Okay, so it’s not really patented, but that just sounded good.) Also, if Calcutta is captured by the Axis, the UK does NOT lose it’s treasury.
    2 > I am using ANZAC units for all Commonwealth territories. The UK units in Canada, South Africa and the surrounding sea zones will be replaced with ANZAC units.
    3 > The Strategic Objectives for ANZAC will apply to all the Commonwealth. The Strategic Objectives for the UK will still go to the UK. A couple of the SOs sort of cross over but I figure that is okay since the UK and Commonwealth are kind of dependent on one another.
    4 > Commonwealth income can be spent at any IC: Canada, Australia and/or South Africa.
    5 > Commonwealth is an odd power as it has two capitals: Ottawa and Sydney. If one or the other gets captured by the Axis, all Commonwealth money on hand goes to the capturer but Commonwealth is still in play like normal and may use any or all remaining ICs to produce units. If both Ottawa and Sydney are captured by the Axis, then Commonwealth is out of the game until one or the other is liberated. For City Objective purposes with the Delta G40 rules, I will still treat Ottawa as a victory city rather than a capital. In other words, the capturer only gets 2 IPCs per turn for capturing it instead of 5 IPCs.

    I think this is the simplest way to incorporate this idea into the game. I didn’t want to use the rule where if one capital gets captured, then the economy is split from then on because I just think that adds unneeded complexity. I’m excited to see how this goes. I’ll let you guys know.
    Thanks to everybody for posting all your ideas. It’s nice to have a lot of choices to pick from and make your game truly your own.


  • It will be a refreshing change. Enjoy your game Knp.

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