14l g40 snake11eyes (axis) v wheatbeer (allies +18) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                2 carriers moved from 72 Sea Zone to 71 Sea Zone
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
                1 bomber moved from Union of South Africa to 80 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                      Japanese take Belgian Congo from British
                1 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Rhodesia to Union of South Africa
                1 tactical_bomber moved from Novosibirsk to Kazakhstan
                7 fighters and 2 tactical_bombers moved from Kazakhstan to Persia

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 7 fighters and 2 tactical_bombers
                    Americans defend with 1 artillery
                    Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 artillery
                Battle in 80 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber
                    Americans defend with 1 destroyer, 2 submarines and 1 transport
                    Japanese win, taking 80 Sea Zone from Americans with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 destroyer, 2 submarines and 1 transport

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
                7 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
                2 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Japanese
                1 armour and 2 infantry placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,1,4,1,3,2,3,3,1,1,5,6
                Japanese collect 12 PUs (9 lost to blockades); end with 13 PUs total


  • Figured I would speed it up and just do Japan and let you edit in Russia before your America turn, those units don’t really matter at this point lol, all eyes to the middle east!!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                2 carriers moved from 72 Sea Zone to 71 Sea Zone
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
                1 bomber moved from Union of South Africa to 80 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                      Japanese take Belgian Congo from British
                1 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Rhodesia to Union of South Africa
                1 tactical_bomber moved from Novosibirsk to Kazakhstan
                7 fighters and 2 tactical_bombers moved from Kazakhstan to Persia

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 7 fighters and 2 tactical_bombers
                    Americans defend with 1 artillery
                        Japanese roll dice for 7 fighters and 2 tactical_bombers in Persia, round 2 :  7/9 hits
                        Americans roll dice for 1 artillery in Persia, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Persia
                    Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 artillery
                Battle in 80 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber
                    Americans defend with 1 destroyer, 2 submarines and 1 transport
                        Japanese roll dice for 6 submarines in 80 Sea Zone, round 2 :  5/6 hits
                        Americans roll dice for 2 submarines in 80 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 :  0/1 hits
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from Americans with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 destroyer, 2 submarines and 1 transport

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
                7 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
                2 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Japanese
                1 armour and 2 infantry placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,1,4,1,3,2,3,3,1,1,5,6
                Japanese collect 12 PUs (9 lost to blockades); end with 13 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Amur: 1 aaGun, 1 artillery and 5 infantry
                EDIT: Removing units owned by Russians from Korea: 1 aaGun, 1 artillery and 5 infantry
                EDIT: Removing units owned by Russians from Yunnan: 1 infantry
                EDIT: Adding units owned by Russians to Burma: 1 infantry
                EDIT: Adding units owned by Russians to Chahar: 1 aaGun, 1 artillery and 9 infantry
                EDIT: Removing units owned by Russians from Jehol: 1 aaGun, 1 artillery and 9 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 1 / 0
        Japanese : 21 / 13
        Americans : 75 / 100
        Chinese : 23 / 30
        British : 24 / 29
        UK_Pacific : 17 / 22
        Italians : 21 / 21
        ANZAC : 11 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    reposted with Soviet movements in case you wanted to see

    may need to think on the next US/UK turn

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 10 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Amur to Sakha
                      Americans take Sakha from Japanese
                1 artillery moved from Formosa to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Okinawa
                1 infantry moved from Amur to Buryatia
                      Americans take Buryatia from Japanese
                1 bomber and 15 fighters moved from Egypt to Belgian Congo
                1 submarine moved from 39 Sea Zone to 78 Sea Zone
                2 fighters moved from 39 Sea Zone to 78 Sea Zone
                6 submarines moved from 91 Sea Zone to 103 Sea Zone
                6 submarines moved from 103 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in Okinawa
                Battle in Belgian Congo
                    Americans attack with 1 bomber and 15 fighters
                    Japanese defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 bomber and 15 fighters in Belgian Congo, round 2 :  9/16 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 :  1/2 hits
                        1 armour owned by the Japanese, 1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Belgian Congo
                    Americans win, taking Okinawa from Japanese with 15 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in 78 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 78 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 78 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 78 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 78 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 6 submarines
                    Germans defend with 2 carriers, 1 cruiser and 1 submarine
                        Americans roll dice for 6 submarines in 109 Sea Zone, round 2 :  2/6 hits
                    Units damaged: 2 carriers owned by the Germans
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 carriers and 1 cruiser in 109 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 6 submarines in 109 Sea Zone, round 3 :  0/6 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 2 carriers and 1 cruiser in 109 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Americans lost in 109 Sea Zone
                        Americans roll dice for 5 submarines in 109 Sea Zone, round 4 :  2/5 hits
                        1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 4 :  2/2 hits
                        2 submarines owned by the Americans and 1 carrier owned by the Germans lost in 109 Sea Zone
                        Americans roll dice for 3 submarines in 109 Sea Zone, round 5 :  1/3 hits
                        1 cruiser owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 3 submarines remaining. Battle score for attacker is 32
                    Casualties for Germans: 2 carriers, 1 cruiser and 1 submarine
                    Casualties for Americans: 3 submarines

