@AndrewAAGamer OOL: infantry, artillery, blockhouses
Vold vs Wheatbeer (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from France to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
5 infantry moved from Northern Italy to France
1 artillery moved from France to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 bomber moved from Sumatra to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 46 Sea Zone to Queensland
1 fighter moved from New South Wales to Western Australia
1 fighter moved from Sumatra to India
1 infantry moved from Shan State to SiamPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 63 / 95
Russians : 3 / 0
Japanese : 17 / 21
Americans : 67 / 86
Chinese : 23 / 31
British : 34 / 38
UK_Pacific : 19 / 22
Italians : 18 / 18
ANZAC : 16 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 63 / 95
Russians : 3 / 0
Japanese : 17 / 21
Americans : 67 / 86
Chinese : 23 / 31
British : 34 / 38
UK_Pacific : 19 / 22
Italians : 18 / 18
ANZAC : 16 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 airfield; Remaining resources: 92 PUs;
Germans buy 1 airfield, 3 destroyers, 1 fighter, 7 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 112 Sea Zone
6 bombers moved from Western Germany to Norway
2 bombers moved from Cyprus to Egypt
9 artilleries and 1 infantry moved from Volgograd to Caucasus
5 armour, 1 artillery, 2 bombers and 11 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to CaucasusCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 5 armour, 10 artilleries, 2 bombers, 1 infantry and 14 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Caucasus from British with 5 armour, 10 artilleries, 2 bombers and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Norway
Germans attack with 6 bombers
Americans defend with 2 infantry
Germans win with 5 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 2 infantry
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.Non Combat Move - Germans
5 bombers moved from Norway to Southern Italy
1 tactical_bomber moved from Western Germany to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 fighter moved from Southern Italy to Denmark
1 fighter moved from Yugoslavia to Western Germany
2 artilleries and 4 infantry moved from Western Germany to Northern Italy
2 bombers moved from Egypt to Cyprus
2 bombers moved from Caucasus to Cyprus
3 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Samara to Volgograd
1 mech_infantry moved from Kazakhstan to VolgogradPlace Units - Germans
3 infantry placed in Russia
3 transports placed in 97 Sea Zone
3 destroyers placed in 112 Sea Zone
1 airfield placed in Denmark
1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 66 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 69 / 92
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 18 / 25
British : 30 / 30
UK_Pacific : 15 / 9
Italians : 24 / 25
ANZAC : 16 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m normally not this much of a complete idiot…. :roll:
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No worries :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 72 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Philippines to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 17 PUs; end with 19 PUs total -
Sorry for the delay! Will do this within 24 hours.
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The US has a 98% shot to sink SZ97 (with all those Axis transports) … do you want to reevaluate your German NCM?
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Well, let me know whether you want to adjust or if I just show no mercy and I’ll proceed.
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I generally take my licks, I find them to be educational. In this case, the only way I can restructure my NCM to be helpful is to pull GER fighters. If I do that, you stand a better chance of pulling a Denmark can opener and taking Berlin.
My mistake was back in Italy, I neglected to purchase a fighter for cover so I could pull the Germans.
So it will not be pretty, but roll on :x
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scramble SZ112?
trying both actually in this case
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Looks like I better hold off on the scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 97 Sea Zone
2 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 110 Sea Zone to Denmark
4 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 7 fighters, 2 submarines and 2 transports
Germans defend with 3 destroyers
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 carrier, 2 destroyers, 7 fighters and 2 transports in 112 Sea Zone, round 2 : 3/9 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 3 destroyers owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 2 destroyers, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 18
Casualties for Germans: 3 destroyers
Casualties for Americans: 1 submarine
Battle in Denmark
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 airfield, 2 fighters and 1 tactical_bomber
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Denmark, round 2 : 2/5 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in Denmark, round 2 : 2/3 hits
1 tactical_bomber owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Germans lost in Denmark
Americans roll dice for 2 artilleries and 1 fighter in Denmark, round 3 : 2/3 hits
Germans roll dice for 1 fighter in Denmark, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 artillery and 2 infantry
Battle in 97 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 3 destroyers and 6 transports; Italians defend with 2 destroyers and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 5 destroyers and 7 transports in 97 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans, 2 destroyers owned by the Germans and 2 bombers owned by the Americans lost in 97 Sea Zone
Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 3 destroyers and 7 transports in 97 Sea Zone, round 3 : 3/3 hits
1 destroyer owned by the Germans and 2 bombers owned by the Americans lost in 97 Sea Zone
Germans win with 2 destroyers and 7 transports remaining. Battle score for attacker is -30
Casualties for Germans: 3 destroyers
Casualties for Americans: 4 bombers and 1 submarine
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters and 3 tactical_bombers moved from Northwest Persia to Egypt
5 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Denmark to Norway
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from British Columbia to Western United States
1 submarine moved from 2 Sea Zone to 10 Sea Zone
4 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 3 infantry placed in Central United States
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Americans collect 69 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 63 / 86
Russians : 3 / 0
Japanese : 17 / 19
Americans : 69 / 90
Chinese : 23 / 31
British : 32 / 38
UK_Pacific : 19 / 22
Italians : 18 / 18
ANZAC : 16 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
2 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 63 / 86
Russians : 3 / 0
Japanese : 17 / 19
Americans : 69 / 90
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 19 / 22
Italians : 18 / 18
ANZAC : 16 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 32 PUs;
British buy 1 aaGun, 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 infantry moved from Urals to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Germans
1 infantry moved from Timguska to Yenisey
UK_Pacific take Yenisey from Germans
1 infantry moved from Novosibirsk to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from Novosibirsk to Samara
British take Samara from GermansCombat - British
Battle in Germany
British captures 86PUs while taking Germans capital
British converts factory_major into different unitsNon Combat Move - British
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Northwest Persia to Egypt
1 aaGun and 2 artilleries moved from Novosibirsk to Tsinghai
2 infantry moved from Kansu to Tsinghai
2 fighters and 1 tactical_bomber moved from Novosibirsk to Eastern Persia
2 artilleries moved from Eastern Persia to Persia
3 artilleries moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
2 armour and 1 mech_infantry moved from India to West India
2 artilleries and 10 infantry moved from Northwest Persia to Iraq
1 armour and 10 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Northwest Persia to IraqPlace Units - British
1 aaGun and 2 artilleries placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 126 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrysProduction/PUs Summary :
Germans : 54 / 0
Russians : 3 / 0
Japanese : 17 / 19
Americans : 69 / 90
Chinese : 23 / 29
British : 39 / 126
UK_Pacific : 21 / 21
Italians : 18 / 18
ANZAC : 16 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
gratz - I’m done. To say my head and heart have not been in this for a few months is a drastic understatement.
Have a good Holiday season :-D
V
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Thanks, hope yours is pleasant as well :-)