Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Novosibirsk to Vologda
Russians take Vologda from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to VologdaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Japanese
2 units repaired.
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 12 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Japanese
2 units repaired.
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 12 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
4 battleships, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 23 Sea Zone to 33 Sea Zone
8 armour moved from Eastern Persia to Iraq
1 artillery moved from West India to Eastern Persia
2 bombers, 2 fighters and 2 tactical_bombers moved from Volgograd to Syria
1 mech_infantry moved from Kansu to Kazakhstan
1 aaGun moved from Kansu to NovosibirskTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
3 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 9 Sea Zone to 10 Sea ZonePlace Units - Americans
3 destroyers, 5 submarines and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair 0 damage on 1 airfield; Remaining resources: 30 PUs;
British buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - British
Place Units - British
3 transports placed in 106 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,3
British collect 25 PUs (6 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Normandy Bordeaux to France
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Southern Italy
1 armour, 1 artillery and 4 infantry moved from Northern Italy to FrancePlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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In SZ54, I took the hit on your fighter instead of damaging the carrier as that would have resulted in you losing both fighters at the end of battle. Didn’t really matter in the end because you managed 2 hits in round 1.
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I’d lose the tac first, not the fighter. Tac alone is 3|3; fighter alone is 3|4. Only reason to take the fighter as a loss would be its cheaper to replace, but since I can’t make purchases…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry, 10 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Algeria to Tunisia
Germans take Tunisia from British
4 armour moved from Syria to Trans-Jordan
11 armour, 7 artilleries, 5 infantry and 3 mech_infantrys moved from Tambov to Russia
2 armour, 3 artilleries and 1 mech_infantry moved from Bryansk to Russia
1 artillery, 3 infantry and 3 mech_infantrys moved from Smolensk to Russia
3 armour moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
3 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Trans-Jordan
Germans attack with 4 armour
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 19 armour, 11 artilleries, 3 bombers, 8 infantry and 7 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 39 infantry
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour and 2 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour, 11 artilleries, 1 bomber, 8 infantry and 7 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 fighter and 39 infantryNon Combat Move - Germans
2 bombers moved from Russia to Bryansk
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Volgograd to Caucasus
1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
2 infantry placed in Southern France
1 transport placed in 93 Sea Zone
10 submarines placed in 112 Sea Zone
3 armour placed in Novgorod
1 tactical_bomber placed in UkraineTurn Complete - Germans
Germans collect 79 PUs; end with 91 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeCombat Move - Russians
18 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Vologda to ArchangelTurn Complete - Russians
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I’d lose the tac first, not the fighter. Tac alone is 3|3; fighter alone is 3|4. Only reason to take the fighter as a loss would be its cheaper to replace, but since I can’t make purchases…
Changed that for you. I was just looking at IPC value.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Japanese
4 units repaired.
8 armour moved from Iraq to Egypt
2 bombers, 2 fighters and 2 tactical_bombers moved from Syria to Egypt
2 artilleries and 12 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Battle in Egypt
Japanese attack with 8 armour, 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber; ANZAC defend with 1 infantry
Japanese win, taking Egypt from British with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 6 armour, 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 artillery moved from Eastern Persia to Persia
4 battleships, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Kazakhstan to Rostov
1 aaGun moved from Novosibirsk to VologdaTurn Complete - Japanese
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I believe that makes 8 victory cities in Europe; so your only hope is for that Russian infantry force to somehow survive Germany’s turn and then take Leningrad.
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I very much doubt they’ll survive that attack even if it was only tanks coming to the party.
I thought I would hold Egypt with what was in it. But upon review the numbers were always in your favour.
18 subs? Wow :P
I think I lost the chance to win when you attacked my US fleet and I couldn’t get my fighters scrambled from the UK. If I had kept those transports alive I would have made it onto the mainland and it would have been a different story I feel. Well played there.
I really shouldn’t have lost that after getting Japan. The US should have been too powerful in the Atlantic. Maybe I should have been pushing through the med? Who knows.
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With the Pacific under my control, taking Japan really only gave you a one-shot PU boost. The game would have needed to go on much longer for Japan’s lack of income to make much difference.
Still, I think I agree. If your combined fleet has sacrificed a bit of transport power for the extra muscle to replace UK’s planes, it would have been a different game. I’d probably have made the same attack, but with a much lower chance of success. Then you could have come through the med with reinforcements from the US mainland; I think I could have slowed you down but not stopped you at that point.
I guess it just goes to show that there’s no general who never overlooks anything. Your planes, my kamikazes; on such mistakes hinge the balance of war. Just like chess, there’s always an opportunity somewhere, if you can find it.
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As far as Egypt, if the Japanese attack hadn’t done the job I had 5 Italian planes and a German force of 3 tanks, 3 artillery, 2 infantry, and 2 bombers ready to finish the job.