Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Kwangtung
5 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 artilleries and 6 infantry moved from Hopei to Shensi
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Szechwan to Yunnan
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
2 infantry moved from Jehol to Shantung
3 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Malaya
2 fighters moved from Szechwan to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Turning on Edit Mode
EDIT: Battle in Sumatra
EDIT: Japanese attack with 1 artillery and 1 infantry
EDIT: ANZAC defend with 1 infantry
EDIT: 1/2 hits
EDIT: 0/1 hits
EDIT: 1 infantry owned by the ANZAC lost in Sumatra
EDIT: Japanese takes Sumatra from ANZAC
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Turning off Edit Mode
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
2 bombers moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to 35 Sea Zone
2 carriers and 3 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 cruisers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Szechwan to Yunnan
4 fighters and 4 tactical_bombers moved from Szechwan to Yunnan
1 aaGun moved from Jehol to Shantung
1 armour moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 51 PUs; end with 54 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun and 2 infantry
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Jehol : 1 flag
Shensi : 1 flag, 2 artilleries and 13 infantry
Yunnan : 1 flag, 3 artilleries, 2 bombers, 5 fighters, 9 infantry and 4 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 armour and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer
41 Sea Zone : 2 carriers, 2 fighters and 1 transport
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 transport
37 Sea Zone : 1 transport
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
20 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 48 / 65
Russians : 35 / 43
Japanese : 51 / 54
Americans : 50 / 77
Chinese : 6 / 4
British : 28 / 31
UK_Pacific : 6 / 17
Italians : 15 / 24
ANZAC : 17 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,033
Median : 3,000
Variance : 0,552
Standard Deviation : 0,743
Total rolls : 30
Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,043
Median : 3,000
Variance : 0,591
Standard Deviation : 0,769
Total rolls : 23
ANZAC Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2,333
Median : 2,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to French Equatorial Africa
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
2 carriers, 3 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 19 infantry moved from Tsinghai to Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 armour moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 battleship moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Iraq
British take Iraq from Neutral_Axis
2 infantry moved from Persia to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 armour moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 battleship moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Iraq
British take Iraq from Neutral_Axis
2 infantry moved from Persia to Eastern Persia
Combat - British
Battle in Morocco
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 3 armour and 1 infantry
Germans defend with 1 harbour and 2 infantry
British win, taking Egypt from Germans with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - British
1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to India
3 aaGuns, 4 artilleries and 15 infantry moved from Burma to India
1 infantry moved from Burma to India
Place Units - British
1 airfield placed in Gibraltar
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,5,5,6,1,1,4,1,3,2,2
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Bessarabia
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 2 armour and 1 harbour
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Egypt, round 2 : 3/6 hits
British roll dice for 2 armour in Egypt, round 2 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 armour
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Yugoslavia
1 armour moved from Baltic States to Eastern Poland
2 fighters moved from Egypt to 98 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Egypt : 1 flag, 1 artillery, 1 harbour and 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 2 aaGuns
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 2 armour, 2 artilleries and 2 infantry
Western Ukraine : 1 flag, 2 infantry
95 Sea Zone : 1 destroyer and 2 transports
97 Sea Zone : 1 flag
Yugoslavia : 1 bomber
98 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 46 / 65
Russians : 33 / 43
Japanese : 51 / 54
Americans : 50 / 70
Chinese : 6 / 7
British : 32 / 31
UK_Pacific : 6 / 6
Italians : 17 / 27
ANZAC : 17 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,167
Median : 3,000
Variance : 0,727
Standard Deviation : 0,853
Total rolls : 12
Russians Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Italians Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,111
Median : 2,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
ANZAC collect 13 PUs (4 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Gibraltar
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 13 infantry; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 infantry moved from Romania to Bessarabia
1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 infantry in Bessarabia, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Non Combat Move - Germans
1 carrier moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from 96 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 cruiser and 1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
6 aaGuns, 4 armour, 15 artilleries and 18 infantry moved from Eastern Poland to Baltic States
4 armour, 7 artilleries, 10 infantry and 2 mech_infantrys moved from Poland to Baltic States
3 artilleries and 10 infantry moved from Germany to Poland
4 infantry moved from Western Germany to France
3 infantry moved from Western Germany to Germany
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
Place Units - Germans
1 carrier and 1 destroyer placed in 93 Sea Zone
10 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag, 2 infantry
Egypt : 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Poland : 3 artilleries and 10 infantry
Germany : 1 factory_major and 10 infantry
Libya : 1 infantry
Southern Italy : 2 bombers and 4 tactical_bombers
Karelia : 1 flag, 1 infantry
Baltic States : 6 aaGuns, 8 armour, 22 artilleries, 28 infantry and 2 mech_infantrys
Bessarabia : 1 flag, 1 armour and 4 infantry
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
106 Sea Zone : 1 flag
93 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Finland : 1 flag, 6 infantry