    Non Combat Move - Americans
                15 fighters moved from Belgian Congo to Egypt
                1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 39 Sea Zone to 72 Sea Zone
                7 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
                6 fighters moved from French West Africa to Egypt
                3 submarines moved from 35 Sea Zone to 41 Sea Zone
                2 fighters moved from 78 Sea Zone to 72 Sea Zone
                8 fighters moved from Eastern United States to French West Africa
                1 infantry moved from Burma to India
                2 mech_infantrys moved from Burma to West India
                1 transport moved from 38 Sea Zone to 42 Sea Zone
                3 carriers, 1 destroyer and 3 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                10 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,1,1,5,2,6,6,6,5,2,3,6,5,6,1,3,3,5
                Americans collect 76 PUs (2 lost to blockades); end with 76 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 1 / 0
        Japanese : 18 / 13
        Americans : 78 / 101
        Chinese : 23 / 30
        British : 24 / 29
        UK_Pacific : 17 / 22
        Italians : 21 / 21
        ANZAC : 11 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Anhwe to Jehol
                3 artilleries moved from Kiangsu to Anhwe
                3 artilleries and 5 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                5 infantry placed in Anhwe
                1 infantry placed in Manchuria
                3 infantry placed in Shensi
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 1 / 0
        Japanese : 18 / 13
        Americans : 78 / 101
        Chinese : 23 / 29
        British : 24 / 29
        UK_Pacific : 17 / 22
        Italians : 21 / 21
        ANZAC : 11 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 aaGuns and 4 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Shensi to Kazakhstan
                      British take Kazakhstan from Germans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 2 destroyers and 1 submarine
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 destroyers in 104 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 104 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Egypt
                2 fighters moved from Gibraltar to Egypt
                2 aaGuns, 4 artilleries and 14 infantry moved from Eastern Persia to Turkmenistan
                4 artilleries moved from West India to Eastern Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                2 aaGuns and 1 infantry moved from Yunnan to Burma
                1 battleship and 1 carrier moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from Scotland to United Kingdom

    Place Units - British
                3 aaGuns placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 1 / 0
        Japanese : 18 / 13
        Americans : 78 / 101
        Chinese : 23 / 29
        British : 25 / 27
        UK_Pacific : 17 / 22
        Italians : 21 / 21
        ANZAC : 11 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    who is winning?

  • '17

    Still too many possibilities to call it conclusively.


  • Sorry wheatbeer I thought I had posted already and was waiting for you lol, will repost today.

  • '17

    No problem


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 armour; Remaining resources: 3 PUs;

    Combat Move - Italians
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 infantry moved from 92 Sea Zone to Algeria

    Combat - Italians
                Battle in Morocco
                Battle in Algeria

    Non Combat Move - Italians
                1 carrier, 5 destroyers and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to Volgograd

    Place Units - Italians
                3 armour placed in Ukraine

    Turn Complete - Italians
                Italians collect 23 PUs; end with 26 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 fighter moved from Sumatra to 79 Sea Zone

    Combat - ANZAC
                Battle in Soviet Far East
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Soviet Far East
                    ANZAC win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 79 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 79 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 79 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 79 Sea Zone
                        ANZAC roll dice for 1 fighter in 79 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 79 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 79 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                1 fighter moved from 79 Sea Zone to West India
                3 fighters moved from Eastern Persia to Egypt
                1 artillery and 3 infantry moved from Java to 42 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from New South Wales to Western Australia
                1 fighter moved from Western Australia to Shan State
                1 aaGun moved from Northern Territory to South Australia
                1 artillery and 1 infantry moved from Burma to India
                2 submarines moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 1 / 0
        Japanese : 17 / 13
        Americans : 78 / 101
        Chinese : 23 / 29
        British : 25 / 27
        UK_Pacific : 17 / 22
        Italians : 23 / 26
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

