Vold vs Wheatbeer (Allies +10)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                6 fighters and 3 tactical_bombers moved from Suiyuyan to Manchuria
                2 fighters, 9 infantry and 1 tactical_bomber moved from Korea to Manchuria
                2 bombers moved from Kwangsi to Manchuria
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 artillery, 2 bombers, 9 fighters, 10 infantry and 5 tactical_bombers
                    Russians defend with 2 aaGuns and 17 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 fighter and 8 infantry
                    Casualties for Russians: 2 aaGuns and 17 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    French defend with 1 destroyer
                    French win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 33 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Manchuria to Japan
                2 bombers, 6 fighters and 4 tactical_bombers moved from Manchuria to Korea
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery, 1 battleship, 1 carrier and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 artilleries placed in Japan
                2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
                1 airfield placed in Korea

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 52 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                3 bombers moved from United Kingdom to 97 Sea Zone
                1 fighter moved from 16 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 3 bombers
                    Italians defend with 2 destroyers, 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 3 bombers in 97 Sea Zone, round 2 :  3/3 hits
                        Italians roll dice for 2 destroyers and 1 transport in 97 Sea Zone, round 2 :  2/2 hits
                        2 destroyers owned by the Italians, 2 bombers owned by the Americans and 1 transport owned by the Italians lost in 97 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 destroyers and 1 transport
                    Casualties for Americans: 2 bombers
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 19 Sea Zone to Guam
                1 bomber moved from 97 Sea Zone to Malta
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 bomber moved from Eastern United States to United Kingdom
                1 armour and 1 infantry moved from Western United States to Central United States
                2 cruisers and 1 destroyer moved from 4 Sea Zone to 9 Sea Zone
                1 carrier moved from 10 Sea Zone to 9 Sea Zone
                1 fighter moved from Western United States to 9 Sea Zone
                1 fighter moved from 16 Sea Zone to 9 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 submarine moved from 7 Sea Zone to 9 Sea Zone
                1 battleship, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Eastern United States to Western United States
                2 fighters moved from 106 Sea Zone to United Kingdom
                2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 9 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                Americans undo move 3.
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 2.
                1 fighter placed in Western United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 24 / 29
        Japanese : 51 / 57
        Americans : 52 / 75
        Chinese : 6 / 13
        British : 31 / 22
        UK_Pacific : 10 / 11
        Italians : 18 / 24
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Burma to Kweichow

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 24 / 29
        Japanese : 47 / 57
        Americans : 52 / 75
        Chinese : 10 / 16
        British : 31 / 22
        UK_Pacific : 10 / 11
        Italians : 18 / 24
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Alexandria to Libya
                      British take Tobruk from Italians

    Combat - British
                Battle in Libya
                    British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 :  3/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Libya, round 2 :  1/4 hits
                        1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Libya
                        British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Libya, round 3 :  3/4 hits
                        Italians roll dice for 1 artillery in Libya, round 3 :  1/1 hits
                        1 armour owned by the British and 1 artillery owned by the Italians lost in Libya
                    British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Libya to Alexandria
                1 bomber moved from Libya to Egypt
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                1 battleship moved from 16 Sea Zone to 26 Sea Zone
                4 infantry moved from India to Burma
                1 aaGun moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Burma to Kweichow
                1 infantry moved from Burma to Yunnan

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 24 / 29
        Japanese : 47 / 57
        Americans : 52 / 75
        Chinese : 10 / 16
        British : 31 / 31
        UK_Pacific : 10 / 10
        Italians : 18 / 24
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Rostov
                1 infantry moved from Belarus to Smolensk
                1 armour moved from Archangel to Vologda
                      Italians take Vologda from Russians
                1 armour moved from Vologda to Smolensk
                1 bomber and 2 fighters moved from Greece to Rostov

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber and 2 fighters
                    Russians defend with 1 armour and 2 infantry
                    Italians win, taking 97 Sea Zone from British with 1 bomber remaining. Battle score for attacker is -14
                    Casualties for Russians: 1 armour and 2 infantry
                    Casualties for Italians: 1 armour and 2 fighters
                Battle in Smolensk
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Bryansk
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 4 infantry moved from Northern Italy to France

