@armedace
Those are some pretty cool ideas, I’ve thought about incorporating marines and how to do so-your ideas seem good. I also like the idea of interceptors at 2, more realistic and makes you think about SBR more. Although I’m not so sure about reducing air bases costs and increasing their ability to scramble to nearby land-seems OP.
The Allied Challenge: The ultimate in House Rules
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These are our standard rules. It makes for a very fun game.
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Starting tech, Germany: Rockets, Super Submarines, Jet Fighters
Japan: Super Subs -
I.C. restricted production for all I.C.'s
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Germany restricted to two tech investments per turn.
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Russian disrepair: Russian FIG’s and naval units may ont take part in the combat round on the first turn.
This format is awesome.
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Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?
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Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?
Well, one could also give the Russians Heavy Artillery technology, they attack on a 3!
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Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?
Japan somehow had about 100 Me-262 in underground facilities at mt. fuji? ready for action if we had invaded. I have read this in a few places… i am not sure that its mt. fuji however.
at the wars end i also read they “used” 2 of these in actions over Japan before the close of the war.