Vold vs Wheatbeer (Allies +10)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from Malta to Southern Italy
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 101 Sea Zone to 90 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                2 fighters moved from United Kingdom to 90 Sea Zone
                1 submarine moved from 106 Sea Zone to 107 Sea Zone
                1 bomber moved from United Kingdom to 107 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in Southern Italy
                    Americans attack with 1 bomber
                    Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
                        AA fire in Southern Italy :  0/1 hits
                        4 aaGuns owned by the Italians lost in Southern Italy
                    Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 20
                    Casualties for Italians: 4 aaGuns
                Battle in 107 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 107 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 107 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 102 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 102 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 102 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 102 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 90 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 90 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 90 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from Southern Italy to Malta
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 90 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 107 Sea Zone to United Kingdom
                1 fighter moved from 102 Sea Zone to Gibraltar
                2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 9 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                2 infantry moved from Brazil to French Guiana

    Place Units - Americans
                2 destroyers and 6 submarines placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 16 / 20
        Japanese : 55 / 61
        Americans : 53 / 76
        Chinese : 9 / 16
        British : 31 / 31
        UK_Pacific : 6 / 10
        Italians : 19 / 25
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Kweichow to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    retreated to Kwangsi
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Kwangsi to Kweichow

    Place Units - Chinese
                1 artillery and 4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 16 / 20
        Japanese : 51 / 61
        Americans : 53 / 76
        Chinese : 13 / 19
        British : 31 / 31
        UK_Pacific : 6 / 10
        Italians : 19 / 25
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Egypt to Caucasus
                1 artillery and 1 infantry moved from Yunnan to French Indo China
                1 fighter moved from Kweichow to French Indo China
                2 infantry moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 artillery and 4 infantry moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 4 infantry in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 4 :  2/3 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 2 armour and 2 mech_infantrys
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 :  2/4 hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 :  2/4 hits
                        2 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                        British roll dice for 1 artillery and 1 bomber in Caucasus, round 3 :  1/2 hits
                        Germans roll dice for 2 armour in Caucasus, round 3 :  1/2 hits
                        1 armour owned by the Germans and 1 artillery owned by the British lost in Caucasus
                        British roll dice for 1 bomber in Caucasus, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Caucasus, round 4 :  0/1 hits
                        British roll dice for 1 bomber in Caucasus, round 5 :  1/1 hits
                        Germans roll dice for 1 armour in Caucasus, round 5 :  1/1 hits
                        1 bomber owned by the British and 1 armour owned by the Germans lost in Caucasus
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for British: 1 artillery, 1 bomber and 2 infantry
                Battle in French Indo China
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                        British roll dice for 1 artillery and 1 fighter in French Indo China, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 fighter in French Indo China, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 artillery owned by the Japanese lost in French Indo China
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Shan State
                1 fighter moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                2 mech_infantrys moved from India to Shan State
                1 infantry moved from Persia to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Alexandria to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                4 artilleries and 2 infantry moved from Alexandria to Egypt
                2 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                2 submarines moved from 106 Sea Zone to 91 Sea Zone
                1 battleship moved from 83 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Burma to India

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 factory_minor placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                British collect 28 PUs (3 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 16 / 20
        Japanese : 49 / 61
        Americans : 53 / 76
        Chinese : 14 / 19
        British : 31 / 29
        UK_Pacific : 7 / 6
        Italians : 19 / 25
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Egypt to Caucasus
                1 artillery and 1 infantry moved from Yunnan to French Indo China
                1 fighter moved from Kweichow to French Indo China
                2 infantry moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 artillery and 4 infantry moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 4 infantry in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 4 :  2/3 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 2 armour and 2 mech_infantrys
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 :  2/4 hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 :  2/4 hits
                        2 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                        British roll dice for 1 artillery and 1 bomber in Caucasus, round 3 :  1/2 hits
                        Germans roll dice for 2 armour in Caucasus, round 3 :  1/2 hits
                        1 armour owned by the Germans and 1 artillery owned by the British lost in Caucasus
                        British roll dice for 1 bomber in Caucasus, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Caucasus, round 4 :  0/1 hits
                        British roll dice for 1 bomber in Caucasus, round 5 :  1/1 hits
                        Germans roll dice for 1 armour in Caucasus, round 5 :  1/1 hits
                        1 bomber owned by the British and 1 armour owned by the Germans lost in Caucasus
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for British: 1 artillery, 1 bomber and 2 infantry
                Battle in French Indo China
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                        British roll dice for 1 artillery and 1 fighter in French Indo China, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 fighter in French Indo China, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 artillery owned by the Japanese lost in French Indo China
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Shan State
                1 fighter moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                2 mech_infantrys moved from India to Shan State
                1 infantry moved from Persia to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Alexandria to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                4 artilleries and 2 infantry moved from Alexandria to Egypt
                2 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                2 submarines moved from 106 Sea Zone to 91 Sea Zone
                1 battleship moved from 83 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Burma to India

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 factory_minor placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                British collect 28 PUs (3 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 2 fighters
                EDIT: Adding units owned by British to Morocco: 2 fighters
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 16 / 20
        Japanese : 49 / 61
        Americans : 53 / 76
        Chinese : 14 / 19
        British : 31 / 29
        UK_Pacific : 7 / 6
        Italians : 19 / 25
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Thanks, I took care of the Italian tt.

