@nikola1975 Ah yes, that happens to the best of us. Always shake my head at myself after one of those. Sounds good, let me know if you concede - we can go 2/3 on the series :)
L40 Vold vs Hobo (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 artilleries and 12 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Chahar
1 fighter moved from Szechwan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Anhwe
4 artilleries placed in KiangsiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 7 PUs;Combat Move - British
3 fighters moved from Scotland to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
British take Normandy Bordeaux from Germans
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 bomber moved from Yunnan to MalayaCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Algeria
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British win, taking Algeria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 harbour
British win, taking Malaya from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for British: 1 fighter
Battle in Holland BelgiumNon Combat Move - British
1 aaGun moved from Southern France to Normandy Bordeaux
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
3 destroyers moved from 93 Sea Zone to 92 Sea Zone
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
3 fighters moved from 125 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 4 infantry moved from Iraq to Northwest Persia
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from Malaya to India
1 destroyer and 1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Siam to Shan State
1 aaGun moved from Kwangsi to Kiangsi
1 aaGun and 6 infantry moved from Yunnan to Kweichow
2 artilleries moved from French Indo China to Yunnan
1 aaGun and 14 infantry moved from French Indo China to Shan StatePlace Units - British
1 destroyer, 2 fighters and 1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 14 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Northern Italy to Holland Belgium
2 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Archangel
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Archangel from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Archangel to NovgorodTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 10 PUs (2 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 infantry moved from Novgorod to Belarus
4 bombers moved from Western Ukraine to Russia
3 fighters moved from Novgorod to Russia
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
Germans take Southern France from British
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 125 Sea Zone -
Intercepts?
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no intercepts
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 infantry moved from Novgorod to Belarus
4 bombers moved from Western Ukraine to Russia
3 fighters moved from Novgorod to Russia
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
Germans take Southern France from British
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun and 1 infantry
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,6,4,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 artilleries and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
4 bombers and 3 fighters moved from Russia to Western UkrainePlace Units - Germans
3 artilleries placed in Western Ukraine
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Buryatia to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 fighters moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
4 artilleries and 4 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry and 2 mech_infantrys placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 13 infantry
EDIT: Adding units owned by Russians to Amur: 1 aaGun and 13 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Philippines to Borneo
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 fighter and 5 tactical_bombers moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 armour
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 5 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 5 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 bombers moved from Borneo to Philippines
1 battleship, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Jehol to Manchuria
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
1 artillery and 1 infantry placed in Japan
3 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Philippines: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 31 Sea Zone to 24 Sea Zone
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
2 fighters moved from Wake Island to 24 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 48 Sea Zone
1 cruiser moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 46 Sea Zone
1 destroyer moved from 31 Sea Zone to 47 Sea Zone
1 fighter moved from Wake Island to 47 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Solomon Islands to 47 Sea ZoneCombat - Americans
Battle in 24 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 47 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 1 destroyer and 2 submarines moved from 31 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from 47 Sea Zone to Queensland
2 fighters moved from 24 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to Wake Island
1 fighter moved from 47 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland
1 mech_infantry moved from Western United States to Eastern United States
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 45 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
8 artilleries and 14 infantry moved from Kiangsi to Anhwe
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 8 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 8 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to HopeiPlace Units - Chinese
1 artillery placed in Kwangsi
1 artillery and 1 infantry placed in Kiangsi
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium -
scramble orders for z112
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all 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 transport
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport; Italians defend with 2 fighters
1 transport owned by the British retreated to 110 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for Germans: 1 carrier, 1 destroyer and 2 tactical_bombers
Casualties for British: 1 carrier, 2 destroyers, 4 fighters and 1 submarine
Battle in Archangel
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
retreated to Archangel
Italians win with 1 armour remaining. Battle score for attacker is -17
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 artillery and 3 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for British: 2 infantry
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
1 fighter owned by the Germans forced to land in Western GermanyNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 infantry moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Egypt to Alexandria
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Archangel to Bryansk
1 aaGun moved from Kweichow to Anhwe
6 infantry moved from Kweichow to Szechwan
2 artilleries moved from Yunnan to Szechwan
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 destroyer and 1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
4 infantry moved from Shan State to Yunnan
1 aaGun moved from Kiangsi to Kwangsi
2 infantry moved from Shan State to YunnanPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
3 fighters placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 3 fighters
Turning on Edit Mode
EDIT: Removing units owned by British from Tunisia: 1 infantry
EDIT: Adding units owned by British to Algeria: 1 infantry
EDIT: Turning off Edit Mode -
wow what a lovely round :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Archangel to Belarus
1 bomber moved from Novgorod to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 artillery
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery
Casualties for Italians: 1 bomberNon Combat Move - Italians
2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 12 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser and 4 fighters remaining. Battle score for attacker is 37
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Casualties for ANZAC: 2 destroyers and 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Shan State: 2 fighters
EDIT: Turning off Edit Mode
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs