Scramble from Rome?
14l g40 snake11eyes (axis) v wheatbeer (allies +18) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Production/PUs Summary :
Germans : 63 / 101
Russians : 1 / 0
Japanese : 20 / 13
Americans : 75 / 100
Chinese : 23 / 30
British : 27 / 29
UK_Pacific : 17 / 22
Italians : 21 / 21
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 7 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
8 armour moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 transport moved from 111 Sea Zone to 123 Sea Zone
2 carriers, 1 cruiser and 1 submarine moved from 111 Sea Zone to 109 Sea Zone
5 bombers moved from Western Germany to Southern Italy
13 bombers moved from Northwest Persia to Southern Italy
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour, 1 artillery and 3 infantry moved from Northern Italy to Southern ItalyCombat - Germans
Battle in Trans-Jordan
Germans attack with 10 armour and 2 mech_infantrys
French defend with 1 infantry
Germans win, taking Trans-Jordan from British with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Germans
2 transports placed in 97 Sea Zone
7 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,1,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 transports moved from 72 Sea Zone to 71 Sea Zone
2 carriers moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
1 bomber moved from Union of South Africa to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Rhodesia to Union of South Africa
1 tactical_bomber moved from Novosibirsk to Kazakhstan
7 fighters and 2 tactical_bombers moved from Kazakhstan to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 7 fighters and 2 tactical_bombers
Americans defend with 1 artillery
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 artillery
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber
Americans defend with 1 destroyer, 2 submarines and 1 transport
Japanese win, taking 80 Sea Zone from Americans with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 destroyer, 2 submarines and 1 transportNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
7 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 infantry moved from Buryatia to Yakut S.S.R.Place Units - Japanese
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,1,4,1,3,2,3,3,1,1,5,6
Japanese collect 12 PUs (9 lost to blockades); end with 13 PUs total -
Figured I would speed it up and just do Japan and let you edit in Russia before your America turn, those units don’t really matter at this point lol, all eyes to the middle east!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 transports moved from 72 Sea Zone to 71 Sea Zone
2 carriers moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 72 Sea Zone to 80 Sea Zone
1 bomber moved from Union of South Africa to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Rhodesia to Union of South Africa
1 tactical_bomber moved from Novosibirsk to Kazakhstan
7 fighters and 2 tactical_bombers moved from Kazakhstan to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 7 fighters and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 7 fighters and 2 tactical_bombers in Persia, round 2 : 7/9 hits
Americans roll dice for 1 artillery in Persia, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Persia
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 artillery
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber
Americans defend with 1 destroyer, 2 submarines and 1 transport
Japanese roll dice for 6 submarines in 80 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Americans with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 destroyer, 2 submarines and 1 transportNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
7 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 infantry moved from Buryatia to Yakut S.S.R.Place Units - Japanese
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,1,4,1,3,2,3,3,1,1,5,6
Japanese collect 12 PUs (9 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Russians to Amur: 1 aaGun, 1 artillery and 5 infantry
EDIT: Removing units owned by Russians from Korea: 1 aaGun, 1 artillery and 5 infantry
EDIT: Removing units owned by Russians from Yunnan: 1 infantry
EDIT: Adding units owned by Russians to Burma: 1 infantry
EDIT: Adding units owned by Russians to Chahar: 1 aaGun, 1 artillery and 9 infantry
EDIT: Removing units owned by Russians from Jehol: 1 aaGun, 1 artillery and 9 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 65 / 90
Russians : 1 / 0
Japanese : 21 / 13
Americans : 75 / 100
Chinese : 23 / 30
British : 24 / 29
UK_Pacific : 17 / 22
Italians : 21 / 21
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
reposted with Soviet movements in case you wanted to see
