Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
8 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
2 battleships, 1 carrier, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 battleships and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 3 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 117
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 23 Sea Zone
1 aaGun, 1 artillery, 12 infantry and 1 mech_infantry moved from Shensi to Kansu
1 artillery moved from Tsinghai to Kansu
2 fighters and 2 tactical_bombers moved from Kweichow to Volgograd
2 bombers moved from Tsinghai to VolgogradTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to Japan
1 fighter moved from Midway to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 25 Sea Zone to 9 Sea Zone
1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from 10 Sea Zone to 9 Sea ZonePlace Units - Americans
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,2,4,6,5,1,5,3,6,1,6,6,4,3,6,3,5
Americans collect 50 PUs (8 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from Tobruk to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Trans-Jordan to EgyptPlace Units - British
3 infantry placed in Egypt
1 armour and 2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Southern Italy to United Kingdom -
Bombing raid in UK. Launch interceptors?
Italy: 1 fighter, 1 tactical bomber, 1 bomber
Available interceptors: 2 UK fighters -
Nope, bomb away!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Southern Italy to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,3 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 aaGuns, 2 armour, 3 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy BordeauxPlace Units - Italians
1 armour, 1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 destroyer and 6 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 destroyer and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from France to 109 Sea Zone
2 artilleries moved from Morocco to Algeria
Germans take Algeria from British
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 armour moved from Persia to Syria
Germans take Iraq from British
Germans take Syria from French
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from RussiansCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
British defend with 3 destroyers, 3 submarines and 3 transports; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
Units damaged: 1 carrier owned by the Americans
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 80
Casualties for Germans: 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for British: 3 destroyers, 3 submarines and 3 transports
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 transportsNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Western Germany
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 submarines moved from 93 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 artilleries moved from Volgograd to Tambov
3 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery and 3 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Smolensk
3 armour moved from Northwest Persia to Syria
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Novgorod to BelarusPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
1 bomber placed in Western Germany
1 destroyer placed in 93 Sea Zone
6 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 74 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
I was real worried when you joined those fleets off UK, but the scramble-denying raid on Italy’s turn paid off :-D
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That’ll teach me for not paying attention. I had presumed you were bombing the IC.
Oops.
Might be a few days until next turn. Away for Christmas and such.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Novosibirsk to Vologda
Russians take Vologda from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to VologdaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Japanese
2 units repaired.
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 12 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Japanese
2 units repaired.
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 12 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
4 battleships, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 23 Sea Zone to 33 Sea Zone
8 armour moved from Eastern Persia to Iraq
1 artillery moved from West India to Eastern Persia
2 bombers, 2 fighters and 2 tactical_bombers moved from Volgograd to Syria
1 mech_infantry moved from Kansu to Kazakhstan
1 aaGun moved from Kansu to NovosibirskTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
3 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 9 Sea Zone to 10 Sea ZonePlace Units - Americans
3 destroyers, 5 submarines and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair 0 damage on 1 airfield; Remaining resources: 30 PUs;
British buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - British
Place Units - British
3 transports placed in 106 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,3
British collect 25 PUs (6 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Normandy Bordeaux to France
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Southern Italy
1 armour, 1 artillery and 4 infantry moved from Northern Italy to FrancePlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs