Italy is up:
Italy1.tsvg
Vold vs Wheatbeer (Allies +10)
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to remember to move it one space to the right, attack, then one space back to the left.
I am not sure I understand what you mean.
Are you saying that if the transports could have loaded had they moved differently?
They can’t leave SZ110 during combat movement and return to SZ110 during noncombat movement. Only planes can move during both phases. Or I am misunderstanding what you meant?
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yea, I researched that became fuzzy on that point.
So I know for next time, the tt’s could not move out of the space to avoid the combat and then back into the space to pick up the troops?
Could they have picked up the troops prior to combat?
If neither of those, then is there a way I’m not seeing where it would be possible to have loaded the troops?
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The way the map was set up, it was impossible for those transports to legally load, no matter what they did for CM or NCM.
SZ110 was hostile, so loading during CM is not allowed (even if they first move to SZ112 then return to SZ110).
If the transports stay during CM, they took part in battle technically (despite having no roll) and thus cannot load in NCM.
If the transports move away during CM, then they can’t load or move in NCM.Hypothetically, if there had been units in Western Germany, you could have moved to SZ112 and loaded them during CM, but only if you unloaded them as part of an amphibious assault during the CM phase as well.
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SZ110 was hostile, so loading [into SZ110] during CM is not allowed (even if they first move to SZ112 then return to SZ110).
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I bring all that up, because you may want to change your turn.
As the map sits now, the UK can stop those transports from loading next turn as well by mobilizing a destroyer in SZ110 again.
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I may take you up on that, I’ll look at it tomorrow
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Looks like it’ll be sometime this week or next weekend - my week is going to be crazy.
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ok doke
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I took you up on it and made a slight change. Instead of re-doing the entire turn, just consider that I moved the transports from sz110 to sz113 as a combat move and the troops from Belgium to W.Ger as a non com. Then placed 2 dest in sz113 and 1 in sz110.
Does that work for you?
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That works
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 2 destroyers and 3 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 destroyers and 3 transports
EDIT: Removing units owned by Germans from Holland Belgium: 2 artilleries and 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Turning off Edit Mode
Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Samara to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 armour moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Russia to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits
Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Germans lost in Tsinghai
Russians win, taking Tsinghai from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 3 mech_infantrys
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 2/6 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits
1 infantry owned by the Russians, 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 0/2 hits
1 armour owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 4 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Tsinghai to SzechwanPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 61 / 84
Russians : 16 / 20
Japanese : 47 / 57
Americans : 52 / 75
Chinese : 10 / 16
British : 31 / 31
UK_Pacific : 10 / 10
Italians : 20 / 25
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Korea to Kwangsi
1 cruiser moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Malaya
Battle in Siam
Battle in Shan State
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Siam from ANZAC, taking Shan State from UK_Pacific, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking French Indo China from French with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Manchuria to Jehol
1 bomber moved from Kwangsi to HainanPlace Units - Japanese
3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Malta to Southern Italy
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
2 fighters moved from United Kingdom to 90 Sea Zone
1 submarine moved from 106 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to 107 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Southern Italy
Americans attack with 1 bomber
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
AA fire in Southern Italy : 0/1 hits
4 aaGuns owned by the Italians lost in Southern Italy
Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 20
Casualties for Italians: 4 aaGuns
Battle in 107 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 107 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 102 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 102 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 90 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from Southern Italy to Malta
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 107 Sea Zone to United Kingdom
1 fighter moved from 102 Sea Zone to Gibraltar
2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 9 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
2 infantry moved from Brazil to French GuianaPlace Units - Americans
2 destroyers and 6 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 61 / 84
Russians : 16 / 20
Japanese : 55 / 61
Americans : 53 / 76
Chinese : 9 / 16
British : 31 / 31
UK_Pacific : 6 / 10
Italians : 19 / 25
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Kweichow to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Kwangsi to KweichowPlace Units - Chinese
1 artillery and 4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 61 / 84
Russians : 16 / 20
Japanese : 51 / 61
Americans : 53 / 76
Chinese : 13 / 19
British : 31 / 31
UK_Pacific : 6 / 10
Italians : 19 / 25
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 fighter moved from Kweichow to French Indo China
2 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 artillery and 4 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 armour and 2 mech_infantrys
British roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 2/4 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 artillery and 1 bomber in Caucasus, round 3 : 1/2 hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Caucasus
British roll dice for 1 bomber in Caucasus, round 4 : 0/1 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
British roll dice for 1 bomber in Caucasus, round 5 : 1/1 hits
Germans roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
1 bomber owned by the British and 1 armour owned by the Germans lost in Caucasus
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 artillery, 1 bomber and 2 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery and 1 fighter in French Indo China, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Japanese lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Shan State
1 fighter moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 mech_infantrys moved from India to Shan State
1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Alexandria to Iraq
2 infantry moved from Egypt to Trans-Jordan
4 artilleries and 2 infantry moved from Alexandria to Egypt
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 83 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Burma to IndiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 factory_minor placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 28 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 61 / 84
Russians : 16 / 20
Japanese : 49 / 61
Americans : 53 / 76
Chinese : 14 / 19
British : 31 / 29
UK_Pacific : 7 / 6
Italians : 19 / 25
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 fighter moved from Kweichow to French Indo China
2 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 artillery and 4 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 armour and 2 mech_infantrys
British roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 2/4 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 artillery and 1 bomber in Caucasus, round 3 : 1/2 hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Caucasus
British roll dice for 1 bomber in Caucasus, round 4 : 0/1 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
British roll dice for 1 bomber in Caucasus, round 5 : 1/1 hits
Germans roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
1 bomber owned by the British and 1 armour owned by the Germans lost in Caucasus
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 artillery, 1 bomber and 2 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery and 1 fighter in French Indo China, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Japanese lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Shan State
1 fighter moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 mech_infantrys moved from India to Shan State
1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Alexandria to Iraq
2 infantry moved from Egypt to Trans-Jordan
4 artilleries and 2 infantry moved from Alexandria to Egypt
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 83 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Burma to IndiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 factory_minor placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 28 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to Morocco: 2 fighters
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 61 / 84
Russians : 16 / 20
Japanese : 49 / 61
Americans : 53 / 76
Chinese : 14 / 19
British : 31 / 29
UK_Pacific : 7 / 6
Italians : 19 / 25
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thanks, I took care of the Italian tt.
V
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sorry, wrong thread :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Algeria to Tunisia
1 bomber moved from Bryansk to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to French Indo China
ANZAC take French Indo China from Japanese
2 fighters moved from Queensland to 37 Sea Zone
2 fighters moved from Kweichow to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 battleship and 3 transports
ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 41
Casualties for Japanese: 1 battleship and 3 transports
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
4 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Eastern Persia to Russia
1 aaGun, 1 artillery and 1 mech_infantry moved from Queensland to South Australia
1 bomber moved from Gilbert Islands to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,5,3,1,3,6,6
ANZAC collect 14 PUs (2 lost to blockades); end with 14 PUs totalProduction/PUs Summary :
Germans : 61 / 84
Russians : 16 / 20
Japanese : 43 / 61
Americans : 53 / 76
Chinese : 14 / 19
British : 31 / 29
UK_Pacific : 7 / 6
Italians : 19 / 24
ANZAC : 16 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0