TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 6 : 1/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 83 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 61 / 84
Russians : 16 / 20
Japanese : 43 / 61
Americans : 53 / 76
Chinese : 14 / 19
British : 31 / 29
UK_Pacific : 7 / 6
Italians : 19 / 24
ANZAC : 16 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 4 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 2 fighters moved from Bryansk to Russia
3 tactical_bombers moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
Moscow Intercepts?
no intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 4 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 2 fighters moved from Bryansk to Russia
3 tactical_bombers moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers and 2 fighters moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 tactical_bombers moved from Volgograd to Bryansk
3 aaGuns moved from Poland to Germany
1 carrier, 1 cruiser and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 104 Sea Zone to 112 Sea Zone
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
3 transports moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Bryansk
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
4 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 7 damage on 1 factory_major; Remaining resources: 14 PUs;
Russians buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Suiyuyan
Combat - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Szechwan to Russia
Place Units - Russians
1 aaGun, 1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 65 / 85
Russians : 12 / 15
Japanese : 42 / 61
Americans : 53 / 76
Chinese : 15 / 19
British : 31 / 29
UK_Pacific : 7 / 6
Italians : 19 / 24
ANZAC : 16 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I forgot a combat, I’ll roll it here
2fighters, 1tb, 1dd vs. 1 sub (SZ16)
att
Rolls: 1@4, 1@3, 1@2; Total Hits: 21@4,: (3)1@3,: (3)1@2: (6)
def
Rolls: 1@1; Total Hits: 01@1: (3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Hainan to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Korea to Kiangsu
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Kwangsi to Hainan
1 tactical_bomber moved from Java to 42 Sea Zone
1 bomber moved from Kiangsu to Japan
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to Hainan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 50 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
I pulled the sub from sz16 in edit. I also took the wrong plane as a casualty and fixed that as well - no impact to combat.
I moved my dd to sz16 in non com instead of edit, same effect.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 0/5 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 3 : 2/5 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to Morocco
1 bomber moved from Malta to Tanganyika Territory
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 submarine moved from 107 Sea Zone to 91 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
2 destroyers, 4 submarines and 2 transports placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Production/PUs Summary :
Germans : 65 / 85
Russians : 12 / 15
Japanese : 50 / 58
Americans : 54 / 74
Chinese : 11 / 19
British : 31 / 29
UK_Pacific : 7 / 6
Italians : 18 / 24
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery, 1 fighter and 1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 artillery and 7 infantry moved from Kweichow to Hunan
1 fighter moved from Anhwe to Hunan
Place Units - Chinese
1 artillery and 5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 65 / 85
Russians : 12 / 15
Japanese : 48 / 58
Americans : 54 / 74
Chinese : 13 / 19
British : 31 / 29
UK_Pacific : 7 / 6
Italians : 18 / 24
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 fighter moved from Kweichow to 36 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 36 Sea Zone to French Indo China
1 aaGun moved from Kweichow to Hunan
2 mech_infantrys moved from Shan State to Hunan
1 aaGun, 1 artillery and 2 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
12 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
3 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
4 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 63 / 85
Russians : 14 / 15
Japanese : 44 / 58
Americans : 54 / 74
Chinese : 13 / 19
British : 31 / 29
UK_Pacific : 11 / 9
Italians : 18 / 24
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Smolensk to Samara
Italians take Samara from Russians
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from French with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Smolensk to Belarus
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
EDIT: Adding units owned by Italians to Southern Italy: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from South Australia to 42 Sea Zone
4 fighters moved from Shan State to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 4 fighters and 1 transport
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 bomber, 3 fighters and 1 transport in 42 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 3/3 hits
1 cruiser owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 bomber and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is -14
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for ANZAC: 1 bomber, 1 destroyer and 4 fighters
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from French Indo China to Yunnan
1 fighter moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
ANZAC collect 14 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Production/PUs Summary :
Germans : 63 / 85
Russians : 13 / 15
Japanese : 40 / 58
Americans : 54 / 74
Chinese : 13 / 19
British : 31 / 29
UK_Pacific : 11 / 9
Italians : 19 / 19
ANZAC : 16 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
Combat - French
Battle in 94 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer
French roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 94 Sea Zone
Italians win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 cruiser
Casualties for Italians: 1 destroyer
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Production/PUs Summary :
Germans : 63 / 85
Russians : 13 / 15
Japanese : 40 / 58
Americans : 54 / 74
Chinese : 13 / 19
British : 31 / 29
UK_Pacific : 11 / 9
Italians : 19 / 19
ANZAC : 16 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
6 bombers moved from Western Germany to Russia
2 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Volgograd to Tambov
2 armour and 2 mech_infantrys moved from Tambov to Russia
4 armour, 7 artilleries, 2 bombers, 3 fighters, 28 infantry, 19 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 12 armour, 7 artilleries, 8 bombers, 3 fighters, 28 infantry, 21 mech_infantrys and 5 tactical_bombers
ANZAC defend with 1 fighter; Russians defend with 5 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 60 infantry and 1 tactical_bomber
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 8 bombers and 3 tactical_bombers remaining. Battle score for attacker is -26
Casualties for ANZAC: 1 fighter
Casualties for Germans: 11 armour, 7 artilleries, 3 fighters, 28 infantry, 21 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 5 aaGuns, 1 armour, 9 artilleries, 2 fighters, 60 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 bombers and 3 tactical_bombers moved from Russia to Volgograd
3 aaGuns, 2 artilleries and 4 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Germany to Western Germany
6 bombers moved from Russia to Bryansk
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in France
4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 65 PUs (2 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
that was more expensive than I had hoped :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 armour moved from Suiyuyan to Kweichow
Turn Complete - Russians
Production/PUs Summary :
Germans : 67 / 100
Russians : 9 / 0
Japanese : 40 / 58
Americans : 54 / 74
Chinese : 13 / 19
British : 31 / 29
UK_Pacific : 11 / 9
Italians : 19 / 19
ANZAC : 16 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I probably should have tried harder to save Moscow … even with an above average defense, I may be in trouble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 bomber moved from Hainan to 42 Sea Zone
1 artillery moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Jehol to Chahar
1 fighter moved from Korea to Kiangsi
1 tactical_bomber moved from Korea to Chahar
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Siberia
1 tactical_bomber moved from Hainan to Kiangsi
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking 80 Sea Zone from French, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 fighter moved from Korea to Philippines
2 fighters moved from Japan to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Siberia to Korea
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Chahar to Manchuria
Place Units - Japanese
2 infantry placed in Japan
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total