Scramble orders?
L40 Vold vs Hobo (Allies +12)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
6 armour and 4 mech_infantrys moved from France to Yugoslavia
2 artilleries and 1 infantry moved from France to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Bulgaria to Greece
2 bombers and 2 tactical_bombers moved from Western Germany to Greece
1 fighter moved from Southern Italy to YugoslaviaCombat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 fighters and 1 infantry
French defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Greece
Germans attack with 1 armour, 2 bombers, 1 infantry and 2 tactical_bombers
Neutral_Allies defend with 1 infantry
Germans win, taking Greece from Neutral_Allies with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Germans attack with 6 armour, 1 fighter and 4 mech_infantrys
Neutral_Allies defend with 3 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 6 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantryNon Combat Move - Germans
1 fighter moved from Yugoslavia to Southern Italy
2 tactical_bombers moved from Greece to Southern Italy
2 bombers moved from Greece to Western Germany
2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Poland
2 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea ZonePlace Units - Germans
1 armour and 8 mech_infantrys placed in Germany
1 artillery, 1 bomber and 1 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 124 Sea Zone to 109 Sea Zone
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to Belarus
2 infantry moved from Rostov to Ukraine
6 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery and 8 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Novgorod
2 armour moved from Belarus to Novgorod
1 aaGun moved from Belarus to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode -
Just so you know I’m going to have to keep this game on pause for another week.
Maybe two… :roll:
V
-
Things are settling down so I’m almost ready to come back. Once I get my head back into this game I’ll do my turn.
Thanks for your patience.
V
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 harbour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Manchuria to Chahar
2 bombers moved from Kwangsi to Chahar
1 infantry moved from Anhwe to Chahar
5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Anhwe to Hunan
2 bombers moved from Chahar to KwangsiPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 harbour and 1 tactical_bomber; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 harbour placed in Wake IslandTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Suiyuyan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
2 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British win, taking Kenya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Gibraltar
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 armour moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from Union of South Africa to Rhodesia
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Southern Italy to 110 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French -
Scramble UK?
We had such a big break with this game you probably know my strategy better than I do! :?
heh
-
actually the long break totally took me out of the game. I had no clue what was going on or what my plan was.
scramble all fighters, and let me know how many hits so I can choose ool
crossing fingers on no hits for you :-P
-
scrambled both, I have 1 hit on the first pass
-
lose the fighter
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Southern Italy to 110 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 2 fighters
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for British: 1 fighter
Casualties for Italians: 1 bomber and 1 fighter
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
1 armour moved from Southern France to Yugoslavia
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 submarine moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 infantry
1 infantry owned by the French retreated to Morocco
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians -
UK Intercept or Scramble?
-
well seems you already rolled the naval battles, but no intercept either
-
I just looked at the marti emails, the dice rolls are different from your combat moves. there were 2 combats:
-
1 des, 2 fig to z109 vs my russian sub, I missed and you hit
-
1 cruiser, 3 bombers to z110 vs my uk destroyer, I hit and you hit
-
-
I apologize. It looks like I rolled a dry run on the server instead of locally - it’s always a mess when I do that.
Sometimes I do really whacky stuff on a dry run, so it’s fortunate that this time the battles were reasonable. I’ll go with the dice rolled battles.
I’ll go forward with no scramble or intercept, but will be glad to roll a scramble in here in forum - just say the word.
V