Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 3 mech_infantrys, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
4 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from France to MoroccoCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Morocco
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 armour and 1 artillery
Germans win, taking Morocco from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artilleryNon Combat Move - Germans
1 fighter moved from Morocco to 92 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from France to Southern France
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Western Germany
1 artillery and 3 infantry moved from Novgorod to Archangel
1 aaGun, 9 armour, 4 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Samara to Tambov
1 armour moved from Volgograd to Tambov
3 infantry moved from Ukraine to BryanskPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
1 tactical_bomber placed in France
3 submarines placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 14 PUs;Combat Move - Russians
18 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to NovosibirskTurn Complete - Russians
Russians collect 12 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
8 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
2 battleships, 1 carrier, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 battleships and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone -
When do you want to take your last destroyer as a casualty in the naval battle? (I assume you want a by-power order for the other units.)
Combat in Sea Zone 6
Japan: 6 submarines, 1 destroyer, 4 battleships, 1 carrier, 1 fighter, 1 tactical bomber
United States: 3 transports, 1 submarine, 2 destroyers, 2 cruisers, 1 battleship, 1 carrier, 2 fighters -
Ok, I’ve been having a good think about this and have decided to just take the last destroyer after the cruisers (with a damage shot to the BS and Carrier first obviously).
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
8 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
2 battleships, 1 carrier, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 battleships and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 3 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 117
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 23 Sea Zone
1 aaGun, 1 artillery, 12 infantry and 1 mech_infantry moved from Shensi to Kansu
1 artillery moved from Tsinghai to Kansu
2 fighters and 2 tactical_bombers moved from Kweichow to Volgograd
2 bombers moved from Tsinghai to VolgogradTurn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to Japan
1 fighter moved from Midway to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 25 Sea Zone to 9 Sea Zone
1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from 10 Sea Zone to 9 Sea ZonePlace Units - Americans
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,2,4,6,5,1,5,3,6,1,6,6,4,3,6,3,5
Americans collect 50 PUs (8 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from Tobruk to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Trans-Jordan to EgyptPlace Units - British
3 infantry placed in Egypt
1 armour and 2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Southern Italy to United Kingdom -
Bombing raid in UK. Launch interceptors?
Italy: 1 fighter, 1 tactical bomber, 1 bomber
Available interceptors: 2 UK fighters -
Nope, bomb away!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Southern Italy to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,3 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 aaGuns, 2 armour, 3 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy BordeauxPlace Units - Italians
1 armour, 1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 destroyer and 6 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 destroyer and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from France to 109 Sea Zone
2 artilleries moved from Morocco to Algeria
Germans take Algeria from British
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 armour moved from Persia to Syria
Germans take Iraq from British
Germans take Syria from French
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from RussiansCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
British defend with 3 destroyers, 3 submarines and 3 transports; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
Units damaged: 1 carrier owned by the Americans
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 80
Casualties for Germans: 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for British: 3 destroyers, 3 submarines and 3 transports
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 transportsNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Western Germany
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 submarines moved from 93 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 artilleries moved from Volgograd to Tambov
3 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery and 3 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Smolensk
3 armour moved from Northwest Persia to Syria
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Novgorod to BelarusPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
1 bomber placed in Western Germany
1 destroyer placed in 93 Sea Zone
6 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 74 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
I was real worried when you joined those fleets off UK, but the scramble-denying raid on Italy’s turn paid off :-D
-
That’ll teach me for not paying attention. I had presumed you were bombing the IC.
Oops.
Might be a few days until next turn. Away for Christmas and such.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Novosibirsk to Vologda
Russians take Vologda from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to VologdaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total