    V

  • '13

    sorry, wrong thread  :roll:

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery moved from Algeria to Tunisia
                1 bomber moved from Bryansk to Southern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Yunnan to French Indo China
                      ANZAC take French Indo China from Japanese
                2 fighters moved from Queensland to 37 Sea Zone
                2 fighters moved from Kweichow to 37 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 battleship and 3 transports
                        ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese lost in 37 Sea Zone
                        3 transports owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 battleship and 3 transports
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                4 fighters moved from 37 Sea Zone to Shan State
                1 fighter moved from Eastern Persia to Russia
                1 aaGun, 1 artillery and 1 mech_infantry moved from Queensland to South Australia
                1 bomber moved from Gilbert Islands to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,5,3,1,3,6,6
                ANZAC collect 14 PUs (2 lost to blockades); end with 14 PUs total

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 16 / 20
        Japanese : 43 / 61
        Americans : 53 / 76
        Chinese : 14 / 19
        British : 31 / 29
        UK_Pacific : 7 / 6
        Italians : 19 / 24
        ANZAC : 16 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 4 :  0/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 5 :  0/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 5 :  0/1 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 6 :  1/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 6 :  0/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 83 Sea Zone: 1 cruiser
                EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 16 / 20
        Japanese : 43 / 61
        Americans : 53 / 76
        Chinese : 14 / 19
        British : 31 / 29
        UK_Pacific : 7 / 6
        Italians : 19 / 24
        ANZAC : 16 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 4 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers and 2 fighters moved from Bryansk to Russia
                3 tactical_bombers moved from Bryansk to Volgograd
                2 mech_infantrys moved from Bryansk to Rostov
                2 mech_infantrys moved from Rostov to Volgograd
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 armour moved from Yakut S.S.R. to Sakha
                      Germans take Buryatia from Russians
                      Germans take Sakha from Russians

  • '13

    Moscow Intercepts?

  • '17

    no intercept

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 4 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers and 2 fighters moved from Bryansk to Russia
                3 tactical_bombers moved from Bryansk to Volgograd
                2 mech_infantrys moved from Bryansk to Rostov
                2 mech_infantrys moved from Rostov to Volgograd
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 armour moved from Yakut S.S.R. to Sakha
                      Germans take Buryatia from Russians
                      Germans take Sakha from Russians

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                    Germans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Volgograd
                    Germans attack with 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers and 2 fighters moved from Russia to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                3 tactical_bombers moved from Volgograd to Bryansk
                3 aaGuns moved from Poland to Germany
                1 carrier, 1 cruiser and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                2 destroyers moved from 113 Sea Zone to 112 Sea Zone
                3 transports moved from 113 Sea Zone to 115 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to Bryansk

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Western Ukraine
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 7 damage on 1 factory_major; Remaining resources: 14 PUs;
                Russians buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 armour moved from Kansu to Suiyuyan

    Combat - Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Szechwan to Russia

    Place Units - Russians
                1 aaGun, 1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 65 / 85
        Russians : 12 / 15
        Japanese : 42 / 61
        Americans : 53 / 76
        Chinese : 15 / 19
        British : 31 / 29
        UK_Pacific : 7 / 6
        Italians : 19 / 24
        ANZAC : 16 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    I forgot a combat, I’ll roll it here

    2fighters, 1tb, 1dd vs. 1 sub (SZ16)
    att
    DiceRolls: 1@4, 1@3, 1@2; Total Hits: 21@4,: (3)1@3,: (3)1@2: (6)

    def
    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 bomber moved from Hainan to Kwangsi
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Korea to Kiangsu
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 armour and 1 infantry
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Kwangsi to Hainan
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 bomber moved from Kiangsu to Japan
                2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
                2 fighters moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Korea to Hainan
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

  • '13

    I pulled the sub from sz16 in edit.  I also took the wrong plane as a casualty and fixed that as well - no impact to combat.

    I moved my dd to sz16 in non com instead of edit, same effect.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 1 fighter, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 92 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 :  0/5 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 3 :  2/5 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to Morocco
                1 bomber moved from Malta to Tanganyika Territory
                1 submarine moved from 90 Sea Zone to 92 Sea Zone
                1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 submarine moved from 107 Sea Zone to 91 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 6 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                2 destroyers, 4 submarines and 2 transports placed in 10 Sea Zone
                1 bomber and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 65 / 85
        Russians : 12 / 15
        Japanese : 50 / 58
        Americans : 54 / 74
        Chinese : 11 / 19
        British : 31 / 29
        UK_Pacific : 7 / 6
        Italians : 18 / 24
        ANZAC : 12 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 artillery, 1 fighter and 1 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Anhwe
                    Chinese win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 artillery and 7 infantry moved from Kweichow to Hunan
                1 fighter moved from Anhwe to Hunan

    Place Units - Chinese
                1 artillery and 5 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 65 / 85
        Russians : 12 / 15
        Japanese : 48 / 58
        Americans : 54 / 74
        Chinese : 13 / 19
        British : 31 / 29
        UK_Pacific : 7 / 6
        Italians : 18 / 24
        ANZAC : 12 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 fighter moved from Kweichow to 36 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        British roll dice for 1 fighter in 36 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 fighter moved from 36 Sea Zone to French Indo China
                1 aaGun moved from Kweichow to Hunan
                2 mech_infantrys moved from Shan State to Hunan
                1 aaGun, 1 artillery and 2 infantry moved from Shan State to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                12 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                3 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                4 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Union of South Africa to Egypt
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 battleship moved from 26 Sea Zone to 54 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
                UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 63 / 85
        Russians : 14 / 15
        Japanese : 44 / 58
        Americans : 54 / 74
        Chinese : 13 / 19
        British : 31 / 29
        UK_Pacific : 11 / 9
        Italians : 18 / 24
        ANZAC : 12 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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