Vold vs Wheatbeer (Allies +10)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Malaya

    Combat - Americans
                Germans scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Germans scrambles 1 units out of Yugoslavia to defend against the attack in 97 Sea Zone
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 39 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Germans Submerged
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Malaya
                    Americans attack with 3 fighters and 3 tactical_bombers
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 3 fighters and 3 tactical_bombers in Malaya, round 2 :  5/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                    Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 97 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
                    Germans defend with 3 destroyers and 3 fighters; Italians defend with 2 destroyers and 1 submarine
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 :  2/7 hits
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 2 :  4/8 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Americans lost in 97 Sea Zone
                        Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 :  4/6 hits
                        Germans roll dice for 4 destroyers and 3 fighters in 97 Sea Zone, round 3 :  2/7 hits
                        1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the Americans and 3 destroyers owned by the Germans lost in 97 Sea Zone
                        Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 4 :  1/4 hits
                        Germans roll dice for 3 fighters in 97 Sea Zone, round 4 :  2/3 hits
                        2 fighters owned by the Americans and 1 fighter owned by the Germans lost in 97 Sea Zone
                    retreated to 97 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 3 destroyers and 1 fighter
                    Casualties for Italians: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia

    Non Combat Move - Americans
                2 bombers moved from 97 Sea Zone to Egypt
                1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from 41 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
                2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from 39 Sea Zone to India
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                3 fighters and 3 tactical_bombers moved from Malaya to Shan State
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
                1 bomber moved from Hawaiian Islands to Queensland
                1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from Morocco to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico

    Place Units - Americans
                2 bombers and 2 fighters placed in Eastern United States
                1 artillery and 3 infantry placed in Central United States
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 69 / 92
        Russians : 3 / 0
        Japanese : 23 / 24
        Americans : 63 / 84
        Chinese : 18 / 25
        British : 30 / 30
        UK_Pacific : 15 / 9
        Italians : 23 / 25
        ANZAC : 16 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Italians
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Italians

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                1 artillery moved from Anhwe to Jehol
                1 infantry moved from Chahar to Jehol
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 fighter and 10 infantry moved from Anhwe to Jehol
                1 artillery and 3 infantry moved from Kiangsu to Anhwe

    Place Units - Chinese
                1 artillery placed in Jehol
                5 infantry placed in Anhwe
                2 infantry placed in Jehol
                Chinese undo move 2.
                1 infantry placed in Anhwe
                2 infantry placed in Kwangsi
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 69 / 92
        Russians : 3 / 0
        Japanese : 20 / 24
        Americans : 63 / 84
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 15 / 9
        Italians : 21 / 25
        ANZAC : 16 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Sikang to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
                1 fighter moved from Northwest Persia to Caucasus

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Caucasus
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 mech_infantrys
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 :  2/3 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 battleship and 1 carrier moved from 92 Sea Zone to 89 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 aaGun moved from Anhwe to Jehol
                1 battleship moved from 42 Sea Zone to 54 Sea Zone
                5 infantry moved from Eastern Persia to Persia
                1 aaGun, 1 artillery and 12 infantry moved from Sikang to Tsinghai
                1 artillery and 1 infantry moved from Szechwan to Shensi
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
                6 infantry moved from Trans-Jordan to Iraq
                1 aaGun and 3 infantry moved from West India to Eastern Persia
                1 armour and 3 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 mech_infantrys moved from Egypt to Iraq
                2 fighters moved from Anhwe to Tsinghai

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                British undo move 1.
                1 destroyer placed in 106 Sea Zone
                2 infantry placed in Egypt
                1 airfield placed in Gibraltar

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
                British collect 27 PUs (6 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
                UK_Pacific collect 11 PUs (4 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 2 artilleries

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 3 / 0
        Japanese : 20 / 24
        Americans : 63 / 84
        Chinese : 23 / 29
        British : 33 / 28
        UK_Pacific : 15 / 12
        Italians : 21 / 25
        ANZAC : 16 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 artillery
                    Italians win, taking Caucasus from British with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians

    Place Units - Italians
                3 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Italians collect 17 PUs (6 lost to blockades); end with 18 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from New South Wales to 37 Sea Zone
                2 infantry moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 bomber, 1 destroyer and 1 transport
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 bomber, 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Malaya
                Battle in Caucasus
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Caucasus
                    ANZAC win, taking Malaya from Japanese, taking Caucasus from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from 37 Sea Zone to Shan State
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from New Guinea to Queensland
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 artillery moved from South Australia to New South Wales
                1 aaGun moved from South Australia to New South Wales
                1 aaGun moved from South Australia to Queensland
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                ANZAC collect 16 PUs (2 lost to blockades); end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 3 / 0
        Japanese : 17 / 24
        Americans : 63 / 84
        Chinese : 23 / 29
        British : 31 / 28
        UK_Pacific : 18 / 12
        Italians : 21 / 18
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 3 / 0
        Japanese : 17 / 24
        Americans : 63 / 84
        Chinese : 23 / 29
        British : 31 / 28
        UK_Pacific : 18 / 12
        Italians : 21 / 18
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 destroyers, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                1 bomber moved from Western Germany to 105 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
                3 bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 artillery moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                2 bombers moved from Ukraine to Caucasus
                2 bombers moved from Yugoslavia to Egypt

  • '13

    Scramble UK?  Let me know which countries if you do.

