not a problem. thanks for heads up.
Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global
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Just tried to do the attack and it wouldn’t let me assign the kamikaze’s to the transports. So I had a flick through the rulebook to check and found this:
“A kamikaze strike can target any specific enemy surface warship (not a submarine or transport) belonging to the attacking power.”
So I’ll need your revised kamikaze orders (and scramble orders if this changes them) before proceeding.
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Dammit, I was depending on the kamikazes to defend Japan.
Oh well. In that case I’ll drop 1 on each cruiser and four of the destroyers. Still no scramble - I want the best chance I can get on the ground.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Midway to Japan
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Japan
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Americans captures 88PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 3 aaGuns, 3 fighters and 3 infantry
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 4 infantryNon Combat Move - Americans
1 fighter moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 31 Sea Zone to Midway
3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 118 Sea Zone to 109 Sea Zone
3 artilleries and 4 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,3
Americans collect 57 PUs (1 lost to blockades); end with 147 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 152 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 157 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 167 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
3 infantry moved from Iraq to Trans-Jordan
1 armour and 1 artillery moved from Algeria to Morocco
British take Morocco from GermansCombat - British
Non Combat Move - British
Place Units - British
1 destroyer placed in 98 Sea Zone
1 submarine and 3 transports placed in 109 Sea Zone
British undo move 1.
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
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Japan’s next turn is going to be very interesting. I’ve refused to look at the numbers and just hope you can’t get the mainland back this turn.
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Accidentally clicked “done” instead of “post” at the end of Italy’s turn, so I made a manual save and attached it to this post.
Summary: purchased 1 bomber and 1 tank; attacked med. destroyer with bomber (both dead); moved n.italy units to france; placed bomber in s.italy, tank in n.italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to Queensland
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,2,2,6,6,3,3,1,6,3,4,2,3,5,6
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 3 mech_infantrys, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
4 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from France to MoroccoCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Morocco
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 armour and 1 artillery
Germans win, taking Morocco from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artilleryNon Combat Move - Germans
1 fighter moved from Morocco to 92 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from France to Southern France
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Western Germany
1 artillery and 3 infantry moved from Novgorod to Archangel
1 aaGun, 9 armour, 4 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Samara to Tambov
1 armour moved from Volgograd to Tambov
3 infantry moved from Ukraine to BryanskPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
1 tactical_bomber placed in France
3 submarines placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 14 PUs;Combat Move - Russians
18 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to NovosibirskTurn Complete - Russians
Russians collect 12 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
8 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
2 battleships, 1 carrier, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 battleships and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone -
When do you want to take your last destroyer as a casualty in the naval battle? (I assume you want a by-power order for the other units.)
Combat in Sea Zone 6
Japan: 6 submarines, 1 destroyer, 4 battleships, 1 carrier, 1 fighter, 1 tactical bomber
United States: 3 transports, 1 submarine, 2 destroyers, 2 cruisers, 1 battleship, 1 carrier, 2 fighters -
Ok, I’ve been having a good think about this and have decided to just take the last destroyer after the cruisers (with a damage shot to the BS and Carrier first obviously).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
8 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
2 battleships, 1 carrier, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 battleships and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 3 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 117
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 23 Sea Zone
1 aaGun, 1 artillery, 12 infantry and 1 mech_infantry moved from Shensi to Kansu
1 artillery moved from Tsinghai to Kansu
2 fighters and 2 tactical_bombers moved from Kweichow to Volgograd
2 bombers moved from Tsinghai to VolgogradTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to Japan
1 fighter moved from Midway to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 25 Sea Zone to 9 Sea Zone
1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from 10 Sea Zone to 9 Sea ZonePlace Units - Americans
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,2,4,6,5,1,5,3,6,1,6,6,4,3,6,3,5
Americans collect 50 PUs (8 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from Tobruk to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Trans-Jordan to EgyptPlace Units - British
3 infantry placed in Egypt
1 armour and 2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Southern Italy to United Kingdom -
Bombing raid in UK. Launch interceptors?
Italy: 1 fighter, 1 tactical bomber, 1 bomber
Available interceptors: 2 UK fighters