    Place Units - Italians
                3 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 bomber moved from Western Australia to 33 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 bomber moved from 33 Sea Zone to Gilbert Islands
                1 aaGun and 2 infantry moved from Western Australia to South Australia
                2 fighters moved from New South Wales to Queensland
                1 aaGun moved from South Australia to Queensland
                1 mech_infantry moved from South Australia to Queensland
                1 armour moved from South Australia to Queensland
                1 artillery and 1 infantry moved from South Australia to Queensland
                2 fighters moved from Burma to Kweichow
                1 fighter moved from Burma to Eastern Persia
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                ANZAC collect 10 PUs (1 lost to blockades); end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 22 / 29
        Japanese : 47 / 57
        Americans : 52 / 75
        Chinese : 10 / 16
        British : 31 / 31
        UK_Pacific : 10 / 10
        Italians : 20 / 25
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 22 / 29
        Japanese : 47 / 57
        Americans : 52 / 75
        Chinese : 10 / 16
        British : 31 / 31
        UK_Pacific : 10 / 10
        Italians : 20 / 25
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 107 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 102 Sea Zone
                1 destroyer moved from 110 Sea Zone to 90 Sea Zone
                1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
                3 bombers and 2 fighters moved from Bryansk to Russia
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Timguska to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 107 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 102 Sea Zone
                1 destroyer moved from 110 Sea Zone to 90 Sea Zone
                1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
                3 bombers and 2 fighters moved from Bryansk to Russia
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Timguska to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                2 bombers moved from France to 110 Sea Zone

  • '13

    Use the 2nd one.  Scramble UK/Moscow intercepts?

  • '17

    no scramble
    no intercept

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 107 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 102 Sea Zone
                1 destroyer moved from 110 Sea Zone to 90 Sea Zone
                1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
                3 bombers and 2 fighters moved from Bryansk to Russia
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Timguska to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                2 bombers moved from France to 110 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
                    British defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,6,4 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 bombers and 2 fighters moved from Russia to Bryansk
                2 mech_infantrys moved from Western Ukraine to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                1 artillery and 2 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter placed in Western Germany
                3 destroyers placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 110 Sea Zone: 2 fighters
                EDIT: Removing units owned by Germans from Western Germany: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 3 destroyers
                EDIT: Adding units owned by Germans to 110 Sea Zone: 3 destroyers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 110 Sea Zone: 2 artilleries and 4 infantry
                EDIT: Removing units owned by Germans from Holland Belgium: 2 artilleries and 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

  • '13

    Sorry about all of the non com edits.  I haven’t had all of my required coffee yet and became very confused  :?

  • '17

    I am okay with most of these edits, but one of them violates the rules.

    The transports in SZ110 can’t load during NCM after being present for the battle.

  • '13

    Of course it does.  Like I said - not enough coffee to remember to move it one space to the right, attack, then one space back to the left.

    Silly me :P

    33919 edit.tsvg

  • '17

    @Vold:

    to remember to move it one space to the right, attack, then one space back to the left.

    I am not sure I understand what you mean.

    Are you saying that if the transports could have loaded had they moved differently?

    They can’t leave SZ110 during combat movement and return to SZ110 during noncombat movement. Only planes can move during both phases. Or I am misunderstanding what you meant?

  • '13

    yea, I researched that became fuzzy on that point.

    So I know for next time, the tt’s could not move out of the space to avoid the combat and then back into the space to pick up the troops?

    Could they have picked up the troops prior to combat?

    If neither of those, then is there a way I’m not seeing where it would be possible to have loaded the troops?

  • '17

    The way the map was set up, it was impossible for those transports to legally load, no matter what they did for CM or NCM.

    SZ110 was hostile, so loading during CM is not allowed (even if they first move to SZ112 then return to SZ110).
    If the transports stay during CM, they took part in battle technically (despite having no roll) and thus cannot load in NCM.
    If the transports move away during CM, then they can’t load or move in NCM.

    Hypothetically, if there had been units in Western Germany, you could have moved to SZ112 and loaded them during CM, but only if you unloaded them as part of an amphibious assault during the CM phase as well.

  • '17

    @wheatbeer:

    SZ110 was hostile, so loading [into SZ110] during CM is not allowed (even if they first move to SZ112 then return to SZ110).

  • '17

    I bring all that up, because you may want to change your turn.

    As the map sits now, the UK can stop those transports from loading next turn as well by mobilizing a destroyer in SZ110 again.

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