good luck
Meatgrinder vs. vold (allies + 9)
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there you go bud - send up those Kamikaze’s! 8-)
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Screw it, let’s send 1 to the cruiser and 3 to the battleship. I’ll hold two in reserve for my grand evil plan . . . mwahahaha :evil:
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Scramble?
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I thought about it but I just don’t see any reason to lose three planes at the moment to maybe get a few destroyers. I went away from the teachings of Bushido a few years ago and started this new Common Core thing. :-P
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awwwww……
Let’s see how being common works for you 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
2 artilleries, 3 infantry and 2 mech_infantrys moved from Chile to Argentina
1 battleship, 1 cruiser, 5 destroyers and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Spain to 104 Sea Zone
1 fighter moved from Spain to 104 Sea Zone
1 fighter moved from Spain to 103 Sea Zone
1 bomber moved from Spain to ArgentinaCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,4,4
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Argentina
Americans attack with 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys
Neutral_True defend with 4 infantry
Americans win, taking Argentina from Neutral_True with 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 5 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 3 destroyers and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 4 destroyers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 3 destroyers and 1 submarine
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Americans
4 carriers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Argentina to Brazil
4 transports moved from 65 Sea Zone to 89 Sea Zone
2 fighters moved from 104 Sea Zone to Spain
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from 103 Sea Zone to Spain
1 armour and 1 artillery moved from Portugal to Spain
10 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 fighter and 4 infantry placed in Eastern United States
3 destroyers and 3 transports placed in 101 Sea Zone
1 airfield placed in SpainTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
11 artilleries, 1 fighter and 13 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 11 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 8 infantry and 2 mech_infantrys
Chinese win, taking Manchuria from Japanese with 11 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 31
Casualties for Japanese: 1 aaGun, 2 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Chinese: 10 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 fighter moved from Manchuria to ChaharPlace Units - Chinese
2 artilleries and 6 infantry placed in HunanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
I set up my battles but forgot one. Instead of re-doing the turn I’ll roll it here. I’ll roll two rounds in case I don’t get a hit on round 1.
sz105. UK dd, sub and ff vs 1 GER dd
UK 1
Rolls: 2@2, 1@3; Total Hits: 12@2,: (6, 2)1@3: (5)
GER 1
Rolls: 1@2; Total Hits: 01@2: (5)
UK 2
Rolls: 2@2, 1@3; Total Hits: 02@2,: (6, 5)1@3: (4)
GER 2
Rolls: 1@2; Total Hits: 01@2: (4)
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1 hit in round 1 for me.
None for you :-P
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Go suck an egg! :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 artilleries, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Greece to Bulgaria
British take Bulgaria from Italians
1 artillery and 1 infantry moved from Greece to Albania
1 bomber moved from Russia to Novgorod
1 tactical_bomber moved from Union of South Africa to Angola
2 armour moved from Mozambique to Angola
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Shan State to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Angola
British attack with 2 armour and 1 tactical_bomber
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Neutral_True: 2 infantry
Battle in 43 Sea Zone
British attack with 1 destroyer, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
British win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Borneo
Battle in Albania
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Borneo from Japanese, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 105 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Bulgaria to Greece
1 infantry moved from Iraq to Turkey
2 armour and 8 mech_infantrys moved from Northwest Persia to Greece
2 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 fighter moved from Morocco to Greece
1 fighter moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Morocco
1 bomber moved from Novgorod to Russia
1 tactical_bomber moved from Angola to Anglo Egyptian Sudan
2 destroyers moved from 98 Sea Zone to 93 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
3 artilleries placed in Turkey
3 submarines placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 76 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,3,4,2,2,3,6,5,6
UK_Pacific collect 18 PUs (4 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 5 infantry and 2 mech_infantrys -
that sz combat was edited in. The UK fighter had to land in Spain due to the massive damage your soul-less bombers inflicted on my airbase.
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What airbase? :-D
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the UK airbase
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Go suck an egg! :x
Careful - you are treading mighty closely to the site’s swear filters :o
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Oh, that airbase. Â I thought that was just a pile of rubble. :evil:
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that’s just camouflage to avoid future bombings
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I see that you have studied the arts of Sun Tzu, very wise grasshopper.
On a side note, I’m heading to the PO in a few minutes and I had a little picture/computer problem I was wondering if you might have some insight into. Are you at home?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Bulgaria
Italians take Bulgaria from British
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Yugoslavia
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Italians
1 armour and 2 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,5
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 25 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Queensland to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 aaGuns and 1 mech_infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 fighter moved from Shan State to IndiaPlace Units - ANZAC
3 armour placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total