BOOM AND DOOM!
Faramir (Axis) vs AeV (Allies +12)
-
I forgot to post it to the forums again and clicked next turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Greece to Albania
3 fighters moved from Philippines to Kwangtung
1 fighter moved from Queensland to 20 Sea Zone
1 tactical_bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 35 Sea Zone to 20 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 97 Sea Zone to AlbaniaTurn Complete - French
French collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 fighter moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Denmark
2 bombers moved from Germany to FranceCombat - Germans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Western Germany
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery
Germans win, taking Norway from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
2 fighters moved from Slovakia Hungary to Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Denmark to Germany
1 infantry moved from Germany to Greater Southern Germany
5 armour moved from Poland to Germany
1 bomber moved from France to GermanyPlace Units - Germans
8 armour and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,5,5,1,6,2,5
Germans collect 30 PUs (2 lost to blockades); end with 30 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bessarabia to Slovakia Hungary
1 armour moved from Bessarabia to Romania
Russians take Romania from Germans
1 armour moved from Romania to Slovakia Hungary
1 fighter moved from Ukraine to Slovakia Hungary
1 bomber moved from Volgograd to Slovakia Hungary
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 artillery moved from Novgorod to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Central Mongolia to Dzavhan
Russians take Dzavhan from JapaneseCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 armour, 1 bomber and 1 fighter
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 fighterNon Combat Move - Russians
1 armour, 2 artilleries and 7 infantry moved from Bessarabia to Romania
4 infantry moved from Western Ukraine to Eastern Poland
4 armour moved from Ukraine to Romania
2 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Romania
1 artillery and 5 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Volgograd to Novosibirsk
1 bomber moved from Slovakia Hungary to Western Ukraine
1 bomber moved from Timguska to Dzavhan
2 infantry moved from Jehol to Manchuria
1 bomber moved from Dzavhan to Tsagaan OlomPlace Units - Russians
1 fighter and 2 infantry placed in Novgorod
1 mech_infantry and 1 tactical_bomber placed in Ukraine
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 aaGuns and 1 airfield; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Korea to 19 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 22 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 aaGuns and 1 airfield placed in KoreaTurn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs total -
Scramble in sz6?
You have two Ftrs stationed in Korea wich you are able to send.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Western United States to 6 Sea Zone
2 battleships moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangtung to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
-
Yes scramble both of them.
-
My Subs got two hits. What are you taking as casualties?
-
If you let your CV’s absorb two hits, six regular hits would follow.
If you decide diffrent, let me know.I choose to go ahead to save time, since we almost play only day by day.
-
Take the ships as casualties before the aircraft.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Western United States to 6 Sea Zone
2 battleships moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangtung to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Japanese scrambles 2 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 4 fighters and 4 submarines
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 tactical_bombers and 6 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Americans
Japanese win with 2 battleships, 7 fighters, 3 tactical_bombers and 6 transports remaining. Battle score for attacker is -32
Casualties for Japanese: 4 carriers, 2 cruisers and 1 destroyer
Casualties for Americans: 2 battleships, 2 bombers, 4 fighters and 4 submarines
Battle in Western Germany
Americans attack with 1 armour, 4 artilleries, 2 bombers and 1 fighter
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Western Germany from Germans with 1 armour, 4 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
3 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
1 factory_minor placed in Holland Belgium
1 harbour placed in Alaska
2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Kansu
2 artilleries and 4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
scramble on Uk’s turn?
You have 2 Ftrs available from Korea and about three Ftrs from Japan.
I attack with 1xBB ,4xSS, 2CR’s and 2xDD’s, 3xFtrs and 2x TacB. -
Yes scramble all of them. take 1 hit on each battleship and then take the fighters as casualties.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 45 PUs;
British buy 1 armour, 1 bomber, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
1 armour, 5 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
1 infantry moved from Bulgaria to Yugoslavia
British take Yugoslavia from Germans
1 bomber moved from United Kingdom to Southern Italy
2 fighters moved from 110 Sea Zone to Denmark
2 transports moved from 125 Sea Zone to 111 Sea Zone
3 infantry moved from Scotland to 111 Sea Zone
3 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
UK_Pacific take Ulaanbaatar from Japanese
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
1 battleship moved from 20 Sea Zone to 6 Sea Zone
4 submarines moved from 20 Sea Zone to 6 Sea Zone
2 cruisers moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea ZoneCombat - British
Japanese scrambles 2 units out of Korea to defend against the attack in 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
British attack with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 fighters and 6 transports
Units damaged: 1 battleship owned by the British
British win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 3 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 116
Casualties for Japanese: 2 battleships, 5 fighters and 6 transports
Casualties for British: 2 destroyers
Battle in Southern Italy
British attack with 2 armour, 6 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 9 infantry
British captures 0PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 armour, 4 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 31
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 aaGuns, 1 bomber and 9 infantry
Battle in Denmark
British attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Denmark from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Denmark to 110 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to France
1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from India to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Southern France to FrancePlace Units - British
1 armour and 2 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 110 Sea Zone
1 bomber and 2 infantry placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsPlace Units - UK_Pacific
1 carrier, 1 fighter and 1 submarine placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in 20 Sea Zone change ownership: 1 carrier, 1 fighter and 1 submarine -
You still have to take your turn for ANZAC.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 bombers moved from Queensland to Philippines
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to Guam
1 tactical_bomber moved from Hawaiian Islands to Midway
1 artillery moved from New South Wales to Queensland
3 fighters moved from Kwangtung to GuamNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
ANZAC undo move 1.
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - French
French repair 0 damage on 1 factory_minor; Remaining resources: 13 PUs;
French buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - French
Place Units - French
1 destroyer placed in 110 Sea Zone
1 artillery placed in FranceTurn Complete - French
French collect 19 PUs; end with 20 PUs total





