Vold vs Wheatbeer (Allies +10)

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 107 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 102 Sea Zone
                1 destroyer moved from 110 Sea Zone to 90 Sea Zone
                1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
                3 bombers and 2 fighters moved from Bryansk to Russia
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Timguska to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 107 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 102 Sea Zone
                1 destroyer moved from 110 Sea Zone to 90 Sea Zone
                1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
                3 bombers and 2 fighters moved from Bryansk to Russia
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Timguska to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                2 bombers moved from France to 110 Sea Zone

  • '13

    Use the 2nd one.  Scramble UK/Moscow intercepts?

  • '17

    no scramble
    no intercept

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 107 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 102 Sea Zone
                1 destroyer moved from 110 Sea Zone to 90 Sea Zone
                1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
                3 bombers and 2 fighters moved from Bryansk to Russia
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Timguska to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                2 bombers moved from France to 110 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
                    British defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,6,4 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 bombers and 2 fighters moved from Russia to Bryansk
                2 mech_infantrys moved from Western Ukraine to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                1 artillery and 2 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter placed in Western Germany
                3 destroyers placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 110 Sea Zone: 2 fighters
                EDIT: Removing units owned by Germans from Western Germany: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 3 destroyers
                EDIT: Adding units owned by Germans to 110 Sea Zone: 3 destroyers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 110 Sea Zone: 2 artilleries and 4 infantry
                EDIT: Removing units owned by Germans from Holland Belgium: 2 artilleries and 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

  • '13

    Sorry about all of the non com edits.  I haven’t had all of my required coffee yet and became very confused  :?

  • '17

    I am okay with most of these edits, but one of them violates the rules.

    The transports in SZ110 can’t load during NCM after being present for the battle.

  • '13

    Of course it does.  Like I said - not enough coffee to remember to move it one space to the right, attack, then one space back to the left.

    Silly me :P

    33919 edit.tsvg

  • '17

    @Vold:

    to remember to move it one space to the right, attack, then one space back to the left.

    I am not sure I understand what you mean.

    Are you saying that if the transports could have loaded had they moved differently?

    They can’t leave SZ110 during combat movement and return to SZ110 during noncombat movement. Only planes can move during both phases. Or I am misunderstanding what you meant?

  • '13

    yea, I researched that became fuzzy on that point.

    So I know for next time, the tt’s could not move out of the space to avoid the combat and then back into the space to pick up the troops?

    Could they have picked up the troops prior to combat?

    If neither of those, then is there a way I’m not seeing where it would be possible to have loaded the troops?

  • '17

    The way the map was set up, it was impossible for those transports to legally load, no matter what they did for CM or NCM.

    SZ110 was hostile, so loading during CM is not allowed (even if they first move to SZ112 then return to SZ110).
    If the transports stay during CM, they took part in battle technically (despite having no roll) and thus cannot load in NCM.
    If the transports move away during CM, then they can’t load or move in NCM.

    Hypothetically, if there had been units in Western Germany, you could have moved to SZ112 and loaded them during CM, but only if you unloaded them as part of an amphibious assault during the CM phase as well.

  • '17

    @wheatbeer:

    SZ110 was hostile, so loading [into SZ110] during CM is not allowed (even if they first move to SZ112 then return to SZ110).

  • '17

    I bring all that up, because you may want to change your turn.

    As the map sits now, the UK can stop those transports from loading next turn as well by mobilizing a destroyer in SZ110 again.

  • '13

    I may take you up on that, I’ll look at it tomorrow

  • '13

    Looks like it’ll be sometime this week or next weekend - my week is going to be crazy.

  • '17

    ok doke

  • '13

    I took you up on it and made a slight change.  Instead of re-doing the entire turn, just consider that I moved the transports from sz110 to sz113 as a combat move and the troops from Belgium to W.Ger as a non com.  Then placed 2 dest in sz113 and 1 in sz110.

    Does that work for you?

    33919 edit 2.tsvg

  • '17

    That works

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 2 destroyers and 3 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 destroyers and 3 transports
                EDIT: Removing units owned by Germans from Holland Belgium: 2 artilleries and 4 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 artilleries and 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 3 aaGuns
                EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
                EDIT: Turning off Edit Mode
                Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
                Russians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Samara to Volgograd
                1 mech_infantry moved from Novosibirsk to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                2 fighters moved from Russia to Volgograd
                1 armour moved from Kazakhstan to Tsinghai
                1 tactical_bomber moved from Russia to Tsinghai

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Tsinghai, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Tsinghai
                    Russians win, taking Tsinghai from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Volgograd
                    Russians attack with 2 fighters, 1 infantry and 3 mech_infantrys
                    Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 2 fighters, 1 infantry and 3 mech_infantrys in Volgograd, round 2 :  2/6 hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 :  3/4 hits
                        1 infantry owned by the Russians, 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                        Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 2 armour in Volgograd, round 3 :  0/2 hits
                        1 armour owned by the Germans lost in Volgograd
                        Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 4 :  1/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 1 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                1 tactical_bomber moved from Tsinghai to Szechwan

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 16 / 20
        Japanese : 47 / 57
        Americans : 52 / 75
        Chinese : 10 / 16
        British : 31 / 31
        UK_Pacific : 10 / 10
        Italians : 20 / 25
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Shan State
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from Korea to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from Korea to Kwangsi
                1 cruiser moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Malaya
                Battle in Siam
                Battle in Shan State
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Siam from ANZAC, taking Shan State from UK_Pacific, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking French Indo China from French with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 bomber moved from Kwangsi to Hainan

    Place Units - Japanese
                3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

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