Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global


  • @Thurhame:

    Also, apparently subs don’t block my NO.

    Yeah, that’s interesting. I guess ‘ships’ refers to surface naval only, similar to how the kamikaze rules work.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 2 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                3 bombers moved from Novgorod to Russia
                2 artilleries and 2 infantry moved from Belarus to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                5 armour moved from Romania to Ukraine
                      Germans take Bessarabia from Russians
                      Germans take Ukraine from Russians
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from France to 110 Sea Zone
                2 armour and 2 mech_infantrys moved from Western Germany to Holland Belgium
                2 bombers moved from Morocco to 110 Sea Zone
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Morocco to Gibraltar


  • Scramble in United Kingdom?

    Battle in Sea Zone 110
    Germany: 3 submarines, 1 tactical bomber, 2 bombers
    United Kingdom: 1 submarine, 1 destroyer, 1 cruiser, 3 transports


  • Also, launch interceptors in Russia?

    Bombing raid in Russia: 3 bombers
    1 fighter available to intercept


  • Full Scramble in the UK. Risk time!

    No intercept in Russia. Hopefully AA does it’s job :P


  • Oh come on! Two AA casualties?  :cry:


  • On the bright side, luck is on my side in the sea battle.

    I’m assuming you take the 4 hits of my initial volley on the sub, destroyer, cruiser, and French fighter. If you want the destroyer to survive, let me know; that’ll change the dynamics of the battle.


  • I’d have preferred the luck in the sea battle tbh. Nevermind!

    I kind of need the destroyer to survive to have any chance of saving the transports. However with 4 hits in the first round I think it’s better to just lose the transports in the hope of winning the battle above the water.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 2 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                3 bombers moved from Novgorod to Russia
                2 artilleries and 2 infantry moved from Belarus to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                5 armour moved from Romania to Ukraine
                      Germans take Bessarabia from Russians
                      Germans take Ukraine from Russians
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from France to 110 Sea Zone
                2 armour and 2 mech_infantrys moved from Western Germany to Holland Belgium
                2 bombers moved from Morocco to 110 Sea Zone
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Morocco to Gibraltar

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 3 submarines and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports
                    Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 48
                    Casualties for Germans: 1 bomber, 1 submarine and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports
                Battle in Holland Belgium
                    Germans attack with 2 armour and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Gibraltar
                    Germans attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans win, taking Gibraltar from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 carrier and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 bomber moved from 110 Sea Zone to Finland
                1 bomber moved from Russia to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Bryansk
                2 artilleries moved from Novgorod to Belarus
                6 armour and 3 mech_infantrys moved from Poland to Belarus

    Place Units - Germans
                1 artillery and 2 infantry placed in Southern France
                1 armour placed in Western Germany
                2 armour and 1 artillery placed in Novgorod
                Germans undo move 2.
                1 armour placed in Germany
                Germans undo move 1.
                Germans undo move 1.
                Germans undo move 1.
                1 artillery and 1 infantry placed in Southern France
                1 submarine placed in 93 Sea Zone
                3 submarines placed in 110 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 artillery and 1 infantry placed in France
                3 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs


  • Bump.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair 3 damage on 1 factory_major; Remaining resources: 21 PUs;
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total


  • Sorry dude. Was crazy busy and completely forgot about this.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 artillery moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 bombers moved from Kansu to Russia
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                1 battleship moved from 35 Sea Zone to 45 Sea Zone
                1 battleship and 1 cruiser moved from 20 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Dutch New Guinea


  • No problem. Intercept in Russia?


  • No intercept. That fighter is Russia’s last glimmer of hope.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 artillery moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 bombers moved from Kansu to Russia
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                1 battleship moved from 35 Sea Zone to 45 Sea Zone
                1 battleship and 1 cruiser moved from 20 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Air Battle in Russia
                    Japanese attacks with 2 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 bombers moved from Russia to Sikang
                1 aaGun and 10 infantry moved from Anhwe to Kweichow
                4 armour, 4 artilleries and 3 infantry moved from Yunnan to Burma
                1 artillery and 2 infantry moved from Szechwan to Kweichow
                3 armour moved from Kwangtung to Yunnan
                1 armour moved from French Indo China to Burma
                4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
                4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
                2 carriers moved from 20 Sea Zone to 45 Sea Zone
                1 carrier moved from 35 Sea Zone to 45 Sea Zone
                3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 20 Sea Zone to 45 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                2 submarines moved from 20 Sea Zone to 45 Sea Zone
                1 battleship and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                5 tactical_bombers moved from Yunnan to Burma
                4 fighters moved from Yunnan to Burma

    Place Units - Japanese
                1 battleship and 2 submarines placed in 20 Sea Zone
                1 carrier and 1 submarine placed in 36 Sea Zone
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter moved from India to 38 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria

    Combat - British
                Battle in 38 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 4 transports
                    British win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Japanese: 4 transports
                Battle in Algeria
                    British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                    British win, taking Algeria from Italians with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 fighter moved from Algeria to Tobruk
                1 fighter moved from 38 Sea Zone to India

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                2 destroyers and 2 submarines placed in 109 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry


  • Sorry, been really busy.

    And forgot to post the US summary. I got excited and clicked done too quickly.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 aaGuns, 2 armour, 1 artillery and 3 infantry moved from Northern Italy to France

    Place Units - Italians
                2 artilleries placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs

Suggested Topics

  • 40
  • 29
  • 71
  • 14
  • 104
  • 31
  • 75
  • 335
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.5k

Topics

1.8m

Posts