Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 artillery moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 bombers moved from Kansu to Russia
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                1 battleship moved from 35 Sea Zone to 45 Sea Zone
                1 battleship and 1 cruiser moved from 20 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Dutch New Guinea


  • No problem. Intercept in Russia?


  • No intercept. That fighter is Russia’s last glimmer of hope.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 artillery moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 bombers moved from Kansu to Russia
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                1 battleship moved from 35 Sea Zone to 45 Sea Zone
                1 battleship and 1 cruiser moved from 20 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Air Battle in Russia
                    Japanese attacks with 2 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 bombers moved from Russia to Sikang
                1 aaGun and 10 infantry moved from Anhwe to Kweichow
                4 armour, 4 artilleries and 3 infantry moved from Yunnan to Burma
                1 artillery and 2 infantry moved from Szechwan to Kweichow
                3 armour moved from Kwangtung to Yunnan
                1 armour moved from French Indo China to Burma
                4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
                4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
                2 carriers moved from 20 Sea Zone to 45 Sea Zone
                1 carrier moved from 35 Sea Zone to 45 Sea Zone
                3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 20 Sea Zone to 45 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                2 submarines moved from 20 Sea Zone to 45 Sea Zone
                1 battleship and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                5 tactical_bombers moved from Yunnan to Burma
                4 fighters moved from Yunnan to Burma

    Place Units - Japanese
                1 battleship and 2 submarines placed in 20 Sea Zone
                1 carrier and 1 submarine placed in 36 Sea Zone
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter moved from India to 38 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria

    Combat - British
                Battle in 38 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 4 transports
                    British win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Japanese: 4 transports
                Battle in Algeria
                    British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                    British win, taking Algeria from Italians with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 fighter moved from Algeria to Tobruk
                1 fighter moved from 38 Sea Zone to India

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                2 destroyers and 2 submarines placed in 109 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry


  • Sorry, been really busy.

    And forgot to post the US summary. I got excited and clicked done too quickly.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 aaGuns, 2 armour, 1 artillery and 3 infantry moved from Northern Italy to France

    Place Units - Italians
                2 artilleries placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 8 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 2 infantry moved from South Australia to Queensland
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 submarines moved from 110 Sea Zone to 104 Sea Zone
                5 submarines moved from 104 Sea Zone to 118 Sea Zone
                1 submarine moved from 112 Sea Zone to 118 Sea Zone
                1 bomber moved from Novgorod to Russia
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Bryansk to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 armour moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                4 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from 92 Sea Zone to Algeria
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone


  • Combat in Sea Zone 118
    Germany: 6 submarines
    United States: 1 cruiser, 1 destroyer, 1 submarine, 1 carrier, 2 fighters, 4 transports

    What would you like your casualty order to be? Any conditionals?


  • Hmmmm, I meant to split UK’s new navy to block this… oops.

    Definetely Sub, then Cruiser. And then I guess I’m forced to take 2 hits on the AC (even though it’ll result in both fighters being killed? Might as well make them kamikaze fighters :P), then destroyer I guess.

    Fighters can’t take sub hits can they?

    I’m basically hoping you roll terribly and don’t get 3 hits over the entire battle.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 submarines moved from 110 Sea Zone to 104 Sea Zone
                5 submarines moved from 104 Sea Zone to 118 Sea Zone
                1 submarine moved from 112 Sea Zone to 118 Sea Zone
                1 bomber moved from Novgorod to Russia
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Bryansk to Samara
                      Germans take Tambov from Russians
                      Germans take Samara from Russians
                1 armour moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                4 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from 92 Sea Zone to Algeria
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 1 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in 118 Sea Zone
                    Germans attack with 6 submarines
                    Americans defend with 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 carrier, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -18
                    Casualties for Germans: 6 submarines
                    Casualties for Americans: 1 cruiser and 1 submarine
                Battle in Algeria
                    Germans attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 1 armour, 2 artilleries and 1 infantry
                    British win with 1 armour and 1 artillery remaining. Battle score for attacker is -17
                    Casualties for Germans: 2 artilleries, 1 fighter and 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    British defend with 1 destroyer and 1 submarine
                    British win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for British: 1 submarine
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Cleaning up after air battles
                    2 fighters owned by the Americans could not land and were killed

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                1 infantry moved from Smolensk to Bryansk
                6 armour, 2 artilleries and 3 mech_infantrys moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 infantry moved from Vyborg to Novgorod
                1 bomber moved from Finland to Western Germany
                2 armour and 1 mech_infantry moved from Holland Belgium to Germany
                1 artillery and 1 infantry moved from France to Southern France

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 fighter placed in France
                1 artillery placed in France
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 destroyer and 2 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs


  • Ugh, those were some horrible rolls in the south.


  • I saw this and got excited:
    Casualties for Americans: 1 cruiser and 1 submarine

    And then I spotted this:
    Cleaning up after air battles
    2 fighters owned by the Americans could not land and were killed

    Gah!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 7 damage on 1 factory_major; Remaining resources: 11 PUs;
                Russians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Yenisey to Timguska

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 battleships, 1 cruiser, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 armour, 8 artilleries, 4 fighters, 8 infantry and 5 tactical_bombers moved from Burma to India
                3 armour moved from Yunnan to India
                2 bombers moved from Sikang to Russia
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                2 destroyers moved from 6 Sea Zone to 26 Sea Zone


  • Scramble in Queensland (Australia)?

    Battle in Sea Zone 54
    Japan: 2 submarines, 2 destroyers, 1 cruiser, 2 battleships, 3 carriers, 3 fighters, 3 tactical bombers
    ANZAC: 1 submarine, 1 cruiser
    United States: 2 destroyers, 1 cruiser, 1 carrier, 2 fighters, 1 transport
    Available for scramble from Queensland: 4 ANZAC fighters (up to 3 can be scrambled)


  • Also, can I change that cruiser buy to a destroyer + infantry?

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