Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 bomber moved from Baltic States to Archangel
3 infantry moved from Belarus to Smolensk
3 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Bessarabia to Ukraine
2 fighters moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Egypt to Southern Italy
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 3 infantry
Russians defend with 3 infantry
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 3 infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 4 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 4 infantry in Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
Germans roll dice for 4 infantry in Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 4 infantry in Ukraine, round 4 : 0/4 hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits
Germans roll dice for 4 infantry in Ukraine, round 5 : 0/4 hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits
Germans roll dice for 4 infantry in Ukraine, round 6 : 1/4 hits
Russians roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Belarus
5 infantry moved from Novgorod to Belarus
2 aaGuns, 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
2 fighters moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from Poland to Eastern Poland
1 artillery and 9 infantry moved from Germany to Poland
6 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery and 6 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Germans :
Egypt : 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Poland : 1 artillery and 9 infantry
Germany : 1 artillery, 1 factory_major and 6 infantry
Norway : 1 armour and 3 infantry
Denmark : 5 infantry
Holland Belgium : 6 infantry
Northern Italy : 6 infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 6 aaGuns, 11 armour, 12 artilleries, 2 bombers, 2 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 artillery, 2 fighters and 4 infantry
Ukraine : 1 flag, 1 factory_minor and 4 infantry
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 2 infantry
112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 58 / 68
Russians : 25 / 31
Japanese : 49 / 45
Americans : 52 / 77
Chinese : 2 / 2
British : 27 / 30
UK_Pacific : 10 / 0
Italians : 21 / 32
ANZAC : 17 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.449
Median : 3.000
Variance : 0.979
Standard Deviation : 0.990
Total rolls : 49
Germans Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.176
Median : 3.000
Variance : 1.394
Standard Deviation : 1.181
Total rolls : 34
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.067
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Smolensk
4 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Smolensk
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 4 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 4 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns and 13 infantry moved from Vologda to Russia
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Volgograd to Caucasus
4 aaGuns and 8 armour moved from Bryansk to Russia
30 infantry moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 airfield and 3 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
1 artillery moved from Burma to India
1 armour moved from Yunnan to India
1 armour moved from Shensi to Novosibirsk
Japanese take Tsinghai from Chinese
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Shensi to Yunnan
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Malaya to Yunnan
Combat - Japanese
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Place Units - Japanese
1 airfield placed in Kiangsu
1 fighter placed in India
2 fighters placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,6,5
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 81 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Southern France
1 bomber moved from Eastern United States to Morocco
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 81 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Morocco
Americans attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Morocco from Italians with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Malaya
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
6 submarines moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 bomber moved from Southern France to United Kingdom
1 bomber moved from 81 Sea Zone to Belgian Congo
Place Units - Americans
2 transports placed in 101 Sea Zone
1 bomber and 3 infantry placed in Eastern United States
3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 3 mech_infantrys; Remaining resources: 18 PUs;
Combat Move - British
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from United Kingdom to Gibraltar
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 2 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 58 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 45 PUs total
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Persia to West India
Italians take West India from UK_Pacific
1 fighter moved from Northern Italy to Southern Italy
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Egypt
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Persia to West India
Italians take West India from UK_Pacific
1 fighter moved from Northern Italy to Southern Italy
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Romania to Yugoslavia
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Italians :
West India : 1 flag, 1 mech_infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 6 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Bessarabia : 1 flag
95 Sea Zone : 2 destroyers and 2 submarines
Iraq : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
Yugoslavia : 1 aaGun
Production/PUs Summary :
Germans : 52 / 68
Russians : 28 / 31
Japanese : 47 / 50
Americans : 56 / 81
Chinese : 4 / 6
British : 27 / 45
UK_Pacific : 8 / 0
Italians : 22 / 33
ANZAC : 17 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 11 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Novgorod to Archangel
4 infantry moved from Belarus to Smolensk
2 fighters moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Belarus to Smolensk
2 bombers moved from Belarus to Smolensk
1 armour and 1 infantry moved from Norway to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 11 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Novgorod to Archangel
4 infantry moved from Belarus to Smolensk
2 fighters moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Belarus to Smolensk
2 bombers moved from Belarus to Smolensk
1 armour and 1 infantry moved from Norway to 112 Sea Zone
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Smolensk to Belarus
2 bombers moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 artillery and 9 infantry moved from Poland to Eastern Poland
1 artillery and 6 infantry moved from Germany to Poland
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
3 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
10 infantry placed in Germany
1 fighter placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Timguska
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ulaanbaatar to Buryatia
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Samara
1 fighter moved from Kazakhstan to Russia
Place Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
3 infantry moved from Manchuria to Jehol
1 armour moved from Kiangsu to Jehol
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 bomber moved from Japan to 37 Sea Zone
2 fighters moved from Kiangsu to India
1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
1 bomber moved from 37 Sea Zone to Malaya
1 fighter moved from India to 37 Sea Zone
2 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Shensi
1 armour moved from Novosibirsk to Tsinghai
2 armour moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan
1 fighter moved from Japan to Buryatia
1 fighter moved from Kiangsu to India
1 fighter moved from Japan to Kiangsu
2 fighters moved from Japan to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
3 infantry moved from Manchuria to Jehol
1 armour moved from Kiangsu to Jehol
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 bomber moved from Japan to 37 Sea Zone
2 fighters moved from Kiangsu to India
1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
1 bomber moved from 37 Sea Zone to Malaya
1 fighter moved from India to 37 Sea Zone
2 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Shensi
1 armour moved from Novosibirsk to Tsinghai
2 armour moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan
1 fighter moved from Japan to Buryatia
1 fighter moved from Kiangsu to India
1 fighter moved from Japan to Kiangsu
2 fighters moved from Japan to Kiangsu
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 fighter
Russians defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 2 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 bomber
EDIT: Adding units owned by Japanese to Shan State: 1 bomber
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from Buryatia to Amur
2 infantry moved from Manchuria to Amur
1 fighter moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
Place Units - Japanese
3 destroyers placed in 39 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,6,4,4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,1,2,4,6,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,2,2,6
Japanese collect 37 PUs (16 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 bomber moved from Belgian Congo to Gibraltar
1 bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from Eastern United States to United Kingdom
4 bombers moved from Philippines to Shan State
Combat - Americans
Americans creates battle in territory 39 Sea Zone
Americans creates battle in territory 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 39 Sea Zone
Japanese defend with 3 destroyers
Battle in Shan State
Americans attack with 4 bombers
Japanese defend with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans winJapanese win, taking 20 Sea Zone from Japanese with 3 destroyers remaining with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for Americans: 3 bombers
Strategic bombing raid in Normandy Bordeaux
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Shan State to Sumatra
3 submarines moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
6 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 10 Sea Zone to 7 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
2 bombers and 2 mech_infantrys placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
sorry…ran out of time morning before I had to go to work…at least your Japanese shot down three of my bombers…I was hoping only to take 1 loss.
all good, work first.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in West India
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Italians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Gibraltar to French West Africa
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from United Kingdom to French West Africa
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to French West Africa
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 infantry placed in Quebec
1 transport placed in 106 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Turn Complete - UK_Pacific