@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Vold vs Wheatbeer (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 infantry moved from Belarus to Smolensk
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 bomber and 2 fighters moved from Greece to RostovCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 1 armour and 2 infantry
Italians win, taking 97 Sea Zone from British with 1 bomber remaining. Battle score for attacker is -14
Casualties for Russians: 1 armour and 2 infantry
Casualties for Italians: 1 armour and 2 fighters
Battle in Smolensk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Bryansk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 4 infantry moved from Northern Italy to FrancePlace Units - Italians
3 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from Western Australia to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to Gilbert Islands
1 aaGun and 2 infantry moved from Western Australia to South Australia
2 fighters moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 mech_infantry moved from South Australia to Queensland
1 armour moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
2 fighters moved from Burma to Kweichow
1 fighter moved from Burma to Eastern Persia
1 infantry moved from Shan State to Yunnan
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (1 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 55 / 68
Russians : 22 / 29
Japanese : 47 / 57
Americans : 52 / 75
Chinese : 10 / 16
British : 31 / 31
UK_Pacific : 10 / 10
Italians : 20 / 25
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 80 Sea Zone to 76 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 55 / 68
Russians : 22 / 29
Japanese : 47 / 57
Americans : 52 / 75
Chinese : 10 / 16
British : 31 / 31
UK_Pacific : 10 / 10
Italians : 20 / 25
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 102 Sea Zone
1 destroyer moved from 110 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
3 bombers and 2 fighters moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Timguska to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 102 Sea Zone
1 destroyer moved from 110 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
3 bombers and 2 fighters moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Timguska to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 bombers moved from France to 110 Sea Zone -
Use the 2nd one. Scramble UK/Moscow intercepts?
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no scramble
no intercept -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 102 Sea Zone
1 destroyer moved from 110 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
3 bombers and 2 fighters moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Timguska to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 bombers moved from France to 110 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
British defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers and 2 fighters moved from Russia to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
3 destroyers placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 3 destroyers
EDIT: Adding units owned by Germans to 110 Sea Zone: 3 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 artilleries and 4 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 2 artilleries and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
Sorry about all of the non com edits. I haven’t had all of my required coffee yet and became very confused :?
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I am okay with most of these edits, but one of them violates the rules.
The transports in SZ110 can’t load during NCM after being present for the battle.
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Of course it does. Like I said - not enough coffee to remember to move it one space to the right, attack, then one space back to the left.
Silly me :P
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to remember to move it one space to the right, attack, then one space back to the left.
I am not sure I understand what you mean.
Are you saying that if the transports could have loaded had they moved differently?
They can’t leave SZ110 during combat movement and return to SZ110 during noncombat movement. Only planes can move during both phases. Or I am misunderstanding what you meant?
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yea, I researched that became fuzzy on that point.
So I know for next time, the tt’s could not move out of the space to avoid the combat and then back into the space to pick up the troops?
Could they have picked up the troops prior to combat?
If neither of those, then is there a way I’m not seeing where it would be possible to have loaded the troops?
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The way the map was set up, it was impossible for those transports to legally load, no matter what they did for CM or NCM.
SZ110 was hostile, so loading during CM is not allowed (even if they first move to SZ112 then return to SZ110).
If the transports stay during CM, they took part in battle technically (despite having no roll) and thus cannot load in NCM.
If the transports move away during CM, then they can’t load or move in NCM.Hypothetically, if there had been units in Western Germany, you could have moved to SZ112 and loaded them during CM, but only if you unloaded them as part of an amphibious assault during the CM phase as well.
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SZ110 was hostile, so loading [into SZ110] during CM is not allowed (even if they first move to SZ112 then return to SZ110).
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I bring all that up, because you may want to change your turn.
As the map sits now, the UK can stop those transports from loading next turn as well by mobilizing a destroyer in SZ110 again.
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I may take you up on that, I’ll look at it tomorrow
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Looks like it’ll be sometime this week or next weekend - my week is going to be crazy.
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ok doke
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I took you up on it and made a slight change. Instead of re-doing the entire turn, just consider that I moved the transports from sz110 to sz113 as a combat move and the troops from Belgium to W.Ger as a non com. Then placed 2 dest in sz113 and 1 in sz110.
Does that work for you?