Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global


  • Sorry dude, unexpected trip away.

    It’s all or nothing this turn I feel. Scramble from Japan?


  • No scramble. 2 kamikaze on each of the 3 transports.


  • Dammit! Forgot about the kamikazes.


  • Just tried to do the attack and it wouldn’t let me assign the kamikaze’s to the transports. So I had a flick through the rulebook to check and found this:

    “A kamikaze strike can target any specific enemy surface warship (not a submarine or transport) belonging to the attacking power.”

    So I’ll need your revised kamikaze orders (and scramble orders if this changes them) before proceeding.


  • Dammit, I was depending on the kamikazes to defend Japan.

    Oh well. In that case I’ll drop 1 on each cruiser and four of the destroyers. Still no scramble - I want the best chance I can get on the ground.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 cruiser, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from Midway to 31 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 bomber moved from Midway to Japan
                1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Japan
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
                    Americans captures 88PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for Japanese: 3 aaGuns, 3 fighters and 3 infantry
                    Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 4 infantry

    Non Combat Move - Americans
                1 fighter moved from Japan to 6 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 31 Sea Zone to Midway
                3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 118 Sea Zone to 109 Sea Zone
                3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,3
                Americans collect 57 PUs (1 lost to blockades); end with 147 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 152 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 157 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 167 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                3 infantry moved from Iraq to Trans-Jordan
                1 armour and 1 artillery moved from Algeria to Morocco
                      British take Morocco from Germans

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 submarine and 3 transports placed in 109 Sea Zone
                British undo move 1.
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Turn Complete - UK_Pacific


  • Japan’s next turn is going to be very interesting. I’ve refused to look at the numbers and just hope you can’t get the mainland back this turn.


  • Accidentally clicked “done” instead of “post” at the end of Italy’s turn, so I made a manual save and attached it to this post.

    Summary: purchased 1 bomber and 1 tank; attacked med. destroyer with bomber (both dead); moved n.italy units to france; placed bomber in s.italy, tank in n.italy

    AxisAndAlliesDotOrg.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 49 Sea Zone

    Combat - ANZAC
                Battle in 49 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 49 Sea Zone to Queensland
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,2,2,6,6,3,3,1,6,3,4,2,3,5,6
                ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 destroyer, 3 mech_infantrys, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
                4 armour moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
                1 fighter moved from France to Morocco

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Morocco
                    Germans attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 1 armour and 1 artillery
                    Germans win, taking Morocco from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour and 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Morocco to 92 Sea Zone
                1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from France to Southern France
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                2 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 bomber moved from Novgorod to Western Germany
                1 artillery and 3 infantry moved from Novgorod to Archangel
                1 aaGun, 9 armour, 4 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov
                1 armour moved from Samara to Tambov
                1 armour moved from Volgograd to Tambov
                3 infantry moved from Ukraine to Bryansk

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                3 artilleries placed in Volgograd
                1 tactical_bomber placed in France
                3 submarines placed in 93 Sea Zone
                1 destroyer and 2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 69 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 14 PUs;

    Combat Move - Russians
                18 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Timguska to Novosibirsk

    Turn Complete - Russians
                Russians collect 12 PUs; end with 26 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                8 armour moved from India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 battleships, 1 carrier, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
                2 battleships and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
                2 submarines moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone


  • When do you want to take your last destroyer as a casualty in the naval battle? (I assume you want a by-power order for the other units.)

    Combat in Sea Zone 6
    Japan: 6 submarines, 1 destroyer, 4 battleships, 1 carrier, 1 fighter, 1 tactical bomber
    United States: 3 transports, 1 submarine, 2 destroyers, 2 cruisers, 1 battleship, 1 carrier, 2 fighters


  • Ok, I’ve been having a good think about this and have decided to just take the last destroyer after the cruisers (with a damage shot to the BS and Carrier first obviously).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                8 armour moved from India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 battleships, 1 carrier, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
                2 battleships and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
                2 submarines moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 3 battleships owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 6 Sea Zone from Americans with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 117
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 infantry moved from New Guinea to Dutch New Guinea
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                2 destroyers moved from 26 Sea Zone to 23 Sea Zone
                1 aaGun, 1 artillery, 12 infantry and 1 mech_infantry moved from Shensi to Kansu
                1 artillery moved from Tsinghai to Kansu
                2 fighters and 2 tactical_bombers moved from Kweichow to Volgograd
                2 bombers moved from Tsinghai to Volgograd

    Turn Complete - Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to Japan
                1 fighter moved from Midway to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to 10 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 25 Sea Zone to 9 Sea Zone
                1 mech_infantry moved from 109 Sea Zone to United Kingdom
                2 fighters moved from Eastern United States to 109 Sea Zone
                1 fighter moved from 10 Sea Zone to 9 Sea Zone

    Place Units - Americans
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
                4 fighters placed in 101 Sea Zone
                3 armour and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,2,4,6,5,1,5,3,6,1,6,6,4,3,6,3,5
                Americans collect 50 PUs (8 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

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