  • '17

    no scramble in SZ110

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 destroyers, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                1 bomber moved from Western Germany to 105 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
                3 bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 artillery moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                2 bombers moved from Ukraine to Caucasus
                2 bombers moved from Yugoslavia to Egypt

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Germans win with 3 bombers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 8,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in Caucasus
                    Germans attack with 1 artillery, 2 bombers and 2 mech_infantrys
                    ANZAC defend with 2 infantry
                    Germans win, taking Caucasus from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Rostov
                4 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
                3 artilleries moved from France to Western Germany
                1 bomber moved from 105 Sea Zone to Western Germany
                3 bombers moved from 110 Sea Zone to Western Germany
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Egypt to Cyprus
                2 fighters moved from Western Germany to Southern Italy
                3 transports moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 infantry and 1 tactical_bomber placed in Western Germany
                3 destroyers placed in 97 Sea Zone
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Ukraine
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Germans collect 67 PUs (1 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

  • '17

    (just posting to remind that no Soviets are left alive, so special rush though)

  • '17

    • no special rush
  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking 41 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 destroyer
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Alaska

    Non Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 19 PUs; end with 21 PUs total

  • '13

    Thanks - I keep forgetting that little tidbit  :?

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 4 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from United Kingdom to 110 Sea Zone
                4 fighters moved from Gibraltar to 110 Sea Zone
                2 bombers moved from Eastern United States to 110 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 bomber moved from Egypt to 80 Sea Zone
                1 mech_infantry moved from French Equatorial Africa to Ethiopia
                1 bomber moved from Egypt to Ethiopia
                1 bomber moved from Western United States to 110 Sea Zone
                1 bomber moved from Queensland to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 fighter moved from India to 80 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                5 fighters moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in Ethiopia
                    Americans attack with 1 bomber and 1 mech_infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 bomber and 1 mech_infantry in Ethiopia, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Ethiopia
                    Americans win, taking Ethiopia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters in 46 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 bomber in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 80 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 80 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    Americans win, taking 80 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 3 bombers and 7 fighters
                    Germans defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    2 submarines owned by the Germans Submerged
                        Americans roll dice for 3 bombers and 7 fighters in 110 Sea Zone, round 2 :  7/10 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/7 hits
                        1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans, 1 carrier owned by the Germans and 3 destroyers owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 3 bombers and 6 fighters in 110 Sea Zone, round 3 :  5/9 hits
                        Germans roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 53
                    Casualties for Germans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                5 fighters moved from 46 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 infantry, 2 mech_infantrys, 9 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from 110 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 infantry moved from Libya to Tobruk
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 fighter moved from 80 Sea Zone to Northwest Persia
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                3 bombers moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Ethiopia to Egypt
                1 bomber moved from 80 Sea Zone to Egypt
                3 fighters and 3 tactical_bombers moved from Shan State to India
                2 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 artillery and 4 infantry placed in Western United States
                3 fighters placed in Western United States
                1 fighter placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
                Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 68 / 92
        Russians : 3 / 0
        Japanese : 19 / 21
        Americans : 62 / 75
        Chinese : 23 / 29
        British : 31 / 28
        UK_Pacific : 18 / 12
        Italians : 20 / 18
        ANZAC : 16 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Rotten dice for Germany in SZ110. Top 15% result for Allies, but in a very expensive battle.

    Let me know if you are interested in any kind of extreme dice correction (like a low luck reroll).

  • '13

    I appreciate the offer.  It’s ugly, but I’ll stick to the dice.

    I would have kept the subs in the fight to use as fodder though.  That may have given me another round and fetched another plane or two.  But what’s done is done - no worries  :-D

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 artillery and 1 infantry placed in Anhwe
                1 artillery and 3 infantry placed in Kiangsi
                1 infantry placed in Kwangsi
                1 infantry placed in Kiangsi
                Chinese undo move 1.
                1 artillery placed in Anhwe
                1 infantry placed in Kwangsi
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 68 / 92
        Russians : 3 / 0
        Japanese : 19 / 21
        Americans : 62 / 75
        Chinese : 23 / 29
        British : 31 / 28
        UK_Pacific : 18 / 12
        Italians : 20 / 18
        ANZAC : 16 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                2 fighters, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
                1 infantry moved from Kazakhstan to Samara
                      British take Samara from Italians
                1 infantry moved from Tsinghai to Novosibirsk
                      British take Novosibirsk from Italians
                2 fighters moved from Tsinghai to Caucasus
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 fighters moved from United Kingdom to 105 Sea Zone

    Combat - British
                Battle in Caucasus
                    British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  2/7 hits
                        Germans roll dice for 1 artillery in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in 105 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 2 fighters in 105 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 105 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                2 fighters moved from 105 Sea Zone to United Kingdom
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Egypt to Iraq
                3 mech_infantrys moved from Northwest Persia to Iraq
                5 infantry moved from Persia to Northwest Persia
                1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
                1 aaGun and 3 infantry moved from Eastern Persia to Persia
                4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship and 1 carrier moved from 89 Sea Zone to 91 Sea Zone
                1 battleship moved from 54 Sea Zone to 26 Sea Zone
                2 artilleries moved from India to West India
                1 aaGun, 1 artillery and 11 infantry moved from Tsinghai to Novosibirsk
                1 artillery and 1 infantry moved from Shensi to Kansu
                2 infantry moved from Szechwan to Shensi
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
                British collect 33 PUs (2 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                3 artilleries placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 3 artilleries

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 3 / 0
        Japanese : 19 / 21
        Americans : 62 / 75
        Chinese : 23 / 29
        British : 35 / 33
        UK_Pacific : 18 / 23
        Italians : 18 / 18
        ANZAC : 16 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    @Vold:

    I would have kept the subs in the fight to use as fodder though.  That may have given me another round and fetched another plane or two.

    There was no way for your subs to take part in combat since my air units could not hit submarines without a destroyer and submarines can never hit air.

Suggested Topics

  • 35
  • 36
  • 69
  • 94
  • 113
  • 83
  • 99
  • 107
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.7k

Users

40.3k

Topics

1.8m

Posts