Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
2 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
Combat - Germans
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 fighters and 3 tactical_bombers
British defend with 1 artillery, 3 infantry and 2 mech_infantrys
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 4 infantry
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 aaGun, 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Poland to Eastern Poland
2 aaGuns, 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
1 bomber moved from Bessarabia to Poland
1 fighter moved from Baltic States to Poland
1 bomber moved from Eastern Poland to Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
3 aaGuns, 3 artilleries and 4 infantry moved from Germany to Poland
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
4 infantry moved from Bulgaria to Romania
3 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
Place Units - Germans
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
18 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 aaGun, 3 artilleries and 14 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Baltic States to Bryansk
1 armour moved from Novgorod to Bryansk
2 aaGuns, 3 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Archangel
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
5 infantry moved from Russia to Bryansk
2 aaGuns moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 6 infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Yunnan to Burma
7 infantry moved from Yunnan to Burma
5 artilleries moved from Yunnan to Burma
2 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from French
1 fighter moved from 36 Sea Zone to Shan State
1 armour moved from Kwangtung to Yunnan
5 fighters and 5 tactical_bombers moved from Manchuria to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 armour moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Hunan
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
5 transports moved from 36 Sea Zone to 19 Sea Zone
3 infantry moved from Korea to Manchuria
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Yunnan to Burma
7 infantry moved from Yunnan to Burma
5 artilleries moved from Yunnan to Burma
2 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from French
1 fighter moved from 36 Sea Zone to Shan State
1 armour moved from Kwangtung to Yunnan
5 fighters and 5 tactical_bombers moved from Manchuria to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 armour moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Hunan
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
5 transports moved from 36 Sea Zone to 19 Sea Zone
3 infantry moved from Korea to Manchuria
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
Americans defend with 1 destroyer
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tsinghai
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to Yunnan
2 tactical_bombers moved from Hunan to Yunnan
2 fighters moved from Hunan to Yunnan
Place Units - Japanese
1 cruiser, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 submarines moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
2 fighters moved from Midway to 15 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 15 Sea Zone
5 fighters moved from 25 Sea Zone to 16 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 15 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 5 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans win with 5 fighters and 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 infantry and 3 transports moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone
2 fighters moved from 15 Sea Zone to Aleutian Islands
4 bombers moved from Eastern United States to Aleutian Islands
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Combat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
2 infantry moved from French West Africa to French Central Africa
1 destroyer and 1 transport moved from 83 Sea Zone to 86 Sea Zone
1 armour and 1 mech_infantry moved from Tanganyika Territory to Rhodesia
1 mech_infantry moved from Belgian Congo to Rhodesia
1 armour, 1 fighter and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Volgograd
1 armour moved from India to Eastern Persia
Place Units - British
1 tactical_bomber placed in United Kingdom
3 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantry
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Egypt to Western Ukraine
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Research Technology - ANZAC
I made a mistake. I bought a factory thinking I needed it in Egypt but I didn’t realize I all ready had one there. I traded it for 3 mechs and put them there. :oops:
is this ok?
So what your saying is your factory built a factory???
It’s ok….funny, but ok.
Anzac turn.
and thank you for letting me fix my mistake. 8-)
Hmmm….you left me targets for the ANZAC, so I couldn’t just rush in this morning prior to work. I have to choose which one is the better target for me. I’ll get to it after work.
Either way, the ANZAC are ready to get into the game!
are they targets or traps :evil:
are they targets or traps :evil:
And how well did that trap work out for the Emperor in Star Wars? Mwha ha ha ha! 8-)
are they targets or traps :evil:
And how well did that trap work out for the Emperor in Star Wars? Mwha ha ha ha!  8-)
Star wars its the 1940’s we never even herd of star wars. :-o :-D :evil:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from New South Wales to 37 Sea Zone
1 fighter moved from Western Australia to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 bombers, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 2 destroyers
Casualties for ANZAC: 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Sumatra
1 bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
1 destroyer moved from 83 Sea Zone to 86 Sea Zone
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Poland to Belarus
1 bomber moved from Poland to Belarus
1 fighter moved from Poland to Baltic States
1 armour moved from Germany to 114 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 tactical_bomber moved from Egypt to Ethiopia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Poland to Belarus
1 bomber moved from Poland to Belarus
1 fighter moved from Poland to Baltic States
1 armour moved from Germany to 114 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 tactical_bomber moved from Egypt to Ethiopia
Combat - Germans
Battle in Baltic States
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
Germans roll dice for 1 fighter and 3 infantry in Baltic States, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ethiopia
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 tactical_bombers in Ethiopia, round 2 : 2/3 hits
British roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Germans lost in Ethiopia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 2 bombers and 4 infantry in Belarus, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 bombers and 4 infantry in Belarus, round 3 : 1/6 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Western Germany
1 fighter moved from Baltic States to Western Germany
1 fighter moved from Germany to Western Germany
3 aaGuns, 4 artilleries and 5 infantry moved from Poland to Eastern Poland
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 7 infantry moved from Germany to Poland
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
3 infantry moved from Western Germany to Denmark
2 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
2 fighters moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter placed in France
1 armour, 1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Egypt : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
Romania : 4 infantry
Poland : 1 artillery and 7 infantry
Germany : 1 armour, 1 artillery, 1 factory_major and 6 infantry
Norway : 1 armour and 1 infantry
Denmark : 5 infantry
Holland Belgium : 6 infantry
Belarus : 1 flag, 4 infantry
Karelia : 1 flag, 7 infantry
Baltic States : 1 flag, 3 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 6 aaGuns, 11 armour, 11 artilleries, 17 infantry and 5 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
112 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 57
Russians : 29 / 40
Japanese : 42 / 44
Americans : 52 / 76
Chinese : 3 / 4
British : 29 / 32
UK_Pacific : 16 / 10
Italians : 20 / 32
ANZAC : 17 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.977
Median : 4.000
Variance : 1.302
Standard Deviation : 1.141
Total rolls : 44
Null / Other
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.700
Median : 4.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.478
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.700
Median : 4.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10