Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global


  • Shattered about that US fleet being wiped out. Didn’t even realise you had anything in range let alone enough to take it out.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 battleship, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Shensi to Sikang
                1 mech_infantry moved from Kweichow to Tsinghai
                1 infantry moved from Kansu to Tsinghai
                1 bomber moved from Kiangsi to Tsinghai
                1 bomber moved from Kiangsi to Sikang
                3 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
                1 fighter and 1 tactical_bomber moved from Kiangsi to Szechwan
                1 armour moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Yunnan
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Guam
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking Guam from Americans with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                3 fighters moved from 16 Sea Zone to Japan
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                1 carrier, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 bomber moved from Tsinghai to Kansu
                1 bomber moved from Sikang to Kansu
                4 fighters and 5 tactical_bombers moved from Szechwan to Yunnan
                1 aaGun and 10 infantry moved from Jehol to Anhwe
                3 armour moved from Kwangtung to Yunnan

    Place Units - Japanese
                2 artilleries and 1 infantry placed in French Indo China
                3 armour placed in Kwangtung
                1 battleship and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • Yeah, I had the same feeling when you killed my German fleet.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 118 Sea Zone

    Place Units - Americans
                1 carrier and 3 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians


  • Forgot to click to post the British turn and I don’t think it’s possible to do it after clicking ‘done’.

    Make sure you look at the history to see what happened considering out of the 3 turns I just played the British was the only one where anything actually happened.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to France
                1 fighter and 1 tactical_bomber moved from Southern Italy to France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 armour, 1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • Italians don’t have much going on either.  :cry:


  • Also, apparently subs don’t block my NO.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                3 fighters moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 46 Sea Zone to Queensland
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Politics - French

    Combat Move - French

    Turn Complete - French


  • @Thurhame:

    Also, apparently subs don’t block my NO.

    Yeah, that’s interesting. I guess ‘ships’ refers to surface naval only, similar to how the kamikaze rules work.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 2 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                3 bombers moved from Novgorod to Russia
                2 artilleries and 2 infantry moved from Belarus to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                5 armour moved from Romania to Ukraine
                      Germans take Bessarabia from Russians
                      Germans take Ukraine from Russians
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from France to 110 Sea Zone
                2 armour and 2 mech_infantrys moved from Western Germany to Holland Belgium
                2 bombers moved from Morocco to 110 Sea Zone
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Morocco to Gibraltar


  • Scramble in United Kingdom?

    Battle in Sea Zone 110
    Germany: 3 submarines, 1 tactical bomber, 2 bombers
    United Kingdom: 1 submarine, 1 destroyer, 1 cruiser, 3 transports


  • Also, launch interceptors in Russia?

    Bombing raid in Russia: 3 bombers
    1 fighter available to intercept


  • Full Scramble in the UK. Risk time!

    No intercept in Russia. Hopefully AA does it’s job :P


  • Oh come on! Two AA casualties?  :cry:


  • On the bright side, luck is on my side in the sea battle.

    I’m assuming you take the 4 hits of my initial volley on the sub, destroyer, cruiser, and French fighter. If you want the destroyer to survive, let me know; that’ll change the dynamics of the battle.


  • I’d have preferred the luck in the sea battle tbh. Nevermind!

    I kind of need the destroyer to survive to have any chance of saving the transports. However with 4 hits in the first round I think it’s better to just lose the transports in the hope of winning the battle above the water.

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