Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Vologda

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Japanese
                2 units repaired.
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
                2 artilleries and 12 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Japanese
                2 units repaired.
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
                2 artilleries and 12 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 carrier moved from 33 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                4 battleships, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                2 destroyers moved from 23 Sea Zone to 33 Sea Zone
                8 armour moved from Eastern Persia to Iraq
                1 artillery moved from West India to Eastern Persia
                2 bombers, 2 fighters and 2 tactical_bombers moved from Volgograd to Syria
                1 mech_infantry moved from Kansu to Kazakhstan
                1 aaGun moved from Kansu to Novosibirsk

    Turn Complete - Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                3 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser, 3 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 9 Sea Zone to 10 Sea Zone

    Place Units - Americans
                3 destroyers, 5 submarines and 1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair 0 damage on 1 airfield; Remaining resources: 30 PUs;
                British buy 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - British

    Place Units - British
                3 transports placed in 106 Sea Zone
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,3
                British collect 25 PUs (6 lost to blockades); end with 25 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 aaGuns, 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Normandy Bordeaux to France
                1 bomber, 1 fighter and 1 tactical_bomber moved from France to Southern Italy
                1 armour, 1 artillery and 4 infantry moved from Northern Italy to France

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
                ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French


  • In SZ54, I took the hit on your fighter instead of damaging the carrier as that would have resulted in you losing both fighters at the end of battle. Didn’t really matter in the end because you managed 2 hits in round 1.


  • I’d lose the tac first, not the fighter. Tac alone is 3|3; fighter alone is 3|4. Only reason to take the fighter as a loss would be its cheaper to replace, but since I can’t make purchases…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 infantry, 10 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Algeria to Tunisia
                      Germans take Tunisia from British
                4 armour moved from Syria to Trans-Jordan
                11 armour, 7 artilleries, 5 infantry and 3 mech_infantrys moved from Tambov to Russia
                2 armour, 3 artilleries and 1 mech_infantry moved from Bryansk to Russia
                1 artillery, 3 infantry and 3 mech_infantrys moved from Smolensk to Russia
                3 armour moved from Volgograd to Russia
                3 armour moved from Ukraine to Russia
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                3 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 4 armour
                    British defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Russia
                    Germans attack with 19 armour, 11 artilleries, 3 bombers, 8 infantry and 7 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 39 infantry
                    Germans captures 12PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 16 armour and 2 bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 armour, 11 artilleries, 1 bomber, 8 infantry and 7 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 1 fighter and 39 infantry

    Non Combat Move - Germans
                2 bombers moved from Russia to Bryansk
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Volgograd to Caucasus
                1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 infantry placed in Southern France
                1 transport placed in 93 Sea Zone
                10 submarines placed in 112 Sea Zone
                3 armour placed in Novgorod
                1 tactical_bomber placed in Ukraine

    Turn Complete - Germans
                Germans collect 79 PUs; end with 91 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 102 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Move - Russians
                18 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Vologda to Archangel

    Turn Complete - Russians


  • @Thurhame:

    I’d lose the tac first, not the fighter. Tac alone is 3|3; fighter alone is 3|4. Only reason to take the fighter as a loss would be its cheaper to replace, but since I can’t make purchases…

    Changed that for you. I was just looking at IPC value.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Japanese
                4 units repaired.
                8 armour moved from Iraq to Egypt
                2 bombers, 2 fighters and 2 tactical_bombers moved from Syria to Egypt
                2 artilleries and 12 infantry moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 8 armour, 2 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber; ANZAC defend with 1 infantry
                    Japanese win, taking Egypt from British with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 6 armour, 1 fighter and 1 tactical_bomber

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Egypt to Syria
                1 artillery moved from Eastern Persia to Persia
                4 battleships, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Kazakhstan to Rostov
                1 aaGun moved from Novosibirsk to Vologda

    Turn Complete - Japanese


  • I believe that makes 8 victory cities in Europe; so your only hope is for that Russian infantry force to somehow survive Germany’s turn and then take Leningrad.


  • I very much doubt they’ll survive that attack even if it was only tanks coming to the party.

    I thought I would hold Egypt with what was in it. But upon review the numbers were always in your favour.

    18 subs? Wow :P

    I think I lost the chance to win when you attacked my US fleet and I couldn’t get my fighters scrambled from the UK. If I had kept those transports alive I would have made it onto the mainland and it would have been a different story I feel. Well played there.

    I really shouldn’t have lost that after getting Japan. The US should have been too powerful in the Atlantic. Maybe I should have been pushing through the med? Who knows.


  • With the Pacific under my control, taking Japan really only gave you a one-shot PU boost. The game would have needed to go on much longer for Japan’s lack of income to make much difference.

    Still, I think I agree. If your combined fleet has sacrificed a bit of transport power for the extra muscle to replace UK’s planes, it would have been a different game. I’d probably have made the same attack, but with a much lower chance of success. Then you could have come through the med with reinforcements from the US mainland; I think I could have slowed you down but not stopped you at that point.

    I guess it just goes to show that there’s no general who never overlooks anything. Your planes, my kamikazes; on such mistakes hinge the balance of war. Just like chess, there’s always an opportunity somewhere, if you can find it.


  • As far as Egypt, if the Japanese attack hadn’t done the job I had 5 Italian planes and a German force of 3 tanks, 3 artillery, 2 infantry, and 2 bombers ready to finish the job.

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