  • '17

    posting as a reminder


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 2 destroyers, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 mech_infantry moved from Trans-Jordan to Persia
                      Germans take Persia from Americans
                2 armour moved from Southern Italy to 97 Sea Zone
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 artilleries, 1 battleship, 2 carriers, 1 fighter, 5 infantry, 3 tactical_bombers and 5 transports moved from 97 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
                2 armour, 2 artilleries and 5 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Southern Italy to 76 Sea Zone
                1 bomber moved from Southern Italy to 76 Sea Zone
                3 bombers moved from Western Germany to 109 Sea Zone
                4 bombers moved from Western Germany to 104 Sea Zone
                2 bombers moved from Southern Italy to 104 Sea Zone
                13 bombers moved from Southern Italy to Gibraltar
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 6 bombers
                    British defend with 2 destroyers and 1 submarine
                    1 submarine owned by the British Submerged
                    Germans win with 6 bombers remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers
                Battle in Scotland
                Battle in 76 Sea Zone
                    Germans attack with 3 bombers
                    ANZAC defend with 1 cruiser
                    Germans win, taking Scotland from British with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Germans: 1 bomber
                Battle in 109 Sea Zone
                    Germans attack with 3 bombers
                    Americans defend with 1 destroyer and 3 submarines
                    3 submarines owned by the Americans Submerged
                    Germans win with 2 bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 destroyer
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Gibraltar
                    Germans attack with 2 armour, 2 artilleries, 13 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 harbour and 3 infantry; Americans defend with 3 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys
                    Germans win, taking Gibraltar from British with 2 armour, 2 artilleries and 11 bombers remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
                    Casualties for British: 3 infantry
                    Casualties for Americans: 3 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                11 bombers moved from Gibraltar to Southern France
                3 aaGuns moved from Northern Italy to Southern France
                1 artillery moved from Southern Italy to Northern Italy
                4 bombers moved from 104 Sea Zone to Southern France
                2 bombers moved from 109 Sea Zone to Southern France
                2 bombers moved from 104 Sea Zone to Normandy Bordeaux
                2 bombers moved from 76 Sea Zone to French Madagascar

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Yugoslavia
                Germans undo move 3.
                2 destroyers placed in 127 Sea Zone
                1 armour placed in Novgorod
                2 submarines placed in 105 Sea Zone
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,3,4,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,3
                Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun, 1 artillery and 5 infantry moved from Amur to Buryatia
                1 aaGun, 1 artillery and 9 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Burma to India

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 69 / 96
        Russians : 1 / 0
        Japanese : 17 / 13
        Americans : 76 / 101
        Chinese : 23 / 29
        British : 22 / 27
        UK_Pacific : 17 / 22
        Italians : 23 / 26
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Yakut S.S.R. to Yenisey
                2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 6 submarines moved from 80 Sea Zone to 72 Sea Zone
                2 carriers moved from 71 Sea Zone to 72 Sea Zone
                1 bomber moved from Trans-Jordan to 72 Sea Zone
                1 armour moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 armour moved from South West Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                      Japanese take Tanganyika Territory from British

    Combat - Japanese
                Battle in 72 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 4 destroyers and 6 submarines
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
                    Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    4 submarines owned by the Japanese Submerged
                    Japanese win, taking 72 Sea Zone from Neutral with 2 battleships and 1 bomber remaining. Battle score for attacker is 46
                    Casualties for Japanese: 5 carriers, 1 cruiser, 4 destroyers and 2 submarines
                    Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 72 Sea Zone to Union of South Africa
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - Japanese
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,1,6,5,6,5,6,3,3,5,4,4
                Japanese collect 11 PUs (8 lost to blockades); end with 12 PUs total

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 infantry moved from Central United States to 101 Sea Zone
                3 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from French West Africa to Gibraltar
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from French West Africa to Morocco
                1 submarine moved from 78 Sea Zone to 72 Sea Zone
                3 submarines moved from 41 Sea Zone to 72 Sea Zone
                2 mech_infantrys moved from West India to Persia
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Japanese
                1 infantry moved from Sakha to Siberia
                      Americans take Siberia from Japanese
                1 artillery moved from Okinawa to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan
                1 fighter moved from Egypt to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 72 Sea Zone
                1 submarine moved from 109 Sea Zone to 111 Sea Zone
                1 fighter moved from Egypt to 72 Sea Zone
                1 fighter moved from Egypt to 72 Sea Zone
                1 fighter moved from Egypt to Persia

  • '17

    surface/submerge orders for Japanese subs in SZ72?

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