dice…
42.2 Mallery(Allies+7) vs. Zombie69(axis)
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SZ 16 closed, no tech, total victory, 7 points all to Russia, go with 1 inf, 1 art in Caucus
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
1 armour and 1 infantry moved from Archangel to West Russia
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
1 armour, 1 artillery and 4 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 armour, 3 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 3 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
retreated to Ukraine S.S.R.
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Russia
1 aaGun moved from Caucasus to West Russia
1 fighter moved from Russia to Egypt
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to Sinkiang
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.Place Units - Russians
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Well…that was a terrible start!
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I didn’t know we were playing bidding rules where you can place more than one unit per territory, but considering what that bid did for you, I have no cause for complaint!
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Italy to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 fighter moved from Ukraine S.S.R. to 17 Sea Zone
1 fighter moved from Bulgaria Romania to 17 Sea Zone
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Poland to 14 Sea Zone
1 armour moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians -
Will your Russian sub submerge?
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I just noticed that you didn’t check the box for interceptors. Do you want me to restart the game and edit it to its current state to let the game handle interceptors by G40 rules or should we continue and roll them in the forum by 42.2 rules?
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I forgot to say (in case you can’t open the save file) that I’m attacking the UK fleet with 2 subs, 2 fighters and a bomber.
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Actually if you don’t mind (since I haven’t rolled any dice yet), I’d like to change my purchases and get a destroyer instead of 3 INF. Here’s the new save game, awaiting your decision for the sub.
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 armour moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Ukraine S.S.R. to 17 Sea Zone
1 fighter moved from Bulgaria Romania to 17 Sea Zone
1 fighter moved from Poland to 14 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 armour moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Ukraine S.S.R. to 17 Sea Zone
1 fighter moved from Bulgaria Romania to 17 Sea Zone
1 fighter moved from Poland to 14 Sea ZoneCombat - Germans
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 14 Sea Zone
Germans attack with 1 battleship, 2 fighters and 1 transport
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 submarines
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Gibraltar
Battle in 17 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans win, taking Gibraltar from British with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from 7 Sea Zone to 5 Sea Zone
2 fighters moved from 14 Sea Zone to France
1 bomber moved from 7 Sea Zone to France
1 infantry moved from Italy to France
2 fighters moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Norway to Finland
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Norway to Finland
2 infantry moved from Belorussia to Baltic States
1 aaGun moved from Italy to France
1 artillery moved from Southern Europe to Bulgaria Romania
3 infantry moved from Germany to Baltic States
2 armour moved from Germany to Poland
1 armour moved from Baltic States to Poland
1 armour moved from Bulgaria Romania to Poland
1 armour moved from Italy to Poland
2 armour moved from France to Poland
1 armour moved from Northwestern Europe to Poland
1 armour moved from Libya to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Poland to Baltic States
1 infantry moved from Bulgaria Romania to PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 5 Sea Zone
1 carrier placed in 15 Sea Zone
1 artillery placed in ItalyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
1 unit repaired. -
Your Americans could teach a thing or two to your Russians about shooting!
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Please use this save instead (different non-combat for one of the tanks).
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I’m sorry, it’s 6:40am here and I just woke up. I forgot to move the AAA. Take this save please.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 37 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Caucasus
1 infantry moved from Persia to CaucasusCombat - British
Battle in 7 Sea Zone
British attack with 1 destroyer; Russians loiter and taunt with
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 2 cruisers and 1 submarine
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 armour and 1 factory
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Caucasus to West Russia
2 fighters moved from United Kingdom to West Russia
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Burma to India
1 transport moved from 35 Sea Zone to 29 Sea Zone
1 transport moved from 39 Sea Zone to 30 Sea Zone
1 infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 10 Sea Zone to 11 Sea ZonePlace Units - British
3 armour placed in India
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
Do you realize that on my next German turn, I now have the choice between taking London (94% odds) or Egypt? Would you like to change your purchases and/or non-combat moves to prevent this? Otherwise the game might be almost over already. As things stand, the best you could do to prevent the fall of London would be to land your American bomber there and block with your destroyer, bringing the odds down to 42%. I also have the option of buying 6 transports and taking London one turn later.
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nope….let it fall.
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All right then!
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 fighter moved from French Indo-China Thailand to Szechwan
1 fighter moved from Manchuria to Szechwan
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
4 infantry moved from Kiangsu to Anhwei
2 infantry moved from Manchuria to Anhwei -
Does your American sub submerge in Hawaii? I sent a sub, a cruiser, 2 fighters and a bomber.