may need to think on the next US/UK turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 bomber and 15 fighters moved from Egypt to Belgian Congo
1 submarine moved from 39 Sea Zone to 78 Sea Zone
2 fighters moved from 39 Sea Zone to 78 Sea Zone
6 submarines moved from 91 Sea Zone to 103 Sea Zone
6 submarines moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in Okinawa
Battle in Belgian Congo
Americans attack with 1 bomber and 15 fighters
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 bomber and 15 fighters in Belgian Congo, round 2 : 9/16 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Belgian Congo
Americans win, taking Okinawa from Japanese with 15 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in 78 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 78 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 78 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 6 submarines
Germans defend with 2 carriers, 1 cruiser and 1 submarine
Americans roll dice for 6 submarines in 109 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 carriers and 1 cruiser in 109 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 6 submarines in 109 Sea Zone, round 3 : 0/6 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 carriers and 1 cruiser in 109 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans lost in 109 Sea Zone
Americans roll dice for 5 submarines in 109 Sea Zone, round 4 : 2/5 hits
1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 4 : 2/2 hits
2 submarines owned by the Americans and 1 carrier owned by the Germans lost in 109 Sea Zone
Americans roll dice for 3 submarines in 109 Sea Zone, round 5 : 1/3 hits
1 cruiser owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 3 submarines remaining. Battle score for attacker is 32
Casualties for Germans: 2 carriers, 1 cruiser and 1 submarine
Casualties for Americans: 3 submarinesNon Combat Move - Americans
15 fighters moved from Belgian Congo to Egypt
1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 39 Sea Zone to 72 Sea Zone
7 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
6 fighters moved from French West Africa to Egypt
3 submarines moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from 78 Sea Zone to 72 Sea Zone
8 fighters moved from Eastern United States to French West Africa
1 infantry moved from Burma to India
2 mech_infantrys moved from Burma to West India
1 transport moved from 38 Sea Zone to 42 Sea Zone
3 carriers, 1 destroyer and 3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
10 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,1,1,5,2,6,6,6,5,2,3,6,5,6,1,3,3,5
Americans collect 76 PUs (2 lost to blockades); end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUsProduction/PUs Summary :
Germans : 65 / 90
Russians : 1 / 0
Japanese : 18 / 13
Americans : 78 / 101
Chinese : 23 / 30
British : 24 / 29
UK_Pacific : 17 / 22
Italians : 21 / 21
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Anhwe to Jehol
3 artilleries moved from Kiangsu to Anhwe
3 artilleries and 5 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shensi to KansuPlace Units - Chinese
5 infantry placed in Anhwe
1 infantry placed in Manchuria
3 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 65 / 90
Russians : 1 / 0
Japanese : 18 / 13
Americans : 78 / 101
Chinese : 23 / 29
British : 24 / 29
UK_Pacific : 17 / 22
Italians : 21 / 21
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - British
British buy 3 aaGuns and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Shensi to Kazakhstan
British take Kazakhstan from Germans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 2 destroyers and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to Egypt
2 fighters moved from Gibraltar to Egypt
2 aaGuns, 4 artilleries and 14 infantry moved from Eastern Persia to Turkmenistan
4 artilleries moved from West India to Eastern Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
2 aaGuns and 1 infantry moved from Yunnan to Burma
1 battleship and 1 carrier moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Scotland to United KingdomPlace Units - British
3 aaGuns placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysProduction/PUs Summary :
Germans : 64 / 90
Russians : 1 / 0
Japanese : 18 / 13
Americans : 78 / 101
Chinese : 23 / 29
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 21 / 21
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
who is winning?
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Still too many possibilities to call it conclusively.
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Sorry wheatbeer I thought I had posted already and was waiting for you lol, will repost today.
