a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
Vold vs Wheatbeer (Allies +10)
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1 dd 1 tb
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Axis sink 2 US subs
US presses the attack with 1 sub, 2 start
sub misses, one strat hits
OOL again?
Sorry for the delay
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Take the last dd
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 2 bombers and 3 submarines
Germans defend with 3 tactical_bombers; Italians defend with 2 destroyers
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 2 destroyers and 3 tactical_bombers in 97 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Americans, 1 destroyer owned by the Italians and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer and 2 tactical_bombers in 97 Sea Zone, round 3 : 0/3 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 2 bombers in 97 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 2 tactical_bombers in 97 Sea Zone, round 4 : 0/2 hits
2 tactical_bombers owned by the Germans lost in 97 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 37
Casualties for Germans: 3 tactical_bombers
Casualties for Italians: 2 destroyers
Casualties for Americans: 2 submarines
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Egypt
1 bomber moved from 97 Sea Zone to Malta
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 7 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 fighter moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 infantry and 1 mech_infantry placed in Central United States
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Americans collect 55 PUs (7 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 69 / 93
Russians : 3 / 0
Japanese : 33 / 33
Americans : 62 / 76
Chinese : 12 / 19
British : 30 / 31
UK_Pacific : 12 / 18
Italians : 23 / 23
ANZAC : 16 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 3 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 69 / 93
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 19 / 25
British : 30 / 31
UK_Pacific : 15 / 18
Italians : 23 / 23
ANZAC : 16 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 fighter moved from Iraq to CaucasusCombat - British
Battle in Caucasus
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
4 artilleries, 4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 aaGun, 1 artillery and 14 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Yunnan to Szechwan
5 infantry moved from West India to Eastern Persia
1 aaGun and 3 infantry moved from India to West India
2 infantry moved from Shan State to Yunnan
6 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 54 Sea Zone to 42 Sea ZonePlace Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,3,1
UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 67 / 93
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 19 / 25
British : 32 / 30
UK_Pacific : 15 / 9
Italians : 23 / 23
ANZAC : 16 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Kansu to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Tsinghai to KazakhstanCombat - Italians
Non Combat Move - Italians
1 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to New Guinea
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Yunnan to SzechwanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
ANZAC collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 67 / 93
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 18 / 25
British : 32 / 30
UK_Pacific : 15 / 9
Italians : 24 / 25
ANZAC : 16 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 67 / 93
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 18 / 25
British : 32 / 30
UK_Pacific : 15 / 9
Italians : 24 / 25
ANZAC : 16 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 fighters and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
2 bombers moved from Yugoslavia to Caucasus
2 bombers moved from Western Germany to Caucasus
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone -
Scramble UK?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 fighters and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
2 bombers moved from Yugoslavia to Caucasus
2 bombers moved from Western Germany to Caucasus
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Caucasus
Germans attack with 4 bombers and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Caucasus from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 4 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Western Germany to Yugoslavia
4 bombers moved from 110 Sea Zone to Western Germany
4 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
2 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Rostov
2 fighters moved from 112 Sea Zone to Southern Italy
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Caucasus to Yugoslavia
2 bombers moved from Caucasus to UkrainePlace Units - Germans
3 destroyers placed in 97 Sea Zone
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 66 PUs (3 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
The Soviets don’t have any units left, so you can just skip past them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
5 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 24 PUs total -
you know I didn’t even notice that. My head is elsewhere lately :?
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Scramble SZ97?
Surface SZ110?
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Yes to both (scramble all and keep the sub on the surface).
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OOL for round 2 in SZ97?
(asking since I am not sure if you will want to save a destroyer for a potential third round)
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nah, dd’s (Italian then German), then planes