Did it work?
Vold vs Wheatbeer (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Morocco to Tunisia
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 92 Sea Zone to Tunisia
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in 93 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Borneo from Japanese, taking Sumatra from Japanese, taking Celebes from Japanese, taking 93 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 2/3 hits
1 mech_infantry owned by the Americans, 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 3 : 2/3 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits
1 artillery owned by the Italians, 1 armour owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 bomber moved from Tunisia to Gibraltar
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Tanganyika Territory to Egypt
1 fighter moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
3 fighters placed in Eastern United States
2 submarines placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 62 / 100
Russians : 8 / 0
Japanese : 32 / 43
Americans : 66 / 86
Chinese : 11 / 19
British : 31 / 29
UK_Pacific : 15 / 9
Italians : 19 / 19
ANZAC : 16 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 artillery and 10 infantry moved from Hunan to Anhwe
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 62 / 100
Russians : 8 / 0
Japanese : 30 / 43
Americans : 66 / 86
Chinese : 13 / 19
British : 31 / 29
UK_Pacific : 15 / 9
Italians : 19 / 19
ANZAC : 16 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Hunan to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Caucasus to Rostov
British take Rostov from GermansCombat - British
Battle in Chahar
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits
1 tactical_bomber owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Chahar
British roll dice for 1 fighter in Chahar, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry and 1 tactical_bomber
Battle in 98 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter moved from French Indo China to Anhwe
1 aaGun moved from Hunan to Anhwe
1 fighter moved from Chahar to Anhwe
1 aaGun, 1 artillery and 14 infantry moved from Yunnan to Szechwan
5 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq
4 artilleries moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,5,1,3
UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 3 infantryProduction/PUs Summary :
Germans : 60 / 100
Russians : 8 / 0
Japanese : 27 / 43
Americans : 66 / 86
Chinese : 13 / 19
British : 33 / 31
UK_Pacific : 18 / 18
Italians : 19 / 19
ANZAC : 16 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Samara to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
Italians take Kansu from Chinese
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from Belarus to BryanskPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 15 PUs (9 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 63 / 100
Russians : 7 / 0
Japanese : 27 / 43
Americans : 61 / 86
Chinese : 12 / 19
British : 32 / 31
UK_Pacific : 18 / 18
Italians : 24 / 23
ANZAC : 16 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 63 / 100
Russians : 7 / 0
Japanese : 27 / 43
Americans : 61 / 86
Chinese : 12 / 19
British : 32 / 31
UK_Pacific : 18 / 18
Italians : 24 / 23
ANZAC : 16 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 94 PUs;
Germans buy 1 airfield, 5 artilleries, 2 destroyers, 1 factory_minor, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Sakha to Amur
Germans take Amur from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Volgograd to Rostov
3 tactical_bombers moved from Volgograd to Rostov
1 armour moved from Russia to RostovCombat - Germans
Battle in Rostov
Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Rostov from British with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour moved from Amur to Siberia
3 tactical_bombers moved from Rostov to Yugoslavia
2 bombers moved from Volgograd to Yugoslavia
6 bombers moved from Bryansk to Western GermanyPlace Units - Germans
3 artilleries placed in Volgograd
2 artilleries and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
1 mech_infantry placed in Western Ukraine
1 airfield and 1 factory_minor placed in Yugoslavia
1 fighter placed in Western Germany
2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 67 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour moved from Kweichow to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 69 / 93
Russians : 3 / 0
Japanese : 24 / 43
Americans : 61 / 86
Chinese : 15 / 19
British : 30 / 31
UK_Pacific : 18 / 18
Italians : 24 / 23
ANZAC : 16 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 bomber moved from Philippines to Kwangtung
1 bomber moved from Japan to KiangsuCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in MalayaNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangtung to Philippines
3 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
2 fighters moved from Philippines to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Manchuria to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 bomber moved from 20 Sea Zone to PhilippinesPlace Units - Japanese
1 infantry placed in Japan
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
scramble SZ97?
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Yes, scramble 3
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US subs all missed, US strats both hit
OOL SZ97?
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1 dd 1 tb
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Axis sink 2 US subs
US presses the attack with 1 sub, 2 start
sub misses, one strat hits
OOL again?
Sorry for the delay
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Take the last dd
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 2 bombers and 3 submarines
Germans defend with 3 tactical_bombers; Italians defend with 2 destroyers
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 2 destroyers and 3 tactical_bombers in 97 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Americans, 1 destroyer owned by the Italians and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer and 2 tactical_bombers in 97 Sea Zone, round 3 : 0/3 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 2 bombers in 97 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 2 tactical_bombers in 97 Sea Zone, round 4 : 0/2 hits
2 tactical_bombers owned by the Germans lost in 97 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 37
Casualties for Germans: 3 tactical_bombers
Casualties for Italians: 2 destroyers
Casualties for Americans: 2 submarines
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Egypt
1 bomber moved from 97 Sea Zone to Malta
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 7 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 fighter moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 infantry and 1 mech_infantry placed in Central United States
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Americans collect 55 PUs (7 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 69 / 93
Russians : 3 / 0
Japanese : 33 / 33
Americans : 62 / 76
Chinese : 12 / 19
British : 30 / 31
UK_Pacific : 12 / 18
Italians : 23 / 23
ANZAC : 16 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 3 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 69 / 93
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 19 / 25
British : 30 / 31
UK_Pacific : 15 / 18
Italians : 23 / 23
ANZAC : 16 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 fighter moved from Iraq to CaucasusCombat - British
Battle in Caucasus
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
4 artilleries, 4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 aaGun, 1 artillery and 14 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Yunnan to Szechwan
5 infantry moved from West India to Eastern Persia
1 aaGun and 3 infantry moved from India to West India
2 infantry moved from Shan State to Yunnan
6 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 54 Sea Zone to 42 Sea ZonePlace Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,3,1
UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 67 / 93
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 19 / 25
British : 32 / 30
UK_Pacific : 15 / 9
Italians : 23 / 23
ANZAC : 16 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Kansu to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Tsinghai to KazakhstanCombat - Italians
Non Combat Move - Italians
1 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to New Guinea
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Yunnan to SzechwanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
ANZAC collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 67 / 93
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 18 / 25
British : 32 / 30
UK_Pacific : 15 / 9
Italians : 24 / 25
ANZAC : 16 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0