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No problem
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 3 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to AlgeriaCombat - Italians
Battle in Morocco
Battle in AlgeriaNon Combat Move - Italians
1 carrier, 5 destroyers and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to VolgogradPlace Units - Italians
3 armour placed in UkraineTurn Complete - Italians
Italians collect 23 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from Sumatra to 79 Sea ZoneCombat - ANZAC
Battle in Soviet Far East
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Soviet Far East
ANZAC win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 79 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 79 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 79 Sea Zone
ANZAC roll dice for 1 fighter in 79 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 79 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 fighter moved from 79 Sea Zone to West India
3 fighters moved from Eastern Persia to Egypt
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from New South Wales to Western Australia
1 fighter moved from Western Australia to Shan State
1 aaGun moved from Northern Territory to South Australia
1 artillery and 1 infantry moved from Burma to India
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 64 / 90
Russians : 1 / 0
Japanese : 17 / 13
Americans : 78 / 101
Chinese : 23 / 29
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 23 / 26
ANZAC : 12 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Combat Move - French
Turn Complete - French
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posting as a reminder
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 destroyers, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Trans-Jordan to Persia
Germans take Persia from Americans
2 armour moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 artilleries, 1 battleship, 2 carriers, 1 fighter, 5 infantry, 3 tactical_bombers and 5 transports moved from 97 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 armour, 2 artilleries and 5 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern Italy to 76 Sea Zone
1 bomber moved from Southern Italy to 76 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
2 bombers moved from Southern Italy to 104 Sea Zone
13 bombers moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 6 bombers
British defend with 2 destroyers and 1 submarine
1 submarine owned by the British Submerged
Germans win with 6 bombers remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in Scotland
Battle in 76 Sea Zone
Germans attack with 3 bombers
ANZAC defend with 1 cruiser
Germans win, taking Scotland from British with 2 bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 cruiser
Casualties for Germans: 1 bomber
Battle in 109 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Germans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Gibraltar
Germans attack with 2 armour, 2 artilleries, 13 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 3 infantry; Americans defend with 3 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys
Germans win, taking Gibraltar from British with 2 armour, 2 artilleries and 11 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for British: 3 infantry
Casualties for Americans: 3 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrysNon Combat Move - Germans
11 bombers moved from Gibraltar to Southern France
3 aaGuns moved from Northern Italy to Southern France
1 artillery moved from Southern Italy to Northern Italy
4 bombers moved from 104 Sea Zone to Southern France
2 bombers moved from 109 Sea Zone to Southern France
2 bombers moved from 104 Sea Zone to Normandy Bordeaux
2 bombers moved from 76 Sea Zone to French MadagascarPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Yugoslavia
Germans undo move 3.
2 destroyers placed in 127 Sea Zone
1 armour placed in Novgorod
2 submarines placed in 105 Sea Zone
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,3,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,3
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 5 infantry moved from Amur to Buryatia
1 aaGun, 1 artillery and 9 infantry moved from Chahar to Suiyuyan
1 infantry moved from Burma to IndiaTurn Complete - Russians
Production/PUs Summary :
Germans : 69 / 96
Russians : 1 / 0
Japanese : 17 / 13
Americans : 76 / 101
Chinese : 23 / 29
British : 22 / 27
UK_Pacific : 17 / 22
Italians : 23 / 26
ANZAC : 12 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Yenisey
2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 6 submarines moved from 80 Sea Zone to 72 Sea Zone
2 carriers moved from 71 Sea Zone to 72 Sea Zone
1 bomber moved from Trans-Jordan to 72 Sea Zone
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Japanese take Tanganyika Territory from BritishCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 4 destroyers and 6 submarines
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
4 submarines owned by the Japanese Submerged
Japanese win, taking 72 Sea Zone from Neutral with 2 battleships and 1 bomber remaining. Battle score for attacker is 46
Casualties for Japanese: 5 carriers, 1 cruiser, 4 destroyers and 2 submarines
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 submarineNon Combat Move - Japanese
1 bomber moved from 72 Sea Zone to Union of South Africa
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - Japanese
3 mech_infantrys placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,1,6,5,6,5,6,3,3,5,4,4
Japanese collect 11 PUs (8 lost to blockades); end with 12 PUs total