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 62
Russians : 30 / 43
Japanese : 51 / 54
Americans : 50 / 70
Chinese : 6 / 7
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 17 / 27
ANZAC : 17 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 5 times
6 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 6
Germans Combat
2 was rolled 5 times
Average roll : 2,000
Median : 2,000
Variance : 6,250
Standard Deviation : 2,500
Total rolls : 5
Russians Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Karelia
2 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Eastern Poland
4 infantry moved from Bryansk to Ukraine
1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Ukraine
4 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Karelia
2 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Eastern Poland
4 infantry moved from Bryansk to Ukraine
1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Ukraine
4 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Western Ukraine from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Karelia
Russians attack with 3 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 12 infantry
Italians defend with 2 armour, 2 artilleries and 2 infantry
Russians win, taking Eastern Poland from Italians with 2 fighters and 10 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour, 2 artilleries and 2 infantry
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 tactical_bomber moved from Western Ukraine to Caucasus
4 aaGuns, 4 artilleries and 34 infantry moved from Bryansk to Smolensk
2 fighters moved from Eastern Poland to Smolensk
1 artillery and 9 infantry moved from Russia to Smolensk
2 aaGuns and 9 infantry moved from Manchuria to Amur
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 9 infantry
EDIT: Adding units owned by Germans to Manchuria: 9 infantry
EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 9 infantry
EDIT: Removing units owned by Germans from Manchuria: 9 infantry
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 13 infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Szechwan to Kansu
1 bomber moved from Japan to Kansu
2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kansu
1 artillery moved from Borneo to 43 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangtung to 20 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 carriers moved from 41 Sea Zone to 44 Sea Zone
2 fighters moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 artilleries moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 3 bombers, 5 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 20 infantry
Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 5 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers in Kansu, round 2 : 10/29 hits
Chinese roll dice for 1 fighter and 20 infantry in Kansu, round 2 : 5/21 hits
5 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 5 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Kansu, round 3 : 10/24 hits
Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 3 : 5/11 hits
5 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Kansu, round 4 : 11/19 hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 11 infantry
Casualties for Chinese: 1 fighter and 20 infantry
Battle in Celebes
Japanese attack with 3 artilleries and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Celebes, round 2 : 3/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Non Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Shantung
3 bombers, 5 fighters and 4 tactical_bombers moved from Kansu to Shensi
2 bombers moved from Shensi to Yunnan
1 artillery moved from Kwangtung to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 aaGun and 4 infantry
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Shensi : 1 flag, 1 bomber, 5 fighters and 4 tactical_bombers
Yunnan : 1 flag, 3 artilleries, 2 bombers and 11 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 3 artilleries and 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 3 transports
20 Sea Zone : 1 carrier and 1 submarine
19 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier and 1 destroyer
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 48 / 62
Russians : 38 / 40
Japanese : 55 / 60
Americans : 50 / 70
Chinese : 6 / 7
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 14 / 27
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 12 times
4 was rolled 21 times
5 was rolled 20 times
6 was rolled 21 times
Average roll : 3,645
Median : 4,000
Variance : 0,550
Standard Deviation : 0,742
Total rolls : 110
Japanese Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3,592
Median : 4,000
Variance : 0,480
Standard Deviation : 0,693
Total rolls : 76
ANZAC Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3,788
Median : 4,000
Variance : 0,781
Standard Deviation : 0,884
Total rolls : 33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French Equatorial Africa to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French Equatorial Africa to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to Central United States
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 bomber moved from India to 42 Sea Zone
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to 42 Sea Zone
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
Combat - British
Battle in 42 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from 42 Sea Zone to Burma
3 aaGuns, 8 artilleries, 2 fighters, 22 infantry and 2 tactical_bombers moved from India to Burma
2 infantry moved from Eastern Persia to Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 battleship moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Yugoslavia to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
French defend with 1 infantry; British defend with 2 armour
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
British roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits
1 infantry owned by the French, 1 armour owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 bomber and 2 fighters in Anglo Egyptian Sudan, round 3 : 1/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for French: 1 infantry
Casualties for British: 2 armour
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Southern Italy to 95 Sea Zone
3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
1 factory_minor placed in Egypt
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Egypt : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Romania : 2 aaGuns
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transports
98 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 48 / 62
Russians : 38 / 40
Japanese : 55 / 60
Americans : 50 / 70
Chinese : 6 / 7
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 12 / 17
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0