Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global


  • Attackers
    Italy: 3 infantry, 1 artillery, 1 bomber

    Defenders
    France: 1 infantry
    ANZAC: 2 infantry
    United Kingdom: 2 infantry, 1 artillery, 1 fighter, 1 tactical bomber, 1 bomber

    So yeah, you have me pretty well outclassed.


  • Anzac first, French 2nd, UK 3rd.


  • What about the bomber?


  • Infantry and arty first. And then can I be annoying and get you to ask about the bomber if it gets that far? Not sure if I want it killed before the fighters until I know the situation.


  • Sure, no problem.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Greece to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Greece to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 1 bomber and 3 infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
                    British win with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 artillery, 1 bomber and 3 infantry

    Non Combat Move - Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Place Units - Italians
                1 fighter and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • Blast, that was horrible. I needed at least two hits for that gamble to be worth it. That’s going to make the game a lot harder for me in Europe.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from Queensland to South Australia
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - French
                Battle in Anglo Egyptian Sudan
                    French attack with 2 infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French


  • Holiday finally over. Apologies about the wait.


  • My turn to apologize about the wait. I’ve been a bit busy with work and classes and completely forgot about this game. I’ll be more prompt from now on.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                4 infantry moved from Novgorod to Belarus
                2 artilleries and 4 infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                5 armour and 1 mech_infantry moved from Germany to Romania
                4 bombers moved from Baltic States to Russia
                2 bombers moved from Yugoslavia to 91 Sea Zone
                2 fighters moved from Southern Italy to 91 Sea Zone
                1 tactical_bomber moved from Southern Italy to 91 Sea Zone
                1 armour moved from Western Ukraine to Eastern Poland
                2 submarines moved from 125 Sea Zone to 113 Sea Zone


  • Launch interceptors in Russia? (1 Russian fighter available. Raid consists of 4 German bombers.)


  • No interception.

    No worries about the delay. I opened the thread up most days hoping you hadn’t posted yet so I didn’t have to go into thinking mode :P


  • Drat, forgot I could only place three ships in the Mediterranean.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                4 infantry moved from Novgorod to Belarus
                2 artilleries and 4 infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                5 armour and 1 mech_infantry moved from Germany to Romania
                4 bombers moved from Baltic States to Russia
                2 bombers moved from Yugoslavia to 91 Sea Zone
                2 fighters moved from Southern Italy to 91 Sea Zone
                1 tactical_bomber moved from Southern Italy to 91 Sea Zone
                1 armour moved from Western Ukraine to Eastern Poland
                2 submarines moved from 125 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 artilleries and 8 infantry
                    Russians defend with 2 armour and 2 infantry
                    Germans win, taking Belarus from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 armour and 2 infantry
                Battle in Romania
                    Germans attack with 5 armour and 1 mech_infantry
                    Russians defend with 1 armour and 1 artillery
                    Germans win, taking Romania from Russians with 5 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 artillery
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4,4,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia causes 16 damage total.
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 42
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers and 1 fighter moved from 91 Sea Zone to Morocco
                6 armour and 3 mech_infantrys moved from Western Germany to Poland
                1 tactical_bomber moved from Baltic States to France
                3 bombers moved from Russia to Novgorod
                2 aaGuns moved from Eastern Poland to Belarus

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                1 destroyer and 2 transports placed in 93 Sea Zone
                2 armour and 2 mech_infantrys placed in Western Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                8 infantry moved from Bryansk to Russia
                1 artillery and 3 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total


  • Shattered about that US fleet being wiped out. Didn’t even realise you had anything in range let alone enough to take it out.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 battleship, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Shensi to Sikang
                1 mech_infantry moved from Kweichow to Tsinghai
                1 infantry moved from Kansu to Tsinghai
                1 bomber moved from Kiangsi to Tsinghai
                1 bomber moved from Kiangsi to Sikang
                3 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
                1 fighter and 1 tactical_bomber moved from Kiangsi to Szechwan
                1 armour moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Yunnan
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Guam
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking Guam from Americans with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                3 fighters moved from 16 Sea Zone to Japan
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                1 carrier, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 bomber moved from Tsinghai to Kansu
                1 bomber moved from Sikang to Kansu
                4 fighters and 5 tactical_bombers moved from Szechwan to Yunnan
                1 aaGun and 10 infantry moved from Jehol to Anhwe
                3 armour moved from Kwangtung to Yunnan

    Place Units - Japanese
                2 artilleries and 1 infantry placed in French Indo China
                3 armour placed in Kwangtung
                1 battleship and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • Yeah, I had the same feeling when you killed my German